@three-eyed-crow said in Alternative Formats to MU:
@apos said in Alternative Formats to MU:
Yeah, I don't mean this as a slam on WoD at all, but it seems to me that a core reason for its popularity is the already existing softcode that can be plugged into it. It's significantly easier to set up a sandbox and get going there than anywhere else, along with a great many people familiar with it that are willing to pitch in.
Yeah, I'm reading this 'good games differ' line and am just baffled, given the world we all exist in. We've been getting by on plug-and-play code in large part for decades. I cannot fathom how better plug-and-play systems will be anything but a positive and open up the market for people who wouldn't have otherwise to run a good game.
Now in fairness to the quote where that came from, I am pretty sure they just meant every good owner will want to add their own things and systems if they don't want a sandbox clone. But even from that perspective, I think it's just easier to do so in a modern language, and having a baseline, out of box game that can then be modded easily is a huge help. And as systems are created, they become very portable.
Edit: @Ganymede was hitting the same point while I was posting, so I will edit to add for clarity- I believe it would be significantly easier to port systems made in ruby or python to new games, if people are willing to share code, so in theory even for someone wanting extremely complicated systems but without having the time/ability to code, there could eventually be a whole hell of a lot they could do out of the box with a bazillion potential modules/add ons.