@faraday said in How did you discover your last three MU* ?:
Also, looking at the game wiki/help/etc., most games are centered around the assumption that the people coming to it already know how to MUSH and just need to know the specifics of how this particular MUSH operates. Even someplace like Arx, which someone mentioned as being particularly open to other online gaming styles, is still geared this way.
I agree. What I found challenging is how to present information, because really people brand new need information before they ever connect to the game, and where to put it, and what kind of tutorial and where it should be, and how to make it not get in the way of people that already know that stuff. The last part is what I think is the most difficult, since if it's accessible but unobtrusive, it will often be missed. But if it's not unobtrusive or mandatory, that will annoy the hell out of most MU players. At least until the entire platform is changed to be more intuitive and accessible.
I think the most practical short term solution is to be as friendly as possible in game and encourage mentoring from MU players to people brand new to the hobby, but that doesn't help people browsing the web that wander over a MU website and have no idea how on earth someone plays it.
On the other hand, MUSHes and population are weird because every game has a different sweet spot in what they would consider an ideal population, for how many people the admin really would want on their game and how much they can handle, so judging games by population in my opinion makes no sense. So while sure we want the hobby to grow, it's super awkward in whether a lot of games would feel pressured or even collapse if that was successful.