@Taika said in Descent Reboot:
I'm hoping to be able to bring new players in and get them plotting and involved. If we have a bunch of plot-xp heavy folks, that means there's a lot of plots happening, in general. And I, personally, have no problem throwing newbies plot-bones or a 'welcome to the aboard, these are the people of import for your clan/covenant' to help get them tied in a little quicker.
I really don't want to discourage you, please don't take this as criticism as it's not intended that way! But plot and plot-runners are a real chicken-and-egg situation; if you don't have regular PrPs and things happening your players move on, which means newcomers have nothing to do and leave as well, whereas if they all stayed a while some of those people would be running PrPs thus giving everyone else stuff to do.
So if you want this to work out, while you're designing the rest of the game then don't hope for, plan on how you'll cater plot to your players. The first few weeks are critical - if you get good word of mouth and folks invite their friends you're in business.
That's why I care about game populations. It's not that I think bigger games are better, it's that they increase the chances someone will be doing something, somewhere. And the effect of active STs scales up so damn well.