@thatonedude said in #WIDWW pt 2 - ST, Player, or staff?:
Do you staff on Reno? This post reminds me a lot of the way they run their game.
I do not.
Woe is me, players are the worst.
I'm unclear why that's what you took from this; players aren't a homogeneous bunch who all act and behave the same way, but certain behaviors aren't great and they should be pointed out, examined and if needed remedied.
Why would this person try to do research or use his / her skills/merits in a game? They should just sit and wait to be spoon fed whatever it is the ST is providing.
On the contrary, PrP participants should be proactive - that's much appreciated (and fairly rare). The problem in this case was in not consulting with the ST first to discuss the scope of the roll, or to accept the range of information they received out of it; that could have served (and even after the fact I tried to nudge it that way) as an introduction to a PrP about finding a different library to do research in, discuss the time it takes to go through the material, and so on.
The expectation to break a plot wide open with one roll of the dice is what was unreasonable. Being unable to do so doesn't take anything away from player agency, it simply allows the ST the ability to pace the story as it transitions through its arcs, and hopefully it makes any achievements more meaningful.
Sure, the entire thing could be unlocked by one person with 1 success on a downtime +job, but it'll probably be more memorable - and fun - if the characters had to sneak into their own boss' headquarters to get access to materials he had explicitly forbidden them to read, find ties to a conspiracy, figure out how to eliminate evidence of their presence and race against the clock to get out before they are discovered.