We're now available over https, thanks to Let's Encrypt.
Please do not mistake this for an open invitation to share sensitive information over MSB. It's still a bad idea, just marginally less so now than five minutes ago.
We're now available over https, thanks to Let's Encrypt.
Please do not mistake this for an open invitation to share sensitive information over MSB. It's still a bad idea, just marginally less so now than five minutes ago.
@Rook Little known secret: WORA (and MSB) plays favorites.
Okay, that's not exactly a secret.
Hello folks,
There was an extended unscheduled downtime today (lasting roughly 5-6 hours) as I worked with Linode's sysadmin team to resolve some issues the server faced last night.
Apologies for this. Hopefully we've seen the last of it. I'll keep you posted.
@Rook The difference between MSB and WORA is huge. I didn't like WORA, I found it too rude.
@Three-Eyed-Crow said in A Constructive Thread About People We Might Not Like:
These people are also exceeding rare and I think it's really important to draw a distinction between consistently destructive personalities and people who...I don't know, just did stupid shit and were assholes about something. I've done stupid shit and been an asshole on occasion, I'm sure. Most days, though, I think I'm OK. Most of the people I meet through these games are pretty OK most days, even if on some days they're lulzy and dumb, or have problems that make them tough to deal with for a little while. It takes a lot for me to totally cut somebody off, and I don't think random assholery is really what cases like VASpider and Custodius are about.
For starters I'm sorry to hear that about your grandmother.
About the rest, I try to separate who someone is in real life and how they act or behave online. It's as much for pragmatic reasons - the anonymity and lack of empathy from being able to look at someone else in the eye makes most people simply act differently on the interwebs, which is more or less an established fact - but it's also for personal ones; basically I need to humanize you jerks.
I have to, or you're just letters in my screen, make-belief people whose feelings I don't need to worry about. I don't want to allow myself the luxury of imagining the person who just irked me is a terrible human being, or that the authoritative staff member who got in my face is some nasty basement dweller who needs this tiny bit of authority to make up for his sad life - that's the easy way out of feeling basic guilt for anyone else I encounter while I MU* and I don't behave like, well, I should.
So unless proven otherwise you're all awesome folks in your real lives and you should be proud of yourselves for it! It's just that some of you are roleplaying jerks on MSB.
@ThatGuyThere said in MU and Alternate Channels:
And yes someone running a RL dog fighting ring would not deter me from RPing with them.
For the record if someone was running a dog fighting ring I wouldn't even want to know they are alive, let alone play games with them.
I've got a character there but I have only had limited time to play (in general) due to the RL workload.
What I can say is that this is a game where they're paying attention to detail. My application was actually read, and staff pointed out areas that could be elaborated further, ways for the character to be better integrated with the theme, and make observations I found insightful.
Basically it all reminded me of @Apos' approach, which is a very good sign. Don't shovel applications through, don't block them for no reason, but instead work to add value to them.
This is great stuff so far.
@Ghost said in A Constructive Thread About People We Might Not Like:
- A creepy guy used that PB once on another game and I can't trust you arent him, so please don't take offense
I'm getting flashbacks of that chick who flipped out because my posing style was similar to a guy who had stalked her. <shudder>
@mr-johnson said in DC : Gods and Monsters MUX:
@lithium Oh come on you don't LOVE the idea of being forced to conform exclusively to existing characters from DC comics only? Why would anyone ever want to play a character they themselves designed on a game?
Because that's what the game is about. It's like asking "why being forced to conform exclusively to one sphere in WoD?". Because that's the MU*.
I mean theoretically you could do these things in any system. An empathy or intelligence/wits roll on nWoD could let you know a probable cause why this weirdo is asking all these questions for example, before or after the fact.
The attacker's successes have nothing to do with it. A used car salesman might charm you into buying a piece of shit rustbucket for a lot of money, and you can fall for it while he's doing the talking, but figure out what happened once you go home and sigh at yourself.
@wretched said in [Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce]
That is something I actually disagree with, pretty vehemently. A small grid I feel is detrimental when trying to represent a large city and a sprawling wilderness.
Although I'm a 'small grid' kind of player... I don't see how it hurts to have a larger one, assuming there is nothing keeping players from reaching any parts of it they could reasonably IC get to. That way explorers get to explore and temproom..ers can make a temproom to play in.
This seems to be one of those cases where everyone can just get along.
@Auspice said in A bit of trouble on Firefly:
Someone threatening to post on MSB
It's also a hilarious threat.
@Jaspar said:
Force Users are selected by the admin, to fill limited slots, the number of which scales with the size of the active playerbase. Being a Force user is a responsibility that comes with a few caveats, the long and short of which is that you must be active, submit quality logs, be regularly nominated by your peers, and generally prove that your selection as a Force User would be a boon to the game, not a hindrance.
I know nothing about you or your game but this caught my attention, so I hope you're willing to answer a couple of questions about it.
When the issue with feature characters (which it sounds like Force users would essentially be) with unique abilities and special powers the rest of the playerbase can't have, how are you planning to avoid the possibility these are viewed as either staff-alt or staff-friend only spots?
This is not necessarily to slight your intentions or perfect willingness to be fair in the selection of who has one of those rare, coveted positions. It's just a matter of human bias - we value what we perceive, so if a perfectly great player just happens to not have been seen by a member of staff then their chances of landing this are pretty low - unless of course you have a devised a smarter system to select these, in which case I'd be quite interested in hearing about it.
Generally speaking I dislike feature PCs. I hated them ever since we were using 'book characters' back in the day - they represent a manufactured, often arbitrary two-tier system between your 'good' players and the rest; but who wants to be placed in the plebs-pile? However I also understand if a game wants to keep some things rare - obviously claiming Force users are extra rare is redundant if the grid is full of Force-using PCs. So if an implementation manages to balance these two factors correctly it'd be something to look at.
@HelloProject said in Diversity Representation in MU*ing:
@Arkandel said in Diversity Representation in MU*ing:
I've always been hesitant since I tend to play flawed characters, and I wouldn't care for anyone taking my takes the wrong way.
Fun fact: I actually pretty much never play black characters with gang type backgrounds, or anything like that. Not because I don't want to, because I think it's worth exploring, but because I just feel weird about it due to not being from that kind of background myself.
It's like this: If I play a white dude with ties to gangs then I don't care what anyone thinks of it, as I'm a white dude. If I played a black dude then I'd care.
It's not that anyone would think it's wrong let alone say anything about it, mind you. It's most likely all in my head. But it's been enough.
@ixokai said in San Francisco: Paris of the West:
Here's what I'm thinking of, for a cabal.
This is my take: a bunch of hipster millenials running their own fast food joint. They serve glutten free burgers, the guys sport manbuns and fancy beards, they're all on their phones half the time gulping down craft beer the other half and have crippling student debts to worry about. Half of them might even still be at school.
The restaurant is also their stronghold, a nexus of activity for the city, a social laboratory for the Mastigos, a spiritual collective for the Thyrsus, and the OOC hook for the group to have a public space under their control.
It could work!
@TiredEwok said in Vietnam War MUSH:
I personally am not sure how well received this would be. The war in Vietnam was fucking horrific
Although you're entitled to your opinions I'm not sure I follow. WW1 and WW2 were both pretty damn horrific as well, and true atrocities were committed, yet there are games based on those.
That's one of the stupidest policies I've ever heard of. Wow. Talk about penalizing your players for having a life.
I mean some things make sense (you need to give up your rank if you go away for two months) but that's because they block other people's gameplay otherwise. This is just absurd.
@Coin An issue with that is that in MU* there tend to be too many people whose status and/or appearance is special. When everyone you meet has Striking Looks, or Resources 5, or Status 3+ in games which allow it to be simply bought then such traits are cheapened universally.
I mean I want to play these things out but if my character is surrounded by revered wealthy supermodels eventually he gets over it. You can't be in awe all the time.