@wildbaboons said in Wheel of Time MU(SH|X):
I think the crux of what I am trying to wrap my head around for choosing a setting is: What is the Wheel of Time?
That's what I tried to break down a few posts up. No matter what there are some elements you 100% want in a game (you want to use the 'magic system' for example, it's too good to leave out) and after that it depends on the kind of game you want to run.
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You can absolutely get away with a WoT Lords and Ladies.
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An adventurous take is definitely possible (hunt down darkfriends, recover treasures and knowledge lost to the ages)
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You can do dark 'alternate' apocalyptic states (the Dark One already won and humanity is staging its last stand against the Blight!)
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It could be a Hogwards-like school setting focused on teaching young channelers the ins and outs of the world and channeling while they try to save the world from the Forsaken conspiracies.
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You could even run a high-magic more light hearted MU* in the Age of Legends where all kinds of whacky things are possible, even crossovers, time travel, adventures in Dreams... whatever the hell you want.
So, what kind of MUSH are you (generic you) trying to make? At some point we'd need specifics before we delve any deeper into it.