@faraday said in Eliminating social stats:
@Arkandel Well unless I misread, you said it like a negative against social stats... like, they were useless because they never got rolled. I've never rolled my BSGU char's Dancing skill either, but her skill (or rather, lack thereof) has come up in several scenes. The problem isn't them not getting rolled, IMHO, the problem is when someone has Dancing:1 but RPs like they're going to win So You Think You Can Dance (or conversely has a char with Dancing:5 but their dance poses are cringe-worthy). Short of coding everything, I don't know how you ever really fix that problem (and even that probably won't work either). You can mitigate it somewhat with open sheets and letting players keep each other honest, but that only goes so far.
The problem I was addressing in this part of the thread wasn't whether people were roleplaying being better at a skill than they are, it was a comment by (I think) @Lain who said there are just those who can't play out a skill convincingly but that's okay because we're just roleplaying having such skills anyway. So it's the opposite of that - people who have a high IC social skill but can't match it through their poses.
And the root of that problem is that skills like dancing can be very safely abstracted even by people with little knowledge of how they work. I can't dance my way out of a paper bag (although that'd be amusing) but I could probably put together a pose that sounds like my character has some moves, but if I suck at being persuasive then I can't just abstract all that with the Persuasion skill because at some point my PC is gonna have to open his mouth and actually say things, things that you are going to have to read. There will be non-persuasive words involved. It will make you sigh.
That's what I meant.