@kitteh said in Indicating Discomfort in a Scene (online):
Obviously there's room for villainy. Let's say you're playing the racist/sexist/whatever char. What are you getting out of this? If it's mostly enjoyment out of being a foil for other people, cool. But isn't that mostly an NPC at that point? As a player, by default, you're some sort of protagonist, at least of your own story. Most players play to succeed, and while the better ones might accept failures along the way, generally they still want an overall arc of progress and achievement.
For starters I don't enjoy this; I enjoy lots of things. My characters are flawed in many ways - some of them are losers, others are manipulative jerks. I don't want to just play one kind of character.
But to answer your question what I get out of this is the ability to step out of my shoes a little bit. If I play a homicidal violent Werewolf it's not because I am inclined toward violence in real life - I am not, and I don't condone murder either. Likewise my last Sanctified character had very little tolerance for other religious beliefs than his own which would quite likely make him a bigot, and I enjoyed the way he felt he had to put on an act around those who drew his ire because it challenged me to stretch my portrayal to fit that - he was seething inside but the facade of civility was too important for him to sacrifice.
I've also been known to play much more traditionally heroic characters. They are still flawed but just in different ways.
Do you set that aside when you play one of these characters? If not, well, OK, now you're rooting for the racist/sexist. Now you're invested in their success, now you're pushing their goals and agendas over those of other players. We all know how much IC/OOC bleedover there is.
My character's success in no way shape or form reflects how much fun I have playing him. I don't root for my characters and if I do then it doesn't matter if they are nice people or not... at that point I've already lost the game by any metric that matters. The only way I can see justifying being sad or upset is if I lost the character before his story was told - that is, if the concept was just ruined, either due to death or something major such as exile, disinheritance, etc - which made him unplayable... but that's not what we are discussing here.
So these players often do make me wonder. I don't assume all of them are really what they play, but at a point you do have to consider what they're getting out of it.
It's just such a risky thing trying to classify and judge people ('these players') based on a a character type that they happen to be playing.