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    Posts made by Arkandel

    • RE: Hobby Glossary

      @Admiral Addendum: Or to even have a scene take place at all.

      Fail your saving throw and you might as well just start rolling a new character.

      Telenukes are also infamous for stacking dice for the attacker, who gets to use as much time to prepare, recruit help, use situational bonuses etc... while the defender is asleep in his bed at the time, so they get only the basic roll. I don't remember that many taking place but the ones I do recall all succeeded because of this.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Coming Soon: Arx, After the Reckoning

      @Thenomain It's no slight to you. That seems to be about par for the course with this gentleman's dealings with staff.

      It kind of reminds me of this newspaper cover.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: City of Splendors: A Forgotten Realms Adventure

      @faraday said in City of Splendors: A Forgotten Realms Adventure:

      @Arkandel said in City of Splendors: A Forgotten Realms Adventure:

      But the second issue has been no easier to resolve even if it sounds like it ought to be. It's sometimes not easy to be part of a group for people who're not very well connected OOC or are just a bit ... introverted personality-wise.

      The places that I've seen this done successfully have all relied on an external catalyst to force the characters together. This could be a commander (BSG games or TGG), a fixer (Shadowrun), or fate (various contrived GM scenarios in TT RPGs).

      Sure, and I agree, but GMs are a very limited resource, whether we're talking about staff or other players. So while yes, it'd be ideal if you can just throw plot at these newbies to help them bond, but it's not a given you'll always have someone to run it.

      I do like the idea of assigning PCs with this role though. Commanders of the guard, helpful innkeepers, whatever... that could help propel things and get people shuffled into groups. There's no telling everyone in a group will get along OOC, of course, but it beats having isolated players sitting on their thumbs watching the screen not scroll.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Coming Soon: Arx, After the Reckoning

      @Thenomain said in Coming Soon: Arx, After the Reckoning:

      The closest I've come to interacting him from a staff level, not one of the four women who had problems with him would come forward, even anonymously and through a third party, for fear of his abuse. I felt terrible because I'd rather these four women than any one Custodius, yet I knew that we'd probably end up with the exact opposite.

      I'm curious. Why was he allowed to stay if you were staff, there were complaints and felt that way about the players he was chasing away?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: City of Splendors: A Forgotten Realms Adventure

      @lavit2099 said in City of Splendors: A Forgotten Realms Adventure:

      @Arkandel This has been something that I hammered out when I first thought of making a D&D game.

      The idea is, you have a central city that most people spend their downtime in/around. You have Guilds that recruit adventures for quests/tasks. Like, say, a noble family's caravan was robbed on the way from the north, find the orcs, kill them, get the stuff back. If you do? You get the xp, loot you find, a "quest reward" type thing of bonus xp and/or money. If you don't wanna be a merc like that? You can form a group with OOC friends (like, say, a pack in Werewolf) and run together. I imagine there will be players looking for short adventures, as well as DM's trying to get people together to run something (like adventures for the Guilds or just general "I have this idea I wanna run" type stuff).

      My experience with games for the last several years has been almost entirely based on two specific kinds of MU*, World of Darkness and some Lords and Ladies. Given that the perspective I've got might be skewed, and any comparisons I draw here could be apples to oranges, so take it with a grain of salt.

      There are two problems with ... shall we say mission based kinds of games - ones where the emphasis lies on challenging players by using the environment.

      The first is that they are extremely biased in favor of groups with a pocket GM since someone has to run those Orcs; this has been a sticking point for example in many Werewolf spheres, who saw characters unable to gain Renown unless they just naturally happened to be included in the right kinds of scenes, and as the game is heavily geared toward interactions with NPCs (spirits to barter with, enemies to defeat, exploration to be done) it was really hard to stay thematic unless one had access to that sort of thing.

      But the second issue has been no easier to resolve even if it sounds like it ought to be. It's sometimes not easy to be part of a group for people who're not very well connected OOC or are just a bit ... introverted personality-wise. Packs tend to either balloon up in size or no one wants to be the one putting one together in the first place, resulting in 5-6 people all complaining at the same time about not having one when the solution seems pretty obvious - but it has chronically been a hurdle, and I don't know a D&D party is easier to form than a pack. They're probably a bit more transient, which helps, but then again mix and matching levels could make up for that.

      What do you think?

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: RL Anger

      The pitchforks are coming.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: City of Splendors: A Forgotten Realms Adventure

      Given the emphasis on party-based 'adventures' (dungeon crawls, etc) in D&D what would the focus of a MUSH be?

      How do you predict the rules will translate to a multiplayer setting? That is, when it comes to common MUSHing concerns (playing social/investigative characters, PvP, etc) which other systems made for table-top have struggled with, do you think 5E will be up to the task? What kinds of house rules might be needed?

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Coming Soon: Arx, After the Reckoning

      @Shayd said in Coming Soon: Arx, After the Reckoning:

      I wouldn't allow that to push me away from a game I otherwise liked. It seems like you give him way too much power over your choices.

      Who said they left the game because of Custodius?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: What do you play most?

      To be entirely honest here I have been playing the most what most people have been playing the most.

      WoD for me was a derived preference. I like well populated, active games, and those have historically been the ones to match the description.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: City of Splendors: A Forgotten Realms Adventure

      @DnvnQuinn said in City of Splendors: A Forgotten Realms Adventure:

      So why should Paladins have to be?

      I always had a soft spot for Paladins. What I also always had is a serious peeve for any kind of character who 'has' to be a certain way, until they're basically cardboard copies of each other.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Random links

      Villain Pub - The Boss Battle.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Random links

      Losing (on table-top RPGs).

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Sparks' Playlist

      Aislin! HI2U

      posted in A Shout in the Dark
      Arkandel
      Arkandel
    • RE: Podcasts

      http://nerdist.com/joe-manganiello-dungeons-dragons/

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Mass Effect: Andromeda: The Thread

      @Sparks said in Mass Effect: Andromeda: The Thread:

      Apparently, my blade can cut through reality itself.

      Found Superboy!

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: RL things I love

      I'm Christian. I hate the things some Christians say or do by justifying them in a way which sounds like they represent everyone else in the group, too.

      I think these days what I hate the most is organized religion, regardless of which one it is. Although the new Pope sounds like a cool dude.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: General Video Game Thread

      @ixokai said in General Video Game Thread:

      Okay it totally weirded me out for the Roekarr to have credits on their body when I looted them. Just gonna say that's a loot table fuckup there. Which is actually odd because that's one thing I've liked so far: there's a ton of loot but it all has made sense. You get fibers or scales or stuff off monsters, the right kind of salvage off the different kinds of guys, etc.

      Pppft. On WoW you can throw fireballs underwater and loot polearms from boars.

      posted in Other Games
      Arkandel
      Arkandel
    • RE: Posts disappearing

      I, for one, welcome our new post-deleting overlords.

      posted in Announcements
      Arkandel
      Arkandel
    • RE: Wiki best practices

      MU* passwords to me fall into the same category as throwaway accounts in random web sites; i.e. I don't really care that much about how secure they are, especially since (of course) I never reuse them outside of MU* anyway. They contain no personal information.

      posted in How-Tos
      Arkandel
      Arkandel
    • RE: Random links

      Dundas and Dragons.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
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