@Thenomain said:
Did you miss that Arkandel was saying he didn't want to play up the practice/training side of being a boxer?
If this was the point, then I missed it like a skull-shaped meteorite misses the Earth, and Arc and I are in agreement.
You can play a boxer and never land a punch in actual RP. You can play him the next day after a fight he won, all beaten up with a swollen face, bruised joints, limping around like he's a man thirty years past his actual age. You can have him deal with bookies trying to get him to throw a fight in due of his debts and the consequences of what that entails. You can play him being recruited by local petty mob bosses to go harrass store owners for protection cash.
I can keep going - my point is when it comes to playing a character staff often is of a mind to butt in where they're not needed and not do so when it's less ... flashy. Is the guy who sits in a room collecting charity XP and only shows up for violent PrPs to throw some dice only to vanish again afterwards better for the game than the afforementioned boxer who doesn't like to roleplay combat itself? (and mind you, I'm not that guy since I love training scenes, this is an example). And yet the former will thrive in a justifications-heavy system a lot more than the latter.
I find that to be the wrong approach. In trying to stop the theoretical example of the twink who only grabs punching-stats but doesn't roleplay them - which it doesn't accomplish anyway, as I just pointed out an obvious way among many this can be easily circumvented - we penalize players who for a variety of reasons won't play concepts that could be fun for many people to interact with. Maybe they don't like writing justifications, or staff doesn't know them when it's time to approve that Renown/whatever spend. Maybe it's a particular aspect of a profession's life they have in mind - an interesting, original part - and for some inexplicable reason they are told they are playing wrong. But the guy who sits in a room is playing right! Nuts.
Staff should stay out of these things unless they are needed - unless there's an existing, proven issue where someone's really being a jerk. Otherwise let folks spend their XP and play their characters! Don't get in the way, enable them to play what you think is missing. Do you think the boxer needs to throw more punches? Don't try to shame the guy into doing it, run a plot where his punches come into play. Make an event the pinnacle of a small storyline where he's actually in a fight with an NPC antagonist and get him an audience of other PCs.Pull him in with honey, not by pointing at some "THOU SHALL NOT DO THAT" rule.