@7Wonders said:
@Arkandel
I am considering walking away. It's always that quibble though about all that you've constructed and having to kick your sandcastle in based on external factors that are beyond your control, but for the walking away.
You don't have to get rid of your character. Just distance yourself from the person who's making you uncomfortable (maybe even explain why to them it is over a page) and the related RP.
@HelloRaptor said:
@Arkandel (for sure this time)
Playing such obsessions out appeals to me, as I've no interest at all in healthy IC relationships. Those can't go anywhere because what's left for the PCs to do after they've hooked up and everything is working out just great for them?
That doesn't really seem to follow. I mean, if an IC relationship is the primary focus of your storytelling interest, that would be true but a relationship is only one part of your life. Other shit can still go terribly wrong, even when you're in a healthy relationship, can't it?
Yes. The thing though is, MU* gameplay tends to occupy time in a biased fashion; the shit that goes wrong usually happen over PrPs or the background, so they occupy a relatively small part of your actual play time, but usually a PC dating/TSing yours is on a lot more. It's harder for me (YMMV) to maintain the premise of a conflicted, down on his lack character when the majority of the time I'm actually posing it's in a happy, committed, stable situation.
As for the rest of the "some bad things are different than others"... I don't like the idea of quantifying trauma or picking which is 'worse', since all of it is terrible past a certain point, and it all leaves scars behind. The person who was the victim of random non-sexual violence and flinches at sudden motions around them, the guy who lost a loved one to gun violence and abhors firearms, they're all traumatized people. That crap shouldn't happen to anyone, ever.
So how do we really say "okay, <X> is banned on this adult game" with a straight face? I am not a therapist and I honestly don't know how to go about this other than by trying to not be an douche when I play.
What I do know is that stories anchored in relatable pain can be made more powerful for it. For instance on SHH my entire first act of a PrP series was centered around extensive animal abuse where I was specifically pulling on players' heartstrings about it to get an emotional response. And they gave it, they were really angry at the villain - which is great if you want to create a long-term nemesis rather than just a generic enemy to throw dice against. I don't get off in any way from mistreated animals (all my dogs are rescues and my spouse works for Animal Control and tells me infuriating real stories of being being complete assholes regularly), and I would have totally understood if someone had gone 'sorry, I can't do this', but I wouldn't hesitate to use it to tell a more interesting story.
Anyway, I dunno. It just seems to me that saying "oh, no, rape is bad so we're banning it" but being okay with people getting shot in the face is a bit hypocritical.