@Auspice said in Embracing Rejection:
@Arkandel said in Embracing Rejection:
But there is a gray no-man's land in the middle where we're strangers, and 'rejection' can either lead to trust or very rapidly detract from it.
At the same time, if you go into an unknown game and assume the worst of staff: that trust will never occur.
It's a give and take (which was my original point).
Players shouldn't go to games, whether they've been 'burned before' or not, assuming staff are corrupt, authoritative, playing favorites, etc.
Staff shouldn't open their games by expecting players will try to 'get away with it' whether they've seen it happen before, get overly defensive to the point of treating players with suspicion or allow the appearance of feedback coming from a bad place.
Trust is the ultimate commodity. It's an amazing currency. When you have some built it can be spent to get buy-in, and buy-in is just fucking magic in games. But it needs to be earned the hard way.