Character A keeps a secret for a good reason.
What grinds my gears is when the secret is kept for no fucking reason at all. It's only there to generate cheap drama. It's such lazy writing.
Character A keeps a secret for a good reason.
What grinds my gears is when the secret is kept for no fucking reason at all. It's only there to generate cheap drama. It's such lazy writing.
@Rinel You know what though... Arrow jumped off a cliff early but (in my humble opinion) so did Flash, and it didn't take as long.
I'm quite fine with some soap opera elements in superhero series like this but it just kills the pace to have 10-minute long scenes in which characters are doing nothing but declare their undying love for each other in every episode, especially with cheesy, predictable dialogue. That stuff gets really boring, really fast because of how repetitive it is.
The Felicity Smoak arcs killed Arrow for me since the entire series revolved around them. Then by season... I want to say S3 of Flash the same thing happened there, too, and I stopped watching.
@tek I played daily back in 2017. Then once I switched jobs, and realized there are no pokestops anywhere near my new workplace, I stopped since lunch breaks are when I do most of my walking.
@dvoraen said in General Video Game Thread:
@Arkandel said in General Video Game Thread:
I had the chance to work for Blizzard in 2006. I did not take it. I do not regret it.
See, I don't think 2006 was a poor era for Blizzard. WoW was still in its infancy but defying expectations, and things were Getting Done at the company. Once you hit the years around Cataclysm's development and Diablo III, though? I do wonder how things changed.
My reasoning at the time was not wanting to mix what I enjoy in my free time and what I get paid to do.
I'm not sure now that the reasoning I had back then was quite sound or thought-out but there's probably some merit in it, and it seems to have worked out for the best.
@TheOnceler said in Which device do you play from?:
Phone.
I was once declared 'shockingly coherent' for someone RPing from a phone. You don't get those sorts of compliments every day.
The qualifier is important. For example I'd expect someone RPing from a home to be a depressed, broken person so coherence is indeed a jump up from that.
Keep it to devices and not MUSH clients, folks! We already have a thread about clients.
@Auspice I just ask. "Oh I'm sorry, I forget your name, drawing a blank right now!"
Just don't let it fester for weeks because then it becomes awkward.
@cumush Wtf do you guys type on a touch screen? I'm having a violent mental reaction even thinking of coping with text scrolling and typing paragraphs of sets on a phone or even a tablet for that matter.
Teach me your ways.
@Auspice said in Which device do you play from?:
Now that I have 2 monitors, the laptop is only used if I'm chillin' in bed RPing (sometimes happens if I'm winding down for the night while wrapping up a scene) or just don't wanna sit at my desk.
I've tried MU*ing on my laptop while in bed a few times and it feels really uncomfortable. How do you do it, do you use a stand? Just in your lap?
Although I'll say this, a cooling pad made playing from my reclining chair much more bearable. The only thing I mind is the need to route a power cable over since my gaming laptop sucks electricity like crazy.
I was just mildly curious, what's your guys' MU'ing setup?
For example (given the hardware requirements are so low) are you using an old machine? Do you have one device dedicated to MUSHing? Do you play from a laptop or a desktop? Or are you one of the daring souls who MU* from a tablet (or phone!)?
What's your gear?
A couple of suggestions:
Mention the game's name in your advertisement thread's title
Bring up some basic 'technical' facts about the game itself - codebase, gaming system, playable characters, URLs to the wiki if any, that kind of stuff.
@Ghost said in Carnival Row:
What about setting it during a story with a linear timeline rather than a "Day in the life of" game?
Rather than "It's Carnival Row!" as the driving force, why not focus on a linear story in which the characters could bind together on and keep driving the story? Like the invasion of Tir-Na-Noc or another island similar to Tir-Na-Noc?
Sounds like a win to me.
Not to me, but that's my personal opinion.
If I hear there's a Carnival Row game out I'd want to play... Carnival Row. Not something vaguely 'inspired by' it, yet with a completely different focus than the show that I liked in the first place.
@Lisse24 said in Carnival Row:
Got a few episodes under my belt, thanks to being sick. I can see why the show would be appealing to someone who really likes Changeling, or who the aesthetic appeals to. There's also a lot of inspiration to be had for settings.
But without those predilections the show itself is ... ouch.
The acting isn't Sandsnake bad, but it's not great, and the politics are about as subtle as a sledgehammer.I've watched enough to get a feel for the setting, which, again, has a ton of potential, but I don't think I'll be finishing the show.
I agree with the acting (at least from the main two protagonists, for the most part it was much better than that) but I think it's off topic for this thread, which is more about games set in that universe.
Characters can act more convincingly than Orlando Bloom. Then again who can't?
@Sunny said in Real World Peeves, Disgruntlement, and Irks.:
My fucking inability to express myself in a way that other people can understand.
Turn them off and on again!
Wait, that only works for Google Home.
@Aria said in RL things I love:
Sooner or later, karma's gonna get you. ^_^
Although I'm glad it happened in this case, I'd never ever agree the quoted statement is true.
A whole lot of real assholes, terrible people, shitty individuals never get theirs.
@faraday said in Consent in Gaming:
That's okay - we just see things differently is all. When I write a policy for my game saying "you can always FTB out of a scene that makes you uncomfortable and nobody is allowed to give you grief about it", I intended that for the red flag kinds of scenes. If you want to nope out of my boring staff meeting or party at the bar because it's just not fun for you, that's a completely different level of social interaction IMHO.
I think the disconnect here is trying to create a catch-all rule that applies forever to all situations. That's not so easy - and I include @Thenomain's well meaning suggestion that FTB is a universal answer, too.
For example let's say you play the Primogen in a city and my character fucked up - again. He's rowdy very often, what a rebel!
What are your options, both thematically and as a character? You can 'do' something about it which you could/would be criticized for doing. Come on, chopping an arm off because they mouthed off? Torpor? That's really harsh. It's character-changing.
But if that's out of question then what purpose does tongue-lashing have? That is the consequence. "Okay, let's just say you yelled at me, lol" doesn't mean anything, it's the same thing as having no consequences at all. Where does that leave us?
On the other hand sure, a 'yelling at me' scene shouldn't take hours, that's nuts. I'd be bored of that even iRL.
I had the chance to work for Blizzard in 2006. I did not take it. I do not regret it.
I'm torn on the issue.
On one hand yes, aside from assholes in the hobby (and in nearly every hobby) it is good to recognize or even - perhaps - to systematize making sure not that everyone is having a good time but that no one is having a shitty experience.
On the other hand I am wary doing so past a very specific point falls into the category of forcing the majority of perfectly fine players to jump through hoops or explain themselves hoping to stop the minority of assholes who will work around the issue and do what they do anyway.
Change my mind (well, if you want to ).
@Ghost said in Getting Young Blood Into MU*'ing:
But also, let's not gloss over issues the MU community needs to try to solve (to help keep new blood) by generalizing that all online cultures have problems, or by confusing the issue by claiming MUCK, MUD, MOO, MUX, etc all have entirely different cultures.
You're going too far, I think. Just the fact we have all these terms - MUCK, MUD, MOO, MUX - is a barrier to entry.