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    2. Ashen-Shugar
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    Posts made by Ashen-Shugar

    • RE: Charging for MU* Code?

      I just wouldn't accept pay for mushing. I've been offered it, many a times, but I always turn it down. For a few reasons.

      1. Taking money for coding on a mush is akin to getting paid for what you do as a recreation. It has the horrible added curse of turning what you would normally find enjoyment into a job, which sorry, I already do 8 hours a day, and likely at a far more significant amount than anyone would ever be willing to pay for mush code.

      2. Taking money for mush code means I'm now on a timer and a deadline. This takes away time from potential real life work, and much more important time away from my family and loved ones.

      3. I would charge a ridiculous amount for any conflict away from my real life work. And as I believe my family is a ridiculous level more important to me than my job, imagine what I charge for taking time away from my family?

      In a nutshell, I don't charge for mushing because frankly no one can afford me, and those that think they can, please use the money on something else, like a vacation.

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: Internet Attacks? Why?

      @evola said in Internet Attacks? Why?:

      I mean, that's the essence of Marxist/socialist/etc thought. While I agree that slave morality is a huge issue that the West has succumbed to, I think blaming the youth is misguided and inaccurate.

      I know what you're saying, but I still have to disagree. It's not the young or youth I really have the issue with.

      It's the fact they're not taught everything that needs to be taught and the history of why it was decided to do it this way that is the problem.

      The next generation will react on their own beliefs and what they believe is for the best. It's our responsibility to help them achieve that and our responsibility when we don't meet those goals just as much as it's the next generation's fault to not ask those questions to find those answers thinking they already have them all.

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: Social Systems

      @arkandel said in Social Systems:

      @ganymede Why don't players fuck non-social system rolls (or don't do so as badly)?

      Usually more rules and guidelines that enforce their behavior.

      So while their douchbaggery is still there, it's now behind the scenes and submissively rotting the game from the inside out, instead of just smearing it on the walls for everyone to see.

      There's a reason mushes have a life-span of 2-5 years, and it's not generally from the reason of 'boredom' like people may think.

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: Social Systems

      @ganymede said in Social Systems:

      [snip] players fuck that shit up [snip]

      And this is the main reason I have never RP'd on a mush since 1992, nor really care for on-line graphical games.

      For all the fun and the environments, it eventually boils down to someone stirring my gaming tea with their phallic and expecting me to drink it.

      Nope. Not happening.

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • Decorative Camel Toes

      Wife pointed me to this news listing.

      https://www.npr.org/sections/thetwo-way/2018/01/24/580228837/a-dozen-camels-disqualified-from-saudi-beauty-pageant-over-botox-injections

      Sadly, when my wife originally told me of the headline, I couldn't get something like this out of my head...

      posted in Tastes Less Game'y
      Ashen-Shugar
      Ashen-Shugar
    • RE: Internet Attacks? Why?

      Meh.

      Was curious, but does touch on my programming love.

      93% Explorer

      53% Achiever

      33% Killer

      20% Socialiser

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: Removing Idle Limits?

      MUX/TM3/Rhost: (Global Settings)
      @admin idle_timeout=-1

      Penn: (Global Settings)
      @config/set idle_timeout=0

      MUX/TM3: (individual)
      @power *player=idle
      @timeout *player=really-big-number-goes-here

      Rhost: (individual)
      @timeout *player=-1

      Penn: (individual)
      @power *player=idle

      posted in MU Code
      Ashen-Shugar
      Ashen-Shugar
    • RE: Internet Attacks? Why?

      @surreality said in Internet Attacks? Why?:

      This? Is fucking terrifying.

      Agreed, but I blame a lot of how we treat children today and basic hand-wave responsibility away.

      Kids are raised believing they are entitled to whatever they want, and what they can't get, others shouldn't be able to have either.

      Obviously this is just a rough generalization, and there's exceptions and both horrible and good examples people can pull from.

      However, with the internet and all the online access, plus how people today seem to take online personalities so seriously over just an in-person, and the fact online meet-ups seem to be the standard norm and not the exception, is, itself, scary.

      This is why people can trick people out of money without meeting them.
      This is why people can have boyfriends and girlfriends with people they have never met in person.
      This is why people feel entitled to things that they have never earned and likely won't ever earn.

      The only ones to blame for this level of scariness is our own society. The sad thing is, I honestly don't have a solution.

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: Critters!

      Our Norwegian Forestcat Pyewacket






      posted in Tastes Less Game'y
      Ashen-Shugar
      Ashen-Shugar
    • RE: Fallout MU*

      @kireek said in Fallout MU*:

      So this is genuinely underway at this point, and we are looking for people to help test/build and generally encourage our coder to keep working and show interest.

      There may yet be another fallout game. Give me a message if your interested or post here to let me know.

      Got a server up and everything. We'll get more details out eventually, but for now at the very least we are planning to set the game in New Canaan and allow players to come from a variety of backgrounds as refugees to the city.

      More later.

      Might be interested. What codebase did you decide upon?

      Always wanted to spin up a RhostMUSH with a fallout theme, but time for me is like null and void.

      posted in Adver-tis-ments
      Ashen-Shugar
      Ashen-Shugar
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @miss-demeanor said in Real World Peeves, Disgruntlement, and Irks.:

      @auspice By no means am I holding myself up as what SHOULD be. Its more to the point that for my job, I arrive and start work before ANYONE ELSE (including supervisors and management) and I am often still there after most everyone else has left. I work 10-12 hour shifts every day in an attempt to keep up with the workload. Now, don't get me wrong... the OT is VERY nice. It allows my family to enjoy slightly more than what we otherwise could. But goddamn am I wiped at the end of the day. I take neither breaks nor a lunch hour at my job. I went to the bathroom yesterday... and was paged over the PA because people were piling up and my supervisor freaked that I wasn't at my desk. This is NOT anything anyone anywhere should be doing.

      That sounds like hell.

      I would likely do this to the people making life difficult...

      posted in Tastes Less Game'y
      Ashen-Shugar
      Ashen-Shugar
    • RE: Shout for Help

      @faraday said in Shout for Help:

      @Ashen-Shugar I hate to quibble over your obvious generosity, but... why a thread? We already have an entire category for "MU Questions & Requests". And aren't threads like "Help my MUSH is being attacked!" or "Need help installing RHost" more useful to posterity (and more obvious to people who could potentially answer) than a giant sprawling thread of "this one guy who needed help one time"?

      Because this way if other people run into similar issues of other people, they won't have to dig through literally hundreds of threads for a random post with a questionable topic.

      This way it's all in one post and people will be able to check back-history. All nice and condensed.

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: Coder for Sailormoon Game

      @icanbeyourmuse said in Coder for Sailormoon Game:

      Haha. IT was both purposefully and unpurposefully left out since I am willing to change codebases (I only know how to code on Tinymux so it is what I use). But, The @version returns:

      MUX 2.12.0.3 #1 [ALPHA]
      Build date: Sat Jan 21 19:10:09 EST 2017

      You may want to nail down what codebase you want to finalize.

      Rhost, Ares, Evennia, MUX/Tm3, etc.

      Depending on what codebase you finalize on depends on what majority you can adapt to.

      So if you have a preference, you likely want to bring it up.

      posted in Adver-tis-ments
      Ashen-Shugar
      Ashen-Shugar
    • RE: Silly things you'd been tempted to do on/for a MU*

      @firepuff said in Silly things you'd been tempted to do on/for a MU*:

      Ever had one of those things that has nagged at you for weeks, months, years that you've been tempted to do on or for a MU* but never have? Maybe it's just silly. Maybe it's just too large of a project. Whatever the reason, what projects nag at you?

      For me, it's creating the worlds/lands of EverQuest in a MU* environment. Not necessarily to RP or even be public, but just as an act of world-building creativity, especially if trying to keep it as accurate to the game as possible.

      I would say my biggest thing is being a hardcode backend developer.

      My end goal is to make the game engine as easy to use and build on as possible for people like you. But without input from people like you on what to improve on, we're not sure what to modify ๐Ÿ™‚

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • Shout for Help

      I decided to start this topic for a central area where people can reach out for help on their mush.

      This should be centered around those who are having their mushes attacked, find bugs (hardcode or softcode) or just have general questions about the games they're starting and/or supporting that they can't figure out.

      We have a massive power-base of knowledge here. Let's use it.

      Don't be afraid to ask questions. We have some old timers here, myself having mudded since 1989. Some here may be even before my time.

      So, all honest questions welcome!

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: Coder for Sailormoon Game

      Might I suggest you modify your main post to give what version of mu* you are running?

      Penn? MUX? TinyMUSH? Rhost? Evennia? Ares? Other?

      Also, please provide the version of the codebase you're running.

      @version, +version, or version tend to work depending on the flavor.

      This will help get the right type of people interested in the coding.

      posted in Adver-tis-ments
      Ashen-Shugar
      Ashen-Shugar
    • RE: Comfort Food...

      @cobaltasaurus said in Comfort Food...:

      @ashen-shugar Oh my god, smoked string cheese is a thing?!

      https://www.wisconsincheesemart.com/item/string-cheese-smoked-rpD/

      posted in Tastes Less Game'y
      Ashen-Shugar
      Ashen-Shugar
    • RE: Comfort Food...

      Got a few comfort foods.

      1. Smoked string cheese.
      2. home made pop overs
      3. home made baklava
      4. home made cinnamon rolls
      5. baked brie

      Though #5 we always have as a holiday treat ๐Ÿ˜‰

      posted in Tastes Less Game'y
      Ashen-Shugar
      Ashen-Shugar
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @sparks said in The Death Of Telnet: Is It Time To Face The Music?:

      You're completely right on the backend side, but I stand by my statement here that most of the front-end UI work needs to be duplicated if you're going to really take advantage of the web. And if the question is why people would want web-only instead of web-and-telnet-both with everything presented in two formats, that duplication of work is the reason I've seen some people balk at that design.

      I've been toying with the idea of a form of templating for this.

      ergo, a method to have a generic base template code to say 'this is how I want my page to look' and then have the various other languages gobble it up in formatting.

      Maybe have it in XML/JSON or something and then allow code to parse it for handling. Could find ways to enbed pre-defined encoding for specific languges as well, so a one template fits all type of environment.

      But again, just something cooking in the back of my head.

      But it should scare people. The same thing caused the creation of the API ๐Ÿ˜‰

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @sparks said in The Death Of Telnet: Is It Time To Face The Music?:

      @bored said in The Death Of Telnet: Is It Time To Face The Music?:

      Arguments over telnet and whatever ill it does or doesn't do aside, I think there's probably at least some kind of general feeling that a modernized web version would do a lot if it could do it without totally jettisoning our more advanced text-land backend stuff. This is the route that both Ares and Evennia are taking, where you have both the text interface and a web portal, so... I dunno why anyone has a problem with that?

      Because it does require duplicating a good chunk of the work if you want more than a basic web version of a normal client. Your bboards need two front-endsโ€”one that runs in the traditional plain-text telnet interface, and one that works like a web forum. Your mail program needs two front-ends, one that works in the traditional plaintext and one webmail style. Etc.

      It is basically duplication of all your UX; if you do everything just on the web, it quite literally cuts the effort in half.

      Not... entirely.

      The interface will have to, naturally, be coded differently, but the actual data, the formatting, the functionality and various base generalizations will apply to both (or however many) interfaces you toss at it.

      At least it should if you code the back-end properly.

      If you have your telnet interface, then you have your web interface, and both require a near complete rewrite to get to the exact same data?

      I'm sorry, but your design sucks and you need to re-think it.

      posted in Mildly Constructive
      Ashen-Shugar
      Ashen-Shugar
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