@faraday said in What Types of Games Would People Like To See?:
@Auspice said in What Types of Games Would People Like To See?:
Apocalypse settings in general are tough because people gravitate towards making things easy/normal and a lot of people hate playing 'shortage' plots (food shortage, water contamination, illness with no medicine) which are almost necessary to Apocalypse settings.
I see this as being more of an issue than the lack of character death. I think at the end of the day most players don't really want to play the apocalypse. And I don't quite get that, because to me it's like logging onto a Vampire WoD game and being all: "Yeah, I don't want anything to do with Vampires. They're a drag." Like... you're entitled to that opinion, sure, but WTF are you doing there, then?!
The majority of players seem to want to either "fix" the apocalypse (which is okay, to a point, since improving quality of life is a legit plotline, but mostly these folks seem to want the Easy Mode version) or ignore it altogether. Frankly I don't think killing people off is going to help with that fundamental behavior. But if somebody wants to try it - I wish them luck.
I completely agree. I mean, you could definitely have a core group of people who continue to survive....but the rest is necessary.
It reminds me of the first LARP I was ever in. oWoD Werewolf. The cairn was written as an office building in downtown. You introduced yourself with a phone call (instead of the classic howl I mean cmon :P).
It was easy mode. It took away so much of the theme of survival and struggle that I just couldn't take the game seriously at all.