@DownWithOPP
Boo.
Posts made by Bobotron
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RE: MUX to TinyMUSH Connundrum
@Packrat
Good luck! I'm sure if you post here for help, someone will try to help with your debugs. -
RE: MUX to TinyMUSH Connundrum
You'd have to give a direct listing of what doesn't work. Functions work either 1) slightly differently, 2) radically differently, or 3) don't have a counterpart between the four major MU* platforms. We'd also have to see the code or be able to dig through a debug and such, in order to see where things are breaking.
It's not impossible to identify and fix, but you'd have to debug every command/function that doesn't work and find the function that errors, and see how it's changed or if an alternate even exists on TinyMUSH.
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RE: RL things I love
MET Changeling the Dreaming's alpha dropped.
I get to play in a playtest of it tomorrow.
I AM EXCITE I HAVEN"T GOTTEN TO ACTUALLY PLAY LARP IN A LONG TIME.
Also making my first in a long time Dreaming PC. A Scathach Sidhe who is a police detective in mortal existence and a 'defender of the people' as a Fae.
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RE: For Want of a Stat System
@n0q
Cortex has a few versions. All of them are based around combinations of die sizes into dice pools, but some of them are way different.Cortex Classic runs the Battlestar Galactica RPG. It's a more straightforward RPG; you assign die ratings to attributes, skills, the equivalent of merits/flaws, and such. You make a die pool from the various dice and roll it vs. a target # or the opponent's roll. It's also got a 'generic' Cortex Classic book.
A slightly updated version of this runs the Leverage RPG. It uses the same baseline but allows for players to input Flashbacks to explain bonuses needed (this could be used for your Matrix-esque 'mess with the dream' angle).
Cortex Plus runs the Marvel Heroic, Smallville and a couple of the other RPGs. It uses the same resolution mechanic but has additional stuff. MHR has a lot of 'spend Plot Points to activate powers/add things to scenes,' Smallville runs on a highly-detailed relationship map, among others.
It'd be worth looking up reviews of Cortex Classic and Cortex Plus to get more detail. Cortex Plus is what I'm adapting heavily for Houses of the Blood (and it's fun in that I can automate the fuck out of it, so no generic dice rolling).
@Jennkryst
You mean this?
http://dansego.com/matrix/ -
RE: For Want of a Stat System
Cortex Classic? IT has some vehicle scaling things and does al ot of what you want by 'dice ratings'.
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RE: Which canon property/setting would be good for a MU* ?
Robotech
Which era would you post it in? Would you allow playable Zentraedi? What would make it better than the currently-failed Macross games?
GI Joe
This is a decent concept. Two factions, plenty of stuff to play with, easily able to have condeath or non-con death.
Editing to add:
- A take off of Gundam Build Fighters (or just use GBF itself): no great stakes (starting out), just customized toy robot tournaments. Maybe do a Cardfight Vanguard-esque 'escalation arc' later where the stakes get bigger.
- Edge of Tomorrow/All You Need Is Kill: This game would have to have set ending point, but the problem of condeath is a non-issue. Plus, mecha and war against unknowable alien foes.
- Fringe: This one writes itself!
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RE: The Board Game Thread
@Ominous
Must be our game setup then, we have had a majority Dracula wins when we've played. -
RE: The Board Game Thread
Betrayal is the only answer. There is also an expansion for it now.
ETA: Fury of Dracula is really good too.
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RE: FS3
@Three-Eyed-Crow
There is a piece of softcode floating around that is a Cortex system that only uses d8s. It'd be possible to tweak that to have it use the standard Cortex stuff. -
RE: Which canon property/setting would be good for a MU* ?
This makes me want to go to a Changeling sphere and remake my LARP Changeling, a Marine sniper who was taken to lead a toy army. He was forcibly rebuilt with metal, cogs, gears, pulleys and such and became a cross between a tin soldier and a nutcracker. He was relatively normal (and had something that the STs would probably ignore, in that his Fetch and him both had PTSD and when he came back his fetch ran off and he could relatively take back over his normal life), but his Keeper was an utter horrible monster (it had a fucking actor that was Boelzyn the King of Crawling Filth, IE the Rat King) and he had this horrific, deer-in-the-headlights kind of reaction to when his Keeper would be brought up (by other dumbass Changelings) or when Keepers in general were brought up or when something triggered his Lost PTSD.
Was good times.
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RE: Which canon property/setting would be good for a MU* ?
@Thenomain
Yeah. It's weird. I have never experienced it IRL, having done Changeling as a tabletop game and played/ran it as a LARP for a long time. But people apparently love it. Maybe another of those 'must work out my real life issues through game' things that people do. -
RE: Which canon property/setting would be good for a MU* ?
A lot of people also have problems with people playing Changeling as 'abuse victim: the RPG'.
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RE: Which canon property/setting would be good for a MU* ?
@Arkandel
Nice snark. I was more meaning that 'there was a game based on this'.ETA: Magic the Gatherring. Play as a wizard? Play as a dude/thing summoned by a wizard like the early MtG books presented the armies?
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RE: Information Storage Question
@faraday
+channels don't parse code either unless you @chat them. Neither does the MUX wrapper, which lets you do all of the MUX syntax (less things like <alias> help), including assign, chan on/off, etc. as a wrapper around the extant hardcoded channel system. addcom shitstorm=Help works just as well as pub off to turn off public. -
RE: Which canon property/setting would be good for a MU* ?
@Arkandel
Someone tried a Supernatural game set in the 40's in applachia focused on the Men of Letters. I don't think it ever got above 10 players. -
RE: Which canon property/setting would be good for a MU* ?
The Crow?
Underworld? Probably too WoD.
Grimm?
Once Upon A Time?
Titan AE?
RailDex? -
RE: Information Storage Question
@Thenomain
FWIW it's not parsing those characters at all. It's just... treating them like channels (IE: not parsing them). I tested it with common ones and they don't parse, they just display when you use the muxcom-style channel aliases. -
RE: Information Storage Question
@Ashen-Shugar
They did. It's a default configuration for Penn now, but it IS just a wrapper, so I'm not sure how it interacts with other code?