MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Bobotron
    3. Posts
    • Profile
    • Following 3
    • Followers 2
    • Topics 56
    • Posts 1987
    • Best 578
    • Controversial 1
    • Groups 1

    Posts made by Bobotron

    • RE: Alternate Game Systems

      @thenomain
      I'm agreeing that it can be done. I'm noting that, with something like WoD, which seems to be 'the Culprit' when it comes down to this discussion, is difficult to make work in that kind of situation.

      Re: PbTA
      My experience with this is very limited, as I found 'narrative moves' to be... a bit odd, personally. Like, the 'narrative moves' are already things I'm doing/RPing in general. I don't disagree with you; I don't have problems with losing socially or physically or whatever. But a lot of people do.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Alternate Game Systems

      @thenomain
      Re: Computer Aided

      Because, as I think has been discussed before, who has the time/energy to code WoD in such a way that everything is automated (and then how to account for RAW vs. interpretation, etc.).

      @faraday
      Which is exactly the opposite of some corners of the MU*; they like to know how the stats interact and things like diminishing returns when your stats get above X, but... in general, that corner of MU*ing has never had a problem with computer-run stuff. But that's also never been based exclusively on an RPG system.

      Re: PbTA games
      I think the biggest problem with PbTA games in a MU* environment is 'moves', and that they're meant for Player vs. Environment narrative, and so making CvC work with Moves (which are 'things you do when the narrative ticks them') difficult to do.

      Re: LARP on MU*
      Probably highly dependent on the system. I think Sanguine Nobilis (and its successor, LAMUSH?) used some concepts from MET Masquerade but built an entirely original system around them. I know that LAMUSH's wikidot explains combat and such in a way that is not how MET Laws of the Stuff runs at all. NWoD LARP is literally just NWoD, roll a d10, convert total into succeses, for example. So you'd still have to find something that fits/gets into what you need.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      Being able to taste, after not being able to taste for like week due to the bronchitis/upper respiratory infection. I joked for about a day that I was an iZombie zombie as I could only taste things that were really HOT.

      I have now had a blue raspberry slushie to sate my sweetness craving.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: X-Men Utopia MUX

      @ixokai

      Well, with MHRP, you'd have your power quantified as dice to roll. You'd pose, say, 'Attempting to grab Wolverine by the arm, the Great Gravitator reaches out with his gravity-control power against the feisty, hairy mutant, trying to increase the gravity to slow him down and halt his chase of Great Gravitator's allies' Then you roll appropriate dice, and Wolverine rolls opposite. If you get more total, you get your reasonable outcome. 'Despite his mutant abilities and enhanced reflexes, Logan snarls out an expletive, followed by a 'bub' as gravity pulls him to a near-standstill' and deal some Stress to Wolverine, making him closer to being out of the fight (completely immobilized, KOed due to gravity drawing all the blood from his brain, etc.)

      It's essentially a 'yes/no' or 'pass/fail' to the normal posing methods on a hero MU*.

      ETA: I misread. You quantify the power as a power level, from d6 at a 'basic' level, to d8 as an expert/enhanced , d10 as master/superhuman and d12 as godlike.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Utopia MUX

      @collective
      I think FASERIP got mentioned and there was more push for MHRPG (the Cortex one), which has a similar modeling ability as well.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      @the-tree-of-woe

      I think honestly if the game allows primarily non-X characters, it gets into a slippery slope of theme dilution. I mean, Laura has been in the Avengers Academy, but I wouldn't want Reptil or Hazmat or Cloud-9 to be appable. I think, once the 'storyline' is defined, it'll help. Because it really needs to be a storyline that supports mutants and mutant-specific play. A lot of the 'story' itself though, comes from the Utopia setting itself, being a 'haven for all mutants' and the particulars that creates.

      I mean, in canon, HAMMER used their fight with the X-men in SanFran prior to Utopia's founding as a 'win against the muties' press op, for example.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      And honestly, I'd say let's leave Jean dead. I love Jean but eventually it'll cause 1) bad IC friction if there's a Scott/Emma relationship (which seems to be the 'default' for this setting, and 2) someone will bitchmoan about her not being Phoenix powerlevels.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      @tempest
      I mean...

      Caliban? Cypher (the girl one)? Nezhno/Gentle?

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      @wolfs
      I'm not saying things are needing to be per-issue basis; hell, I don't know enough about the detail of even my favorite characters to write something that covers 20+ years of comic history. I more mean 'a starting Year One, everyone just starting out' game is not what the thread seems to have a majority desire for.

      Leaving out weird things and going 'yeah, this comic vine/wikipedia article is pretty accurate' and then filling in certain things is fine with me.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      @tempest
      And she's a mutant, so she don't need to be no assassin-murderer to fit. 🙂

      Honestly, if you wanted to use teams for stuff? Here's some thoughts...

      • X-men Core: The main Gold/Blue action teams
      • X-Club: Scientists and researchers
      • X-Force: Utopia police/security
      • Jean Grey Academy: The school
      • Young X-Men: The official team of students being trained to expand/join the X-Men teams. Use some of the Academy X-stylings and arrange them into squads?
      • X-Corp: Business and investments, particularly set up as human/mutant or SanFran/Utopia relations.
      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      @tempest
      Do we need a group of PC assassins?

      @Wolfs
      I think it's been pretty well-established in the thread that the plan/goal isn't another Year One place.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      @scourge
      If the setting is based in Utopia, the edict from Cyclops and Emma was 'ALL mutants are welcome,' which is why you had people like Fever Pitch and Toad there. So I'd wager if there's a reason for them to come to Utopia (like, say, staff runs a plot where the new anti-mutant reproduction ban is in full swing), I'd say let them. I also hope that non-mutant X-men-related FCs are available (not at ALL because I want to app for Danger, no siree!)

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: X-Men Game

      @lotherio
      Entirely different system, dude. MHRP uses a version of Cortex (specifically, Cortex Heroic) from Margaret Weiss Productions.

      I can get behind an X-only place. And that needs to be enforced. And make sure that some of the stuff that went on with the X-men re: Superhuman Registration/Civil War is referenced (IE: Cyclops went 'Motherfucker, what?' to Tony).

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: FCs on Comic MUs

      @ixokai
      And that's totally cool. Your experience differs from mine.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: FCs on Comic MUs

      @tnp
      Eh. I don't see the point in gender swapping, personally. My experience with it on games that allowed it was TO HAVE MORE SEXXORZ, which obviously colors my thoughts on it. Legacy characters are a different matter, or proteges/people taking on that identity for their own reasons and such is all well and good and within the purview of comics.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      @arkandel
      I was gonna say, if it is, that's a good in-between GoT gig for Maisie.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Good TV

      @arkandel
      New Mutants in ongoing? I thought it was a movie.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Which canon property/setting would be good for a MU* ?

      @tempest
      You have a limited pool of MUSHers that those settings and setups are going to attract. Unless you're really, REALLY good at dragging people into things that aren't their comfort zone.

      ETA: If anyone seriously thinking about this wants to see how the other people mooshed everything together, their 'development blog' is here: http://ff-mush.livejournal.com/

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Which canon property/setting would be good for a MU* ?

      @lithium
      You can have consensual policies (like the ever-maligned 'conesensual death' policy where your PC can't die unless you want it to, or you violate other policies) and a stat system. Every Transformers MUSH I can recall (except for one) had stats and a full-blown combat system with consensual policies. Same with Megaman MUSH. Really, anything from that circuit.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Which canon property/setting would be good for a MU* ?

      @dariryu

      Re: ALL THE FINAL FANTASIES MUSH.

      This was tried a few years ago by the M3-circuit. It lasted about 4 months about 8 months and before the game actually shut down, had fairly collapsed under the sheer insanity of its own players and setting.

      ETA: I forgot they actually closed-closed due to RPGWorks closing, but the faction implosion and player issues were a big deal with a lot of characters dropping.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • 1
    • 2
    • 29
    • 30
    • 31
    • 32
    • 33
    • 99
    • 100
    • 31 / 100