@Ganymede
A lifetime, oathbound battle partner, regardless of gender.
Posts made by Bobotron
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RE: Shadowhunters MUSH
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RE: Dead Celebrity Thread
In the words of Yoda...
" Luminous beings are we, not this crude matter."
At least she's at rest instead of suffering and kept alive by machines...
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RE: Brilliant Breakthroughs and Impossible Projects
I'll bite, I suppose.
I'm working on a new BBS for MUSH, coded in such a way as to be compatible on Penn, Rhost, and MUX (but primarily written for Penn). This BBS will be use Myrddin's baseline features, but expand out from there with reply threading. This is meant to allow for discussion below a specific topic (you could reply to bboard 3/3). The BBS will also feature familiar locks from Myrddin's, as well as individual per-post locks. This came about as a theory bit because of my extreme hatred of AnomalyJobs, and having a threaded BBS, where all commands (except for wrappers like +apply and such that are shortcuts) seems like it could work as an alternative.
So far it's working nicely, though I'm not completely finished yet.
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RE: Shadowhunters MUSH
LOL. The world itself is none the wiser, from what I understand from the movie of the first book. It's like WoD or how demons are presented in Constantine, for example.
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Shadowhunters MUSH
Not my game, but I figured people might be interested.
Welcome to the Mortal Coil, a game based on the best-selling book series, Shadowhunter Chronicles by Cassandra Clare, and the T.V. series Shadowhunters: The Mortal Instruments.
Charged by the Angel Raziel, the shadowhunters have been protecting the mortal world for almost 1000 years against demonic attack. Besides being responsible for the human world, the Shadowhunters are the ruling entity of the Shadow World, a world of monsters and magic that exists alongside the mortal world, both separate and interwoven.
Our game takes place in the fictional city of Hudson, New Jersey. Things have been remotely peaceful for some time now, but as 2016 ticks to an end, more and more demons are beginning to break through the wards that protect the human and Shadow World. To make matters worse more and more downworlders are coming up dead, their murders unexplained...and their people want answers! Is someone trying to threaten the accord, or is a much bigger threat rising from the ashes of the past?
What do we have to offer? We currently accept: Mundane (average & sighted), Shadowhunters, Werewolves, Warlocks, Vampire & Faeries. We also have a fully coded character creation as well as a large IC grid, able to provide plenty of places for RP to happen. In order to support our own storylines, our game takes place on an alternative timeline, meaning our game is completely OC.
We have just entered into Beta and looking for a few mature, responsible and experienced players who are interested in getting in on the ground floor and helping catch bugs and typos as well as test code while they RP.
Interested? Check us out at:
Address: 66.85.147.90 2015
Website: http://themortalcoil.net -
RE: Glitch
@TNP
I had to hard refresh it (CTRL+R in Chrome) and it worked after that. -
RE: Good or New Movies Review
@Ganymede
K2 stole the show, I'll say that. -
RE: Good TV
@hedgehog
I couldn't remember and a cursory Google didn't turn up specifics, so I didn't want to say something triggering. -
RE: Good or New Movies Review
Saw Rogue One tonight.
I have never wanted to cry and scream in exultation at the same time SO HARD as I did with this movie. It was super excellent, and a worthy entry.Plus as a SW nerd, all the little things you see/hear referenced from other canon (and some EU, so... hints to future canon?) in there was awesome.
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RE: Christmas...
@Rucket
Hah. I got FF2/4 the year it came out. The memories of the nailbiting OH GOD WAT DO in some of the fights back when I was like 10. -
RE: Good TV
@ThugHeaven
I thought the actor got let go for something, reported to be a clash with Lana Wachowski. No details were released that I could recall. -
RE: The 100: The Mush
@Cupcake
I am not sold. I am probably the only one. But man that opening scene was impactful. Not sure how they'll actually SURVIVE this season's insanity, but... -
RE: MUX: Openly writeable attribute?
@skew
Not AS, but... It's meant to be set on an individual room, regardless of whether or not it's a temproom or a normal room, rather than be used globally. You set it 'here' to set it on the room, where it's only usable when you're in that room.temp-desc is the attribute that the command would set. IF there is a temp-desc, the 'look' command displays the tempdesc (IE: a room that had a bomb go off, could have a tempdesc describing it) instead of the normal desc.
If it needs to be global and accessible from only certain rooms, it's tweakable.
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RE: MUX: Openly writeable attribute?
@Seamus
Cool. And yeah, protection is always good. I don't generally code for MUX so I wasn't sure about control of rooms and such. Thanks for the clarificaiton. -
RE: MUX: Openly writeable attribute?
The code above is generic and should work for MUX, though you'd want to set it on an object that can control the room in question so it can set the temp attribute since you can only set attrs on things you own/control.
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RE: House Rules vs Rules as Written
@surreality said in House Rules vs Rules as Written:
Pretty much this, all of this.
...or when, as is especially typical of WoD throughout the years, there are two totally different and wholly reasonable possible interpretations of how something works from the source text, but for the sake of consistency -- when you have potentially dozens of STs on the game -- you have to pin down which interpretation is going to be in use on the game to help ensure fairness in how the power is applied, regardless of who is running any given scene.
Yeah; clarifications as 'house rules' are a necessity when doing TT-to-MU*, especially when the rules are not written 'if A, then B' type situation. I think this might be something that more TT-to-MU* games really need to do. It's why the MES has an addendum clarifying this, so there's consistency across every ST for the big, questionable things. Now, I wouldn't recommend something as huge as the MES's addenda. But, I think this type of consistency really helps set boundaries.
This one is, I think, the most common kind of house rule I've seen, provided a game isn't creating piles of custom stuff (which isn't bad, either, if they pay attention to shit like balance and fairness and whether it fits the vibe/etc.). It's been the most common one I've dealt with, anyway.
And utterly necessary in many instances, especially if you're considering a cross-venue instance like OWoD where some things are written directly in opposition of each other.
Ditto this. It would take longer and be more of a pain in the ass to convert even CoD, let alone nWoD or oWoD, to something that isn't going to run into an inconsistency, unclear mechanic, or otherwise problematic system to maintain.
It's worked out well in my history, but it also really is often limited to combat, which is the biggest crux of issues a lot of times anyway.
What you describe re: insane mechanics, there really are a lot of those. A lot of things require judgment calls on the fly or direct ST intervention in the simple daily upkeep of the character, with some splats. This is not unreasonable for a group of 5-6 people who meet once a week to do their rolls, and it's not for a larger LARP group that might be sending in one downtime report every <game interval>, even though that number of players is larger. On a MUX, you have the larger number of players, and you have daily maintenance of those things if someone logs in every day -- which is just not terribly viable. 'Once per game session' in TT or LARP is generally not more than once a week; compare and contrast with 'potentially daily' and a large player group? Nnngh.
Oh yeah. I think you have a copy of how I adjusted the LARP downtime rules to work on a MU*. That wasn't difficult but it was a bit of a thought process of what ends up allowing for the most usability and versatility. Same with making versions of the Herd Merit and such work for the game. I feel like a lot of this is fairly simple, but things that people overlook when building rules for game,s whether converting TT or using an original system.
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RE: House Rules vs Rules as Written
I find house rules only necessary when something obvious is overlooked or the RAW doesn't work for the situation.
I had a few House Rules in place when I was going to be making a game using the new MET, both to 1. fix a couple of things for MUSH vs. LARP (things like time and timing) and 2. to fix a few mechanical things that I feel harm the game (the method for gaining Beast Traits and losing humanity is, by default, a bit insane). Some of these we also used in the LARP that I run (the Humanity mechanic).
I don't think I've ever house ruled a tabletop game.
I think house rules vary in method of importance and necessity. IF we're strictly talking MU* to tabletop, it's why I'm in the camp of 'make a MU* using an original ruleset and coded system that adjudicates and facilitates everything' so that, if an ST isn't present, people can still get their game on for things like combat.
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RE: DC Rebirth
Sweet. I'm well-versed in the rings from story-mechanics. I will look into it as I have an idea for a Blue Lantern of Earth.
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RE: DC Rebirth
QUERY
Not covered on the website. Can you app for OC other lanterns besides Green?