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    Posts made by Bobotron

    • RE: MUSHClient questions

      @Cupcake

      Check out http://www.mushclient.com/forum/?id=7973, that might help?

      http://www.mushclient.com/plugins/Hyperlink_URL2.xml is a direct link to a plugin for it.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: MUSHClient questions

      @Cupcake
      Typically links you see on games are due to that game using heavy Pueblo support, which does links for websites and commands.

      As far as parsing for other windows, I don't do it, but it seems possible from this discussion on the MUSHclient page:

      http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=10286

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: Metrolook Mediawiki skin, questions.

      @Seamus
      Can you link us to one that has the 'dark' look you want?

      posted in How-Tos
      Bobotron
      Bobotron
    • RE: RL things I love

      After about six days of insomnia, one good night of sleep...

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • Humble Bundle 1/17

      Hey guys. Some of you might be interested. Apparently the humble book bundle is pathfinder RPG.

      https://www.humblebundle.com/books/pathfinder-worldscape-book-bundle

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Codebase Pot Pie - Or what I like or wish I could have

      @Ashen-Shugar
      Yeah, I knew Rhost has both of those. 🙂 But you asked for things I couldn't live without, and that's the rough gist of it.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: Codebase Pot Pie - Or what I like or wish I could have

      I find myself constantly using PennMUSH's attribute trees and user-defined registers (IE: I could make and call %q<STRENGTH>). It makes coding so much easier to look at and organize, plus it expands the amount of registers you can use in general.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: NOLA: The Game That Care Forgot

      @RDC
      Apparently some devotions were supposed to be in SotC. They were linked.

      http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/vampire-the-requiem/1016390-secrets-of-the-covenants-hidden-devotions

      First post.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: RL Anger

      @Auspice
      I know your pain. Theraflu Expressmax pills have helped me quite a bit.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: NOLA: The Game That Care Forgot

      I printed a copy of the MET Requiem status to a separate PDF; it's located at https://dl.dropboxusercontent.com/u/34012794/MET Requiem Status.pdf. That's a starting point for you.

      There's nothing that's CoD-compliant; work on NWoD MET stopped in 2007 and core games like Forsaken and Lost didn't get MET versions. Status mechanics are VERY bare bones in any NWoD-compliant versions.

      If you're going to rework Status in a 'spend for bonus' manner, I'd say build something that works for your game in general; I don't think core BNS MET would work without some people going 'Huh?' and not using it to its full potential. Maybe use the trait names, but give them the bonuses you want to work with the tabletop dot-status mechanics. It'll save issues in the end.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: NOLA: The Game That Care Forgot

      @RDC
      Speaking from a LARP standpoint...

      There are no LARP versions of any CoD- game. The last NWoD LARP version that came out was 1e Mage the Awakening back in 2007. BNS has the rights to release LARP versions and they have said nothing about CoD/NWoD versions (many of them are also notoriously anti-NWoD as a genre). Many people don't expect there to be new CoD-compliant LARP rules,

      I haven't read all of BNS Apocalypse yet, so I can't comment there.

      For BNS Masquerade status to Requiem, you'd have to rejigger vampire's Status methods from BNS a bit to work for Requiem. It doesn't rely on dot-rated status; you have a limit based on whether you're a full sect member, recognized as a partial member (like your clan just joined the sect and doesn't have full recommendation) or under some sort of 'status ban' which reduces how much fleeing (temporary pull) status you have.

      Normally someone can have Abiding Status from a position (such as Prince, Harpy, or Primogen) and then up to five Fleeting Status, which are set up as descriptive words and you can use to 'pull weight' to do things (IE: As a Noble member of this organization, your accusations have no merit...), and Negative Status which incurs punishments (IE: Consider yourself Warned, Neonate; speak again in the presence of your betters and suffer the consequences...).

      No idea if 2e Requiem requires any dots in status for any specific Covenant positions. I like the Status system from BNS Masquerade, and I feel like it adds a lot to a game when you use it properly. BNS Status makes a good roleplay tool as it fits really well into general social RP since you can work the traits into conversation.

      But the big question is: do you think people would use it? If so, do it. If not, then stick with RAW Requiem status.

      If you just wanted to adapt the Requiem LARP status rules, those are... alright? There's benefits for being Ascendant and Eminent (most status total of Clan and Covenant), but some of it is... a bit underwhelming, and there's guidelines for 'how many of each 5/4/3/2/1 dot status can exist in each covenant' type situations.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Brilliant Breakthroughs and Impossible Projects

      @Griatch
      Less flags and separate objects, and more attributes and lists of DBREFs. Using flags would be too intensive, since a room ideally can have multiple places, so it's easier to do attributes on a per-place basis and build around that. I recoded a version for Penn to update it to modern coding (since some functions are deprecated on Penn for the common versions) and it's mostly:

      • Attributes that represent the locations, how many people can sit at them, and store DBREFs of who are there
      • Commands that use the attributes of the place you're set at.

      So if you're set at Comfy Couches, and you tt I need some booze..., you'd get (at least on my version)...

      • [Comfy Couches] Griatch says, "I need some booze."

      Or if you pose, tt :picks up the glass and drains it in one go, slamming it on the table. "I want to get hammered." You'd get...

      • [Comfy Couches] Griatch picks up the glass and drains it in one go, slamming it on the table. "I want to get hammered."

      Only people at the place see the 'private conversation,' though people at the place also see the rest of the room as well (so a room with 10 people, 4 of them at a place, the people at the place see the things people in the main room are posing too). Code is set up to mimic emits as well, but it functions on a list of DBREFs and pemit() to those people. Extra code is set up to clean up the people sitting (like disconnects or people forgetting to leave the place).

      posted in MU Code
      Bobotron
      Bobotron
    • RE: Sensitive cultural/political/religious aspects of game themes.

      @TNP
      This is the thing that people are calling a 'non issue, so why include it'. We don't know how often the younger generation PCs might interact with the Clave (I am in the process of picking up the books to read), but it may or may not come up often. And because of that 'may not come up often,' this is why people are saying 'why include it at all'.

      I think your analogy of the Antediluvian myth in vampire is a good one (and honestly, that one is even worse in-setting because Elder vampires will persecute and murder the FUCK out of you as a Noddist and Gehenna cultist if you speak too much about it). I think the big thing is, when and how will it manifest, becomes the better question and the thing that needs clarified. In Vampire you have a pretty clearly detailed idea of what happens with Noddists who are open about their beliefs. I think that really needs to be spelled out in more detail of 'okay, here's the expectation' and if you have an idea of how often something might come up, make sure that it's put forth.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Brilliant Breakthroughs and Impossible Projects

      @Griatch
      There's a common piece of code on MU*s called 'places'. It's representative of locations in a room you can sit at as groups, like 'comfy couches that sit five' or 'corner booth that sits 4'. tabletalk is a command that emits to only the people at that location, like people stuffed into the booth having a private conversation, etc.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: Sensitive cultural/political/religious aspects of game themes.

      @surreality

      I would agree that this doesn't have a 'right answer.' What it has is a 'what are you willing to do with the theme' and 'are you worried about, theme integrity or the mass appeal?' I get WHY some people are waffly about the stuff in the Shadowhunters theme, but like I said in that thread... does that stuff bother you in OTHER games where it would be a thematic concern? And this doesn't just come to 'social stigma for being alternate' but anything. Racial background, gender, country of origin, station, etc.

      Myself, I find myself able to separate 'theme issues' from 'personal issues,' and as I said in that thread, if the THEME says that it's a thing, I also trust staff to NOT let it fall into OOC shenanigans. But I'm a severely trusting fool apparently, so...

      I think there aren't real ways to compromise if staff has a vision of a specific theme. If staff feels like they can bend on it, great. But it's something that's always oging to be a case-by-case situation, and something that is not going to be for everyone. There's just not a way to please everyone. And people should look at it from that angle.

      Anecdotally, when I played on Megaman MUSH, I played Rock. Rock was in a relationship with a human woman. She and I both dealt with bigotry against the relationship, and it was excellent RP because we knew it wasn't OOC issues... it was IC issues, in theme and appropriate.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Shadowhunters MUSH

      So I'm building a PC for here. Madeleine Estelle Collins, once a bored socialite who became Sighted and became embroiled in the Shadow World during a failed attempt on her life by a demon. She became knowledgeable and uses her position as an EBM/synthpop/futurepop DJ as a sort of 'information broker' of the supernatural, as 'a DJ booth is a relatively safe place to see a LOT of shit go down'.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Shadowhunters MUSH

      I've been reading the site and planning to app and, speaking as a gay man, I don't find it problematic. It's part of the inset theme of the game, much like how the Game of Thrones books (no idea if any GoT games talk about it) handles being a gay character. Or any other aspect of theme that should be adhered to. If it's not your cup of tea, then that's fine.

      But treating it as some social normative issue is leaning in a fairly disingenuous way to do it, because looking at it, it's NOT the point of it. It's something IC and, I would trust staff to adjudicate and take action when/if something crosses the line into OOC.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Dead Celebrity Thread

      Rest in peace.

      http://www.tmz.com/2016/12/28/debbie-reynolds-dead/

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Brilliant Breakthroughs and Impossible Projects

      @Ashen-Shugar

      I'll look at that. Right now I have the method to mimic baseconv() from where you gave it to me on MUS*H, set up to make a baseconv() function for MUX and Rhost.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: Roz's Playlist

      @Roz

      SnarlRPG

      Wow. Next you'll tell me you were on the EsperNet #BeastWars RP!

      posted in A Shout in the Dark
      Bobotron
      Bobotron
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