@Glitch said in Crunchyroll Guest Passes:
BZDQ7LHZ96L
I'm snagging this guest pass, thanks @Glitch ! Time for new Digimon Tri!
@Glitch said in Crunchyroll Guest Passes:
BZDQ7LHZ96L
I'm snagging this guest pass, thanks @Glitch ! Time for new Digimon Tri!
@HelloProject
I think not catching the plothooks is endemic of not reading the room descs and treating the rooms as 'whatever you think it looks like that matches your need based on the name', rather than not realizing they're plot hooks.
I voted for medium with temprooms.
I come from games in the TF MU* circuit and superhero circuit with hundreds of rooms, which are large, BUT those are 'let's map the entire world plus cities' and sometimes multiple planets (mostly Earth and Cybertron). To me, small is up to 20; medium is 20-40 rooms, and anything larger is large.
My ideal is between 30-40. But I also am of the camp of building in concepts of districts or areas, rather than Fourth and Main and such things. Gives you a lot easier time of fitting X thing into the area, if you go 'okay, this area is the poor/low-income area; what goes here' and go from there.
Hrm.
Most of the points i'd bring up are covered. I would add...
On an 'works on things to apply on IC/in game'scale:
On an OOC scale:
Not in Portland, but congrats! If you're ever in Kentucky, though...
@Auspice
Kinda sucks for those people, but I get the decision. Plus, TBH, is there even really enough 'here's what werewolves, vampires and warlocks' do in the books? I'm on book 4 and very little has been provided of what they do on the day to day, except when they're shoulders-deep in Shadowhunter business.
@Ganymede
This isn't about ridiculing a concept for 'speshul snowflakeness'. It's about finding another way to allow something that is problematic, or should be rare, in a different way than an application, a cap, or staff fiat. It gives player agency to the choices they make. Sure, everyone on the game might go OKAY I WILL BE JEDI AT 6 POINTS or somesuch, but the THEORY behind it is sound, as many of us have witnessed first-hand. It could be applied to the Jedi issue in SW to help alleviate some of the above insanity.
@Arkandel
This is why the choices must be good. You must have solid choices to really make the 'Do I do X cool thing, or do I do Y rare thing' matter. Feat Traps ala D&D shouldn't be a thing, everything you spend a shiny on should be useful and add to the character in a useful way. Balance is a factor too, but solidly-built options can work with the balance and keep it marginally crazy.
@Ominous
Exactly. In METVtM you get 7 shinies ever. The concept of a top limit of shinies, plus good options, is a nice idea. Again, mostly posted here because of the explosions in the other SW game thread.
@faraday
You're right, rarity and advantage aren't always the same thing. From the source where I'm yanking this, it often is just by dint of the powers that are gotten by more rare things, in the case of VtM. Most of the merit aspects are advantages anyway. Jedi is an advantage. Force sensitive is an advantage. Other SW options would work as advantages too, which is the crux of it.
@lordbelh
Exactly. If done right (like I feel the new MET version does), it adds a lot of thought process, if not depth immediately, to the character, and also helps deal with rare stuff. 'Do I get Force power? Or do I Mando? Or do I <insert special Star Wars thing here>?'
@Tempest
Probably was using a mix of V20 and the MET rarity with some changes.
So the new Star Wars game thread, and getting back from doing downtimes and Influence for my LARP got me thinking.
Have there been MU*s that used a 'pay for rare <thing>' concept or system?
The reason I ask is, thinking about the constant back and forth about Force user concepts, or a hundred other things, got me to thinking about the Rarity System in the new MET: Vampire the Masquerade game.
To explain, it runs on a factor that the book calls 'the economy of cool.' All of your neat stuff is represented as Merits, and your character has a limited number of slots for Merits. In MET:VtM and MET:WtA that is a total of 7. Ever. No gaining more than 7 in play, no nothing. Merits contain standard WoD Merit stuff, rejiggered to actually be useful (I can name off MAYBE one hand worth of useless Merits). Things like Thaumaturgy outside of the Tremere is a Merit; Necromancy outside of Giovanni; Unbondable; special retainers; extra in-clan disciplines. That and more. All the cool stuff.
The big one of these is Rarity. Based on the setting, some things you could play may cost more. In a Camarilla setting, playing the Cam7 costs nothing. However, playing a Lasombra Antitribu costs 4 merits as a Rare Clan Merit. In an Anarch setting, playing a Tremere costs 4 as they're Rare to be in the Anarchs, for example.
I've been running a LARP for almost 4 years now using the system and it's worked out quite well. It makes players think about the 'cool stuff' that they'll get, as well as making some uniqueness in that there will never be 'one true build' (well, there can be because OTB is based on powers, but there's a lot more variety of Merits).
I think this concept would do well to help out with the Force user concepts on a SW game, for example; sure, you may have people who will do it, but not everyone. In the time I've run this game, we've had a few Ravnos, a couple of Setites, a couple of Giovanni (all cost 2 as an Uncommon Clan), a whopping two Lasombra Antitribu and Tzimisce (cost 4) and a couple of Salubri-posing-as-Crusader Ventrue (cost 4).
Most everyone has been playing core clans because 1) concepts and 2) other cool stuff that they want. Could be something intriguing to do on a SW game (I'm planning on using it for 'age and power' for my game, for example).
We have a lot of 'GOD THAT SCENE WAS AWFUL' threads. I'd love to hear about some of your favorite scenes on a MU*. I'll start.
I... I am not sure how I feel, but HOLY BALLS. Netflix surreptitiously announces Castlevania series. WUUUUUUUT?
http://io9.gizmodo.com/netflix-has-announced-a-castlevania-tv-show-for-2017-1792131221
@Three-Eyed-Crow
That's always a good avatar. Almost as good as Ayla. Not quite, but almost.
I've been on a retro game (for me, anyway) kick lately so I broke out my DS and am messing around on Castlevania Aria of Sorrow.
I should really install the Steam games I was given and play them, like Hate+ and such.
@Jaded
Mrf, I get that. I send you all the solidarity too. It's good to know I'm not the only person who has weird dreams like that. My one last night was about getting a job composing for symphonies and somehow my fiance breaking up with me and not speaking to me. Not sure why. I blame the buffalo chicken from dinner.
Nightmares. Nightmares that revolve around plausible RL things that could happen and you wake up crying because of the bad feels from the nightmares.