@thenomain
LOL sorry. I figured it would be obvious, and it was some other system is be sticking their acronym with it. My bad.
Posts made by Bobotron
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RE: Online character sheets?
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RE: Online character sheets?
@tat
Hmm. This is interesting. I'll dig a little deeper into this. -
RE: Active Modern Day Games?
Not my game, but...
========================== OtherMU* Advertisements ===========================
Message: 10/3 Posted Author
Origins Aug 12 2018 BastOrigins is a game inspired by the television series "The Originals", as well as the universe created by author L. J. Smith. Origins takes place in the blooming city of Kingsford, Washington where an unsuspecting population carry on with their normal, mundane lives unaware of the supernatural events happening around them.
The game focuses on completely original cast which exists within the same universe as the series.
The game is open to Humans, Mediums, Witches, Werewolves and Vampires.
We're brand new, so we're looking for people who don't mind slogging through a game's beta testing phase and getting in on the ground floor. Our hope is to create a fun, drama-free, 18+ environment where we can focus more on story building and fun. We are 'code lite' and hope keep our focus on story and the characters that make it. Character Creation is very easy, but we could use a few folks to help us work the hiccups out.
If this seems like fun, feel free to drop by and give us a peek. At this time Origins is also looking to add new faces to their staff, so if you the reliable and interested sort, feel free to speak with Bast.
Login @: 144.217.205.176 4599
Or check us out at http://www.originsmux.comIt looks like it uses the Unisystem code that the Shadowhunters game used, and the wiki is formatted in a very similar manner.
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RE: Active Modern Day Games?
The comics made it clear that ANY Girl who would be a Potential became a Slayer at that 'coming of age' point.
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RE: Online character sheets?
I'll play around with it. I mostly use dropbox as a dump for file sharing, so I've never really played around with excess features.
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RE: Anyone else want Beast Wars back?
Last time I logged in 2k5 had no one logged in. I don't think it's closed so much as essentially dead?
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RE: Online character sheets?
There's not specifically a V5 dice roller set up for Roll20, and I hate Roll20's interface now, since you can't force the 'map' section to stay minimized. Dropbox and Google Drive would work, but I'm looking for alternate options, particularly for something that is viewable and editable on the fly.
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Online character sheets?
Anyone here have any good suggestions, outside of a Google Sheet, for an efficient way to store character sheets online for running tabletop games via Discord or other materials? I'd love thoughts on a way for player and ST to have access to view.
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RE: Anyone else want Beast Wars back?
And TFU has had MASK at one point as a TinyPlot as a subset of Joe (with VENOM a subset of Cobra), and TFU also has integrated Jem to an extent as well. TFU is the only remaining TF MU* from the 90s heydey of TF MU*s.
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RE: RL things I love
They did a great job with the Spider-Gwen snark and SQUIRREL GIIIIIIIIIRL!
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RE: RL things I love
I found this purely by accident yesterday.
https://www.youtube.com/watch?v=EWh9JyUded8
IF you like Marvel, and off-characters like Spider-Gwen, Squirrel Girl or Kamala Khan's Ms. Marvel, this is for you. it's a 30 minute compilation of 10 minute shorts that, from what I can tell, may get a full cartoon series.
It was funny, the animation was good and overall... very good.
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RE: New Vampire Release
You are in for a wild ride. Beep beep goes the crazy train. I'm reading things through a second time as we had Session Zero on Tuesday.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
Companies want to make money. It's not like OWoD hasn't been back in active production since 2011 or whatever, with the 20th Anniversary lines. Personally, I'm super pleased with everything I've read so far. The metaplot is advancing in a new and unexpected way, the setting is changing in fresh ways, and the mechanics are generally pretty good (goodbye, FOREVER, four roll for one attack combat!!!!)
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
V5 has a lot of 1e stylings. The focus is more street level, and rather than 'youngers vs elders' or 'anarchs vs elders', it's now more 'Anarchs vs Camarilla' and 'everyone versus humans'. Everything was overhauled. I personally feel like it's breathed fresh air and ideas into the setting, and my brain NEVER stops running on making Vampire plot. The metaplot is moved forward, the majority of the Sabbat are off their asses actively hunting/fighting Antediluvians like they were made for, the Camarilla and Anarch conflict has cemented into a bit of a 'rich and powerful lording over the little guy and coming down on him, HARD, when he screws up' and the Sabbat are left and described for NPC use are back to the 1e infiltrator cells, clan imposters and terror from the darkness.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
Yeah. Loresheets are meant to tie into the overall metaplot in some way, ranging from being a descendant of some famous Kindred like Hardestadt or Tyler, being a member of a weird cult like the Bahari, having ties to major NPCs like Therette, or having been present in major events like the Convention of Thorns or the Week of Nightmares. The only problem I see with Loresheets on a MUSH is that it REQUIRES staff to do something with them; outside of a few things the 'big' core things they give have to be ST-adjudicated, like the Descendant of Hardestadt's Level 5, Hardestadt's Heir, which is 'You are Hardestadt's true successor and have documentation as such, and you can gain heavy control of the Camarilla' or Sect War Vetera's Level 5, Sect Agitator, which declares 'You know all the things to trigger a new sect war'. This requires a level of staff oversight and involvement that... well, people don't seem to try to put into things, or ends up by the wayside as games go sandbox.
Staff could build custom loresheets, but you'd really have to either 1) allow players to come up with these things for their backstory to want to buy and have staff approve them, or 2) have a set of them built, and as they're bought in chargen they disappear, and staff/volunteers who know the metaplot build more, or 3) make them more genericized and then lose part of what they're supposed to represent.
It's also not really like Status or other Backgrounds in that it's meant to be a unique access, and you buy them individually (IE: you don't have to buy levels 1 and 2 to have level 3, you just pay your 9 XP and get level 3).
Coterie rules are problematic for a MU* because V5 assumes that the players come in as an established coterie, not 'and you all meet in the tavern -- I mean, Elysium' and go out from there. The core conceptions of that really don't work on a MUSH in any meaningful manner without heavy tweaking or removal altogether.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
Yeah. It's going to be difficult, if not impossible, to adapt this to a MU* without pulling out some of the more interesting mechanics or tearing staff's heads open with staff oversight needed.
That said, I'm super looking forward ot actually running it; we are doing our Session Zero on Tuesday for my 4 man TT game of it.
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RE: Vampire: The Masquerade 5th Edition (VtM 5E)
@thenomain
Nitpick. NOt Presence. Composure.Strength, Dex, Stam
Charisma, Manip, Composure
Int, Wits, ResolveThe Loresheets are one of my favorite parts. Though I don't forsee them being usable on a MU* without staff making tons and tons of custom ones, as they're meant to be a 'unique thing' to a PC, to a point, and a PC can only take dots from one Loreseet.