Finally watched Mad Max: Fury Road.
Was very pleased with it.
Posts made by Bobotron
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RE: Good or New Movies Review
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RE: RL Anger
@Miss-Demeanor
What is it with rural areas and weird birds/animals? When I was growing up, a family near my school had ostriches. I recall in like the 6th grade two getting out and somehow crossing the main road (the main road through town!) and ending up running around the playground and soccer field of my Catholic school, and watching these guys try to catch them. Twas hilarious. -
RE: What are you listening to?!
Communion After Dark Radio
Really good mix of industrial-goth-electro-EBM in a podcast, so there's a huge variety. -
RP Log Sorting on Mediawiki
I remember some time ago, some individuals asking about a way to sort mediawiki RP logs by date. I've been experimenting and have found a way to do so, easily, and it defaults to a descending date sort and offers other sort options. The ultimate output is a four section table (noted by the sections below), with sort options that has a descending date sort.
You need the following things:
Log Template:
Format this however you want, but make sure you've got your sections clearly noted. The display method I use, uses the following:- The Template is named Template:Log
- It uses Category:RP Log as the main thing it pulls from for data
- And then uses the GAMEDATE, TITLE, CHARLIST and SUMMARY sections for sorting and default display.
This first portion is for all logs, ignoring the template defaults from the sort, sorted by descending date in the YYYY-MM-DD format:
<dpl> category = RP Log nottitlematch=LogTemplate|Log noresultsheader = <center>''No logs available.''</center> order = descending ordermethod=title include ={Log}:gamedate:[[%PAGE%|%TITLE%]]:summary:charlist table=id="logtable" class="sortable wikitable",-,IC Date,Title,Summary,Participants tablerow=width="8%" class="gamedate"¦%%,width="22%" class="title"¦%%,width="45%" class="summary"¦%%,width="25%" class="charlist"¦%%,¦%% </dpl>
The next example is for use on a character page, and will grab any logs that link to that page (or any other page, really, based on the link).
<dpl> category = RP Log nottitlematch=LogTemplate|Log linksto = Page Name noresultsheader = <center>''No logs available.''</center> order = descending ordermethod=title include ={Log}:gamedate:[[%PAGE%|%TITLE%]]:summary:charlist table=id="logtable" class="sortable wikitable",-,IC Date,Title,Summary,Participants tablerow=width="8%" class="gamedate"¦%%,width="22%" class="title"¦%%,width="45%" class="summary"¦%%,width="25%" class="charlist"¦%%,¦%% </dpl>
So if you are playing a character named Henry Flynn, you'd replace Page Name with Henry Flynn and it would grab any logs that link to your page via internal links.
You can also add sort options by adjusting the tablerow; jut use the same code, changing the class entry or adding a new one, to any other section from your Log template. If your template is named like, Template:RP_Log, change {Log} in the include to whatever your template name is, after the :.
Hope this helps some people out.
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RE: Good TV
@Arkandel
The 100 really picks up really in episode 3. There's an instant when you see what two of these kids DO to each other that was just like 'oh... shitballs, WHAT THE HELL DID I JUST WATCH?!'And it only goes downhill from there. It goes from an expectation of like, 90210 Post Apocalypse to Post-Apocalypse real quick. It also helps that a LOT of the kids are actual criminals, some with sociopathic and psychopathic tendencies (HI MURPHY!)
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RE: The Played By/PhysRep Thread
@Arkandel said:
Other than sources on which to find a PB, a few questions from me:
- How important is the part where you find a PB for your character? As in, if it takes you X minutes to figure out what's allowed, write the BG, etc... what percentage of that do you spend searching for the right one?
Depends on the game. I've been on games before (mostly themed games) where it wasn't a thing, or the game itself had an art community that helped out if you wanted character representation. It seems expected nowadays, with either a real person or art. As far as time, I typically have something in mind/envisioned when mind when making a character, so I'll typically do it while doing other stuff. Usually I can find what I'm looking for pretty easily, but I' like to manipulate Google searches with combos of word absolutes and troll pinterest in general.
- Does it matter to you what other people choose? For example if someone has picked the same PB as you, if it's a beefcake/hot model or a regular joe... and do you think the choice means something about their character or even player?
As long as you have something you like, more power to you. A lot of times what you have envisioned might be similar to someone else; if that's the case, be reasonable and not a flaming crazy person because someone used the same actor you did, but different pictures.
- Do you find it odd these days if someone does things differently? Say... has no PB. Or chooses artwork over a real picture (for a realistic MU*, obviously it'd be different for a superhero MU* for example if you're playing a comic book character and used a drawing).
Not to me, but... my history. Plus lots of times art has some versatility that actual physical people don't, especially if you need something weird (like an un-Obfuscated Nosferatu or Samedi, for example).
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RE: The Played By/PhysRep Thread
@thebird
Pinterest and Deviantart are really good ones for random people too.Listal also has a decent search; you can enter a topic or something and itll give you lists, uploaded images and such related to that topic (though nothing as specific as what Theno's looking for).
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The Played By/PhysRep Thread
I really HOPE this thread remains constructive. I figured, with as many of us doing MU*s and playing as we are, some unusual resources for physreps on games would be useful. Feel free to post unusual links to site, or unusual actors and such that you draw from resources.
- http://www.listal.com/ - This place is my go-to for unusual pictures of people, as it has user-created lists and uploads, so there's some good, unusual stuff.
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RE: Multiple Games on the Same MUSH?
@Admiral
It can be done, and I've seen it before, though it was games following the same theme. The code that goes into it is moderately difficult, but it can be done; zones become a very important thing for having game-specific information/code/etc. from a player standpoint. A bit more to do, to make it work on staff end (using absolute references and probably having no wizards, since wizards can just about change anything, regardless of who owns it or locks), but could be done. -
RE: Good TV
@tragedyjones
It was really good. I'm looking forward to seeing more about A.L.I.E and the Ice Nation of the Grounders. -
RE: Good TV
The 100 started back up tonight. It was a really good new season first episode.
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RE: Free Softcode Suite - Penn and Rhost
@Nein
That's my only complaint with Volund's code, really. You can't pick and choose pieces; much like Faraday, unless you grab the pre-installed Penn DB for all of that code and then @decomp what you need, since it's already installed and doesn't need the funky installer checks at that point.Well, that and I don't code with @-commands so I feel like if something breaks, I'm not going to be able to debug it because it's coded the opposite way that I code.
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RE: The elusive yes-first game.
@ThatGuyThere
I'm not saying 'people will trust me because I'm reasonable,' but as a staffer, you should strive to be reasonable, because it makes the actual dealing with unreasonable people who scream PERSECUTION when you say 'Okay, look, I'm sorry, but the policy clearly says <this thing does not fly>.' If they scream, and then you scream, that's exacerbating the situation and nothing constructive or useful comes from that.It's why I also keep harping on at least having defaults defined and set up, so that people can be pointed TO a file, with the baselines and expectations, and then go from there. If a staffer acts reasonable and like a normal person, then it sets a precedent for how interactions should go and what staff expects from the playerbase when the actual problems come up. You can't enforce reasonability but you can make it known that, being reasonable gets you more than being a screaming manchild.
And unreasonable, irrational people can be de-escalated if they are so inclined; and if not, then they need to be pointed to the policy and shut down with as much decorum as you can for the situation.
ETA: I try to treat a staff position a lot like a service management and customer service position rolled together. It is a weird outlook, but it's served me well in MU* staffing in the past on themed games.
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RE: The elusive yes-first game.
@ThatGuyThere
I think you're splitting hairs here a little too closely at this point. Your hypothetical seems to assume that no specifics of 'these are things we are banning/limiting/have problems with' has been detailed. And there's no realistic way to document every clause of every thing you might ban or restrict. If the overall speciffics are defined, which is a logical thing staff should do up front, then the player has no recourse other than to be pointed to the file/policy and explained why their funky concept went over the lines there.Again, we get into the concepts of clarity, documentation and reasonability. And I'm not of the mindset that you can only have two of them. All three need to be there.