Going to the doctor and finding out you actually have the flu.
Stupid flu strain that gets past the flu shot.
Posts made by Bobotron
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RE: RL Anger
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RE: Custom Channel System on PennMUSH?
@Roz
Sometimes you just have to take the plunge. I did back in 1999 when I wanted to open my Beast Wars game, especially after I had to fire my friend/coder who was sexually harassing female players. You'll thank yourself if you don't have a solid bunch of coders to rely on (or have something unique enough that there is no code out there for it on the intertubes). -
RE: Custom Channel System on PennMUSH?
You could feasibly do it if you have, say, an OOC emit code and adjust from that.
Create a channel code object.
Create commnds to add/delete channels (add them to a master list on the object), add alias (to the character, as an attribute for the channel full name, and the attribute content is the alias, staff-locked and dark; command can be used to overwrite an old alias; just use a switch to check), join/leave commands (adds/removes alias) alias <stuff> commands, gag/ungag commands (checks against a gag list on the master code object, and when you talk on the channel, the command uses setdiff() to determine who to pemit to). You can even get creative and give it locks based on attributes on the character such as organization, type, etc.You'll want to perhaps make it so that you have to use mux-style or another precursor character, or you could @hook/before it to the normal channel commands for speaking if you want to use +channel.
The channel attr on the object has DBREF lists of everyone who is part of that channel; at that point you just need to @pemit to an iter() or @pemit/list the attribute, with code in place to format the output to everyone on the channel.
We used this at a Transformers MUSH I was associated with in the early 2000s, before Megaman MUSH did their more complex radio frequency code and it spread around the circuit of games I was on.
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RE: RL Anger
@Admiral
hugs I will end them for you. I hope you get to feeling better.
I know your pain on difficulty calling in to work, so I sympathize. -
RE: Coming in 2016 - Bump in the Night
@Jennkryst
It's a cell; a quick Google search shows a lot of models of that, circa 83 through the early 90s. You could murder a man with that cell. Do we call it a +1B weapon? -
RE: RL Anger
That annoyance when you're trying to figure out what the HELL you need to do for intermittent FMLA....
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RE: Good TV
@Arkandel
Eh, I get why they went the route they went. Really, Klaus is the only one who wants New Orleans back in his control, really. Rebekah and Elijah are along for Klaus' insane ride due to their weird familial love (and their weird-ass twisted craziness).I think they get a lot of mileage out of the 'unkillable except by one means' of the Original Vampires there, myself. But I like the way that they can get the shit beat out of them as an example that, yes, these are some of the most powerful supernaturals on the planet, but they're not unbeatable. It gives a good bit of tension to the show, wherein an 'unkillable' foe in other shows tends to just be unbeatable too.
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RE: Good TV
@lordbelh
It's worth it (particularly if you can find the Vampire Diaries episode/pilot thing that apparently isnt part of Season 1 on Netflix). Vampire-ruled New Orleans, Witches floating around doing magic in secret, and werewolves that are on the fringes and pretty awesome when they show up... but mostly focusing on vampires in a Carthian-esque (to me) rulership under one guy, and then the posh (or unpredictably crazy, in the case of Klaus) Originals and their not-so-infallible plans and schemes in N'awlins. -
RE: Good TV
@tragedyjones
Hahahahaha. I can recommend The Originals as a spin-off of the Vampire Diaries; I watch it and I get the vibe that I actually would like to see in a multi-sphere game. Plus even standalone it's like watching the Carthians be insane, while there are Invictus and maybe a Brood floating around. -
RE: Identities
@Alzie
Identities works better. I've seen the puppet thing in use elsewhere in the past for things like virtual avatars, and it's always more trouble than it's worth. -
RE: How would you run a large scene?
@Roz
It's too bad you can't automate a lot of the 'common' RPG systems in such a way to do that, which is why I think many games use their own custom combat system or FS3. Things like WoD, you can't really 'automate' (well, okay, you can but it's difficult, especially if you're doing something like CofD and have all the available creature types). Coded combat has always been something I've found super useful in my past games, and often fun to create poses for. -
RE: How would you run a large scene?
@faraday
True. It seems pretty trivial to do so though, with how @hook works. Just softcode your say/pose commands, make them trigger if someone has joined a place, if that person is in a place DBREF (or has a place attr on themselves), then prefix with a [Alcove Tables] or something of that nature (actually, I may tweak my places code for TheatreMUSH to do this, as I like the idea...) -
RE: How would you run a large scene?
@faraday
Aside (I am reading the thread still), but you could (at least on Penn) @hook the commands to determine places status and then arrange appropriate pre-tags from there. -
RE: How did you discover text-based gaming?
I found it by branching out from IRC RPG. I was doing a Beast Wars IRC RPG on EsperNet which was awful. I ended up searching for Beast Wars RP and came across the old Beast Wars MUSH.
The rest is history.
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RE: Good TV
@Coin
Same. So I should rephrase:OH SNAP WHAT THE HELL TV SHOW?!
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RE: Super Hero System?
@tragedyjones
We'd be using 3E too, as that's what we're all the most familiar with. Right now it's looking like we'll have a Human, a Miraluka and a toss up between an Ithorian or a Trandoshan for the first three players. -
RE: Super Hero System?
@tragedyjones
Mostly I am just wondering how your GM did things; did he do any pre-built templates for things like the species the PCs wanted to play, or did he just let you point-build the things based on the SW wiki and knowledge?The reason I ask, we're looking to do Star Wars when my Final Fantasy tabletop ends, and we were looking at doing BESM for it. I'm just deciding whether or not it'll be worth having the templates pre-made or not.