I needed this input, you guys are awesome. I need to get new glasses and my prescription, like @TNP, is really strong.
Posts made by Bobotron
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RE: RL things I love
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RE: The State of the Chronicles of Darkness
@skew
It just... really is weird, 'rules for sex' and such things. I knew they were going full Nordic LARP with what they're doing for 'official' stuff and taking cues from things like College of Wizardry (which didn't seem to have concrete rules outside of 'arrange the effects with the other party'). It just seems a weird 'first push,' but Martin does love his Nordic LARP methodology. -
RE: The State of the Chronicles of Darkness
What the ever-loving HELL, ParadoxWolf?
Well, there's also the larp they're running in a couple of weeks in Helsinki, End of the Line.
From the ticket seller site:
END OF THE LINE
You know you have made it if you are on the guest list for the 'The Line'. Elusive. Illegal. The club is the place to be in the Helsinki nightlife. These are the parties you only hear rumours about. The rich and the poor mix with the criminal and the insane. Here are more drugs, weirder sex, cooler dance moves and better music than most can handle.
The club moves from location to location to elude the police. This time it will be held at a closed insane asylum in the centre of the city.
The Line has two simple rules:
If you want to do something, do it!
If you hold back, you will not be invited again!
So you better make sure you give everything this night.
You know The Line is a dangerous place. It looks like a squat. All guests might not leave the party alive. But that does not matter. The only thing that matters is that you are on the list!
You cannot wait. This will be the most exciting night of your life.
EXPERIENCE THE FIRST LARP FROM WHITE WOLF PUBLISHING
End of the Line is a vampire larp designed from the ground up to utilize the best elements from Nordic Larp, to give you an intense personal experience. You will be cast as either one of the Kindred or a mortal and step into a World of Darkness that just might be the world we already live in.
Life is not easy in a world filled with undead monsters, and when every risk brings a sweet reward, you might think that survival is overrated. One thing is certain: You will hunt or be hunted. The question is, how do you know?
End of the Line will be quite physical. You, of course, set your own boundaries and always have the option to opt out of a scene. However, it's possible you might witness actions such as kissing, nudity or face slapping.
This larp is an experimental exploration of White Wolf's new direction for vampire larp. Together, we will try out new mechanics and methods to simulate classic vampire things blood drinking, sex and supernatural abilities. No previous knowledge of Vampire: The Masquerade is needed.
It's a part of A Week in Finland, a pre-conference thing for the larp conference Solmukohta. The game was sold out in about an hour. Here's the public Facebook page. -
RE: PopCulture vs Myths?
I like the concept of a Vampire game with optional flaws someone can take to represent the modern lore and tropes. For example, we have a vampire in the LARP I run who has Vulnerable to Silver and Repelled by Religion.
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RE: Anime-Themed MUs
@Ghost
There have been anime games before. But most of the time they're so super niche that it is difficult to keep them going. No playerbase, no momentum, no nothing. -
RE: Cheap or Free Games!
@Insomnia
Do you know what's in the Sega Classics? I click it but it takes me to the main store. -
RE: RL Anger
... well, it was only a matter of time.
http://rightwingnews.com/culture/breaking-officials-reveal-the-shocking-truth-about-scalias-death/
And now to watch the insanity as people don't source, don't check their facts and just spew bullshit.
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RE: The State of the Chronicles of Darkness
I suppose we should all be glad they didn't just outright cancel CofD in lieu of their big multimedia ideas with WoD. They posted an edit/clarification today from the Big Man himself.
Clarifications:
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It wasnāt a painless choice revisiting the classic setting instead of NWoD. Iāve always supported that line, shamelessly ābeen inspiredā by it in other work and wanted it to make big waves, especially since I love itās tonality and ground-up design thinking. But itās hard to argue against CWoD as the setting that made the most dramatic cultural impact overall. The death of the publishing industry and lack of tabletop rpg-hype at that time combined with quite strong fan reactions never gave it a chance to go pervasive. It would have made perfect sense for us to cancel CofD entirely to direct all focus to WoD and avoid brand confusion as new players come in through future digital products. Iām happy we decided against it. Having CofD continue as itās own thing is the closest weāll get to confessing that it may be the better tabletop-only setting of the two. But to turn it into the centre for our transmedia-storytelling plans for the future would mean adding metaplot and characters to it, killing its identity completely. Made less sense than letting the beloved characters and myth of the dark original live on and evolve. -
RE: The State of the Chronicles of Darkness
@Ganymede
Apparently another dev from OPP is trying to do some damage control.http://forums.somethingawful.com/showthread.php?threadid=3712435&userid=0&perpage=40&pagenumber=150
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RE: The State of the Chronicles of Darkness
@tragedyjones
Can't we just rename it 'State of those Monster Games That We Play' or something at this point? There's no need to split the thread to WoD and CofD separate, as we're all interested (typically, anyway) in both. -
RE: The State of the Chronicles of Darkness
I'm leaning less on the 'do want' category at this point though. Not that we'll have anything for TT until they get their vidya stuff in order. Vampires the only one I'm concerned about anyway, it's the only one I have interest in. There could be good ideas (I do like the post-Gehenna potential though).
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RE: The State of the Chronicles of Darkness
New interview with Martin.
http://imagonem.org/2016/02/15/white-wolfs-lead-storyteller-there-will-be-a-release-in-2016/
Apparently comes with these gems...
All the Apocalypses of the classic WoD has happened. In 2001 the Gehenna-war for the graves of the Antediluvians began. In 2006 the rise of the Wyrm and the inevitability of ecological Apocalypse became publicly known. The Technocracy has won, we surrendered when we allowed machines to shape our values and minds, trapping us in the paranoid realms of our personal filter-bubbles. At the same time we are applying engineering to quantum mechanics, making magical theories manifest as Science, so all hope is not lost. In line with this we integrate dramatic real world events to feature prominently in the story. We face difficult social subjects like the rise of fascism, religious fanaticism and the death of ideology in mainstream politics, head on. This naturally leads us to focus on areas where dramatic change is happening. Also there are more books on the US of Darkness than the rest of the world combined.
Aaaaand....
Will the Werewolves remain crypto fascist eco-terrorist?
More than they have ever been. Global Warming has released the Wyrm-tide. The end of the Impergium (ancient Werewolves hunting humans to keep their numbers manageable) seems like a terrible mistake in retrospect. -
RE: Noblesse Anime
I watched it on Crunchyroll the other day; I really liked it. I hope it continues as an anime too.
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RE: Mortal Kombat MUX
@Misadventure
The card mechanic could work if you took it in the strides of some newer CCGs; Yu-Gi-Oh has the internal concept of counters when an action takes place through Trap Cards, so perhaps a similar setup of Counters as cards that you have access to. The thing would be how you set stuff up though, because you could in theory stack a deck with nothing but offense and have no counters. And at that point, how do you determine what counters work against what things without having default standards of punch/kick/etc.? -
RE: Mortal Kombat MUX
@Misadventure
I wonder; the Angelic Layer MUSH had a 'card-based fighting game' mechanic. It could be used as inspiration. I've also seen MU*s (particularly a Guilty Gear one) that had a complex system of move calculation; it did rely on players to be paying attention though, because you essentially queued up a move each 'round' against the opponent. It didnt' work as well as they wanted, but it could be tweaked, I'm sure. -
RE: Mortal Kombat MUX
I think a lot of it revolves around the fact that, the concept of the game tends to be 'kill the other guy' and most games with feature characters, which is what MK would draw on a lot for the background and story, wouldn't be doing that regularly. And there are fewer subsets of MU*ers who seem to jibe on the FC-heavy themed games nowadays.
A weird theme doesn't mean much (hell, when Megaman MUSH started it was drawing a lot from the cartoon, as much as the games), and you see other niche games with weird themes around (the Super Robot Wars games, for example). But with MK that's probably that; especially with the lengths they go to, regarding characters somehow being 'alive' from instance to instance.
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RE: Coming in 2016 - Bump in the Night
I built an entire Earth and Cybertron planet grids for a game once using it; it made things a little easier for a big project like that.
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RE: Coming in 2016 - Bump in the Night
@skew
Good luck. And yeah, having a tool often helps; I used to use MUSHroom a lot so I could set things up visually, which usually helps me out. -
RE: Bloody Valentine's Day Massacre 2016 (More shameless self promotion)
Parasite Eve
Beautiful!
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RE: Coming in 2016 - Bump in the Night
@skew
Why is that an 'oh god' project? It should be a pretty simple, straightforward process (unless you're building every street/cross-street, then you're just doing extra work you don't need to do).