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    2. Bobotron
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    Posts made by Bobotron

    • RE: The State of the Chronicles of Darkness

      @Arkandel
      http://support.drivethrurpg.com/entries/23834863-What-is-the-difference-between-Premium-Color-and-Standard-Color-

      The color quality is the biggest issue it seems. The paper used in standard is the same used in B&W so it doesn't hold the ink as deeply. Premium uses a different paper and thus the art is heavier ink (and thus tends to look better).

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: The State of the Chronicles of Darkness

      @Arkandel
      Which book is this?

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Anyone interested in starting a new nWoD game?

      @DarkDeleria
      For myself, I like the idea of a metropolitan AREA, just... I hate trying to do things, or build things, in established cities unless I KNOW the city. I feel like I'm just going to crib things I know from cities I know, and insert them into any city I would play in, and a lot of people are like MUH AUTHENTICIY!

      Also, I had at one point thought about the possibility of adapting our old Requiem LARP startup method to a MU* were I to ever do an NWoD game, which was 'the Brood control this city through influence, allies and contacts and are worshiping their dark gods allatime. The Covenants are moving in, in order to flush them out and remove their taint from the city'. And then go from there with an anti-Brood push plot, requiring some cooperation between the Covenant Kindred (and ample politicking, plotting and backstabbing opportunities), and the eventual push out of the Brood and Covenant Kindred taking control and those alliances and such falling apart.

      Very ST-heavy start, but player-driven resolution and middle part and going on from there.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: RL peeves! >< @$!#

      @Huzuruth
      My friend Morgan, somehow, never fails to be the haunt. Like, never. It's so weird.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Good Things

      @Sunny
      Holy SHIT. I'm so glad that it was stopped extremely quickly.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Transformers: Lost & Found

      @The-Tree-of-Woe
      I think you misunderstood. By 'backstabber' I meant Starscream.

      I have just always felt Shockwave was superfluous, particularly in the old G1 series, especially when presented as a leadership-type character. I found his projects in IDW pretty interesting though, and his story arc was intriguing enough. I should watch Prime, I've heard more or less nothing but good things about it.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Transformers: Lost & Found

      @The-Tree-of-Woe

      Considering Galvatron's level of hardliner methodology when he went to Earth and all that stuff happened (which I'm waiting to see more of), it fits. That would be slightly terrifying, an Overlord-Deathsaurus-Galvatron triumvirate of Decepticon hardline, with Tarn as the odd-man out with his own methodology.

      Overlord's always been one of my favorite TFs design-wise, and his writing for IDW has been quite good; I still will have a soft spot for Godmaster Overlord, but... this one is good, particularly during the Wreckers stuff, his goals and buildup were pretty awesome.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: WCNH codebase: Pre-made sci-fi PennMUSH, Ruby bridge, and fully-coded systems

      @Rince
      Can you install any of this without the ruby/etc.? Like, will it even install as just a DB? I admit to a deep curiosity to some of the stuff but have little knowledge of all of the rest of that.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: Out With The Old On By Right Of Blood

      @lordbelh
      I think we need a level of awesome to keep things flowing. More games are always good. More games that seem to be doing things in new and unprecedented ways is always good. More games planning to do expansion is always good.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Transformers: Lost & Found

      @The-Tree-of-Woe
      I know. The fact of the matter, as someone who has played a couple of incarnations of Optimus Prime on MU*s and has seen some solid Megatron play, that was the method to his madness that caught me off-guard. The whole visceral speech that led him to that realization was something that I felt was stupendously appropriate to Megatron as he's been developed for IDW and some other versions in comics, and it was wonderful to see a new facet of a beloved enemy.

      That it led to him stuck on a starship with Rodimus and that crazy bunch, of all people, just adds to the fun of the situation (after all, Megatron only has so much patience, y'know).

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Transformers: Lost & Found

      @The-Tree-of-Woe
      I think I'm one of the few people who dislike Shockwave, really.

      Also, always screw that backstabber. ALWAYS.

      @Cirno said:

      Is there robot TS on this joint?

      Probably not. You missed Decepticon Dominion which had that.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Transformers: Lost & Found

      @The-Tree-of-Woe
      I agree. The cons are in a weird place right now (but it's a pretty awesome place, particularly with the combiner war setup), and they do have a couple of leader types (Galvatron namely, but also Deathsaurus and potentially Tarn) that could come to the fore if it were set after Trial of Megatron.

      Honestly, I like this, though.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: nWoD: the transition from table-top to MU*

      @Arkandel
      More will percolate in my brain while I'm at work today, but I do have to say I kinda like the idea of nightly allowance, for 'considered hunting' stuff. Maybe that, combined with Herd and territory control could be fun. It would prevent the 'and I connect, and I frenzy in an empty room because I had 1 blood when I awoke, which was my gripe with the LARP I mentioned above using the 'throw a d10' starting blood.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: nWoD: the transition from table-top to MU*

      @Miss-Demeanor
      NWoD2e more or less handles V/V as if they were Archetype, as you can make up your own. And VtR2e has Dirge/Mask that is essentially the same, but 'present to mortal world/present to vampire society' division.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: nWoD: the transition from table-top to MU*

      @Thenomain
      With the rarity that I see V/V come up in play in tabletop or LARP, I'd say that you could likely strip it out and it wouldn't be a horrible loss. You'd have to come up with something else that handles the mechanics it covers, but overall it's not a big loss.

      The replacement in BNS MET, Archetype, for example, grants a free Retest when something that would be in line with your Archetype comes up (Know it All failing on a Lore check, for example).

      <snipped stuff becasue I am a moron regarding resources>

      I find that blood stuff for Vampire is important, but I'm so used to per session basis for LARP that really, making it only matter per-scene could work. Some people might go left on it, but it could be workable.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: nWoD: the transition from table-top to MU*

      @Thenomain
      For blood, It's on a per-session basis typically, with blood only really mattering at session start and throughout. If you're running over a full multi-day event, like a big convention, starting blood is usually pre-determined (because running starting blood for 900 vampire players is undoable).
      For willpower, a session with always start out full and then dealing with Virtue/Vice or other methods of recovery during game.

      For blood...

      Laws of the Night has a chop that's thrown; success is full, tie is half, lose is 3, further modified by Herd and other , with hunting tests done in game with 'you can take X blood safely, Y blood dangerously, or kill a human for their max blood value'.

      NWoD MET the 'default' is 'at start of game roll a d10/draw a card, to show how much blood you have' and then alter it with Herd. I've only seen one LARP ever use that RAW and it was not a good setup. Most games devised their own method for starting blood (we used a BP and other factor formula). For multi-day events, STs enforce keeping track of Blood, use of Herd and feeding checks to keep track of that, so if you end Friday with 4 Blood you start Saturday with 3 (barring corner cases like Coil of Blood).

      BNS MET functions assumption of Herd and downtimes. Unless you have a dot of Herd or submit a feeding downtime, or have a related power such as Animal Succulence, you start with half blood. If you have Herd or used a downtime to feed, you come in at full. This is further modified by ST adjustments, such as feeding difficulty levels (making it require more dots of Herd to come in at full or more downtimes put towards it). In game, you take 15 minutes out of game to get 2 blood; or, if you have Herd, you take 5 minutes out of game and gain your Herd in blood, OR an ST can run a feeding scene (though we keep these to a bare minimum).

      For willpower..
      Laws of the Night doesn't have a WP recovery through play mechanic that I can recall, or find with a quick skim. You have WP based on your Generation, a starting/max, and WP starts refreshed at the beginning of each session.

      NWoD MET functions like tabletop; sleep or Virtue/Vice refresh.

      BNS MET has WP start at max at session start, and STs or players can offer a WP refresh (STs at any time except combat, players once per session per person except in combat) for good RPing. Otherwise, WP can change over the course of a multi-day event, depending on factors; generally a full day of rest (or night of rest for mortals) recovers WP completely.

      So not really suited for a MU* as, while lots of MET games (particularly large chronicles like the Camarilla/Mind's Eye Society) have shit going on all the time, it's handwaved typically unless it's at an event, where that stuff is more kept track of.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good Things

      To toot my friend's horn, but we had a local gaming convention this weekend. It was awesome (got to play some choice tabletop stuff like King of Tokyo, Fortune and Glory, a few others), and we ran an exhibition/recruitment Masquerade LARP. He wrote an awesome plot and a bunch of awesome characters, and we got about 31 players for the con LARP.

      We also got about 9-10 new players that are planning to come to the regular LARP that we run.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Code Request: RP Nexus

      @Melpomene
      That's why I suggested @create'd objects. You, as staff, can wander around and nuke them, force them to go home (which puts them in peoples' inventory) and such thing as stopgap measures.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: Steam Buddies?

      At the convention this weekend I got to play Artemis in a LAN setup with five touch screens. It was pretty boss. I am probably going to buy it for my computer and (if my iPad can run it) my iPad.

      posted in A Shout in the Dark
      Bobotron
      Bobotron
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