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    Posts made by Bobotron

    • RE: MU-Gateway.com

      I sit around idle on there. But people do post ads pretty regularly on there, even if it's the same ads over and over.

      I spend time on the Penn dev MUSH and shoot the shit and get code help, mostly.

      If I'm looking for games, I try mushcode.com, mudstats and mudconnect.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: Anomaly Jobs Activity Patch

      @Chime
      I must be way too tired.
      For some reason it took me about fifteen minutes to understand exactly what you meant by override objects.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: nWoDv2: Long-Term Aspirations

      It's on pg. 274 of B&S/VtR2e.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Umbral Shards: Original Theme seeks Creative Types

      @Rook
      I think he's referencing the Reach 'OMG HE STOLE OUR FLATFILE' fiasco that happened some month or so ago.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Eldritch - A World of Darkness MUX

      @Thenomain
      No lurve. Like I said, not the end of the world for me.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Eldritch - A World of Darkness MUX

      @Chime
      Chrome, most recent version. Windows 7 64bit. Hardware acceleration is off.
      And I'm not over-worried about it; I can still read everything (it's mostly headers as an issue), and Eldritch's wiki is the only place I have this issue.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Eldritch - A World of Darkness MUX

      @Thenomain
      Lots and lots of missing letters.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: nWoD 2.0 inter-sphere balance and mechanics

      Unrelated to the Conditions discussion, but someone leaked a Beast playtest document on the 4chans.

      Reading it now, will post more later.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Eldritch - A World of Darkness MUX

      @Rook
      Nope, I have no custom anything CSS on my Chrome browser.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Eldritch - A World of Darkness MUX

      @Admiral
      I disabled it and it's still weird. I'm missing random letters.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Tracking Alts

      @Thenomain
      Both have their awesome. Both have their awful. It's the way of games in general. 🙂

      As far as alt tracking, this is true. Mostly there may be some XP transfer policies introduced, and I was considering how to handle that. Honestly, I think I'm going to just keep alt tracking on the back burner; everything else I want to do is running on a trust method at the moment, and I think I'm going to stick with that until given a reason not to.

      It's worked out well on the MU*s I've run before.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Eldritch - A World of Darkness MUX

      On the wiki, is it just me, or does anyone else seen to have random missing letters in the headings?

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Tracking Alts

      @Rook
      I liked NWoD. I still do.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • Tracking Alts

      So I'm messing around with some stuff for chargen and thinking about things like alt limits, XP transfer, XP floor and such things like that. In my MU* history, most of the games I've ever played on required email apps and this was what was used to track apps/characters/alts, more or less (again, different groups from the WoD crowd, so we got lots of less 'fake throwaway emails' mostly).

      I'm thinking about, when people go into chargen the first time, generating a unique ID that's tied to their characters (more or less an account ID), and have that be required to utilize stuff with alts, in order to better facilitate this for staff.

      I'm not completely set on doing it, but I'm curious how some of the other MU*s out there, both current and developing, handle stuff like this. Or is it something you throw under the 'trust methodology'?

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Exit Bidness

      @icanbeyourmuse
      Belated, but I did end up tweaking mine. I set it so that it checks all exits and, if they have the attr that denotes them as a 'building entrance' it strips them from the main list and displays them separately; only requires one attribute now, unlike my first version (I don't know WHY I didn't write it that way the first time, stupid brain).

      posted in MU Code
      Bobotron
      Bobotron
    • RE: RL peeves! >< @$!#

      Fickle f*cking computers. When you save something and then go back to open it and it's NOT FUCKING THERE.

      This is really really annoying. Like... ready to CRY annoying.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Mobile devices and MU*

      @Bargle
      I agree. I tried to MU* from my iPad while I was at the hospital with a family member, and I just couldn't really do it, even with an external keyboard.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: tl;dr Werewolf 2nd Ed

      @Spitfire
      Also, with all the stuff that's only like, a teensy-bit left mechanically (things that say, do damage, you'd have to assign a base rating rather than just rely on success, or look at how Rites/Gifts function a little more if you need to convert over Lodge gifts or oddities), most things should be roughly mechanically compatible, sometimes with a little work -- and fluff is, as always, as compatible as you need it to be for your world.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: People Who Want to RP With Other People

      @Luna
      Unrelated to the discussion but there is a level of jealousy there, Luna. A very high level of jealousy.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: TV as MUSH (aka mocking True Blood)

      @Three-Eyed-Crow
      Urgh, every time I see that game I think of the epic failure that The 100 MUSH was, with it's 'oh so pretty people and connected with nature and oh so peaceful and knowledgeable apocalypse survivors'. And it makes me sad.

      posted in Mildly Constructive
      Bobotron
      Bobotron
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