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    Posts made by bored

    • RE: Difference between an NPC and a Staff PC?

      @Derp That's moving the goalposts a bit, isn't it?

      Assume two people who have equal access/connection/whatever to an NPC (ie, two people in the 'small group' that interacted with your drug dealer). If you were spending 4 hours a night TSing one of them, there's zero chance that would take away from the others in that small group?

      posted in Mildly Constructive
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    • RE: Difference between an NPC and a Staff PC?

      While I'm pretty pro fuckery...

      @Wretched said in Difference between an NPC and a Staff PC?:

      Addendum: ALSO PLEASE STOP TSING PEOPLE WITH YOUR NPC'S AUGH

      Yeah, I'm gonna come down on the 'if you use it to TS, it's a PC,' regardless of how pure you think you are about your separation of conflicts of interest etc.

      If teh sex is needed to move plot along, that's fine. But teh sex (or, whatever, meaningful romance) can happen in summary without spending 4 hours typing elaborate bullshit with one hand. Once you're doing that, there's a player motivation involved that has nothing to do with any of the things that are supposed to be on the mind of a GM doing GM things. You're also by necessity devoting huge amounts of time to this person and that alone is a form of favoritism; people who are looking for NPC interaction to move their own plots along are not getting it in that time, and we know that time is precious in our aging hobby.

      I can see why some of the people defending it are defending it, but. Yeah, c'mon. You can't pretend it doesn't open a huge can of worms.

      posted in Mildly Constructive
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    • RE: Game of Thrones

      Uh still spoilering I guess? yabba dabba doo.

      ***=***

      click to show

      My biggest issue with the Dany turn is that they did all the setup, and then decided the audience was stupid.

      She's tortured a a lot of people to death in the course of the show. The witch, the khals, the masters, the Tarlys. The idea that we needed to 'up the ante' by 'haha now shes killing children teehee see she's a badguy?' is such a ham-fisted way of finally bringing that idea home. Just showing her recklessly (rather than intentionally) using her magical WMD, vaporizing troops as they surrendered, or just trying to melt the castle down to the ground in a moment of raw fury would have gotten across the unhinged just fine. You bring it home in the last episode with her Overlord speech and that sells it, because that scene was perfect. You didn't need the baby murder. You didn't need the 'I have literally won, but now I will spend 20 minutes killing totally random people for fun.'

      Also, as kind of a side point, it made the scene with the Lannister executions fail to land at all for me, because it was too late to have impact and just so corny. Oh, we're going to get really worked up over executing enemy combatants now? It played as an extremely hackneyed 'Jon & North good, Dany & foreigners bad' moment where somehow none of his own soldiers are cheering on the Lannisters to their deaths. Because seriously, forget Dany, a Northern army in King's Landing would have wrecked the place in the name of Ned, Robb, and everyone else they lost fighting. So that good-bad dichotomy was forced and ridiculous.

      posted in Tastes Less Game'y
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    • RE: Game of Thrones

      Actually overall I liked it. Also some text goes here?

      ***=Do I have to put fake text here too? Avert thine eyes.***

      click to show

      While I fall pretty hard on the "this abbreviated final season was not good" and "the evolution away from Martin shows creative weakness on D&D's part" sides of things... I think the finale was about as good as they could have hoped to manage, with where they brought things. Random thoughts:

      • The shots of Dany's army in the plaza, w/ Targ banner, stairs, and the dragon behind was awesome, and great visual storytelling in terms of showing how narrow the divide is between 'honor, glory & justice' and tyranny and even fascism (the visual language was particularly Nazi-esque, & actually reminded me of the First Order shots in Force Awakens, which did the same thing.)

      • Jon, with coaching from Tyrion and a dead maester, learns to avoid Ned's mistakes, and is sneaky when the moment demands it. I liked that as a parallel and bookending moment for adoptive father & son.

      • Ditto on the throne scenes in general calling back to Dany at the tower. She finally touches it, this time.

      • Magical prophet king is probably top tier as kings go. Nice try tho, Edmure.

      • Requisite: Yay, Jon pet the dog. Also, I can't help but think he's ultimately happier/better suited where he ends up, getting to be a proper rugged hero sort off on the fringe of the world where his derpiness is less of a handicap.

      • Really, everyone gets happy endings. More TV friendly than Martin will be, no doubt, but its hard to hate on getting some payoff at the end of things.

      posted in Tastes Less Game'y
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    • RE: Game of Thrones

      @Arkandel said in Game of Thrones:

      Sure, but that doesn't impact how a different series ran by D&D will turn out.

      Apparently it would have involved the south winning the Civil War?

      Perhaps, they will bring valuable experience as successful showrunners to the SW trilogy, leave the creative stuff to others, and it will go well. Yet their creative instincts do not seem particularly good, and their writing has been hacky at best.

      posted in Tastes Less Game'y
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    • RE: Recycling characters

      The only time this ever came up for me was when, back in the WoD dark ages, I remember a couple instances of games closing but wholesale folding into other extant games? I moved a vampire across during one of these, and in that case it didn't feel too odd since the prior game's history was just a drop in the bucket of a Vampire's long existence, anyway.

      Otherwise it feels really lazy, boring, and often a red flag of players who are too invested for their or the game's good.

      posted in Mildly Constructive
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    • RE: Empire State Heroes Mush

      For starters, there was some failure here in communicating the exact nature of the issue, as it only became obvious in the later pages.

      Allowing Wayne Enterprises and not a dozen other corporate clones is one thing, because there's something to be said for keeping your setting focused. But if your'e specifically banning DC lore references because its a Marvel game, this particular application of that 'rule' does seem very arbitrary. It seems like they were willing to compromise for Batman (Wayne business, but no Gotham) but not for people with similar asks (with arguably even smaller lore impact). I don't know what they may or may not have offered @ShelBeast, but if you're going to accommodate some players you should at least make an effort with others.

      posted in Mildly Constructive
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    • RE: WoW Classic

      Yeah I never led a raid in the classic era, though I definitely put in the full time job-levels of hours into the whole thing that was required of even just participating. It was way more manageable with the shift to 10 and 25-mans. Which goes back to whether or not the classic thing can even work now. I'm sure we'll see some marquee guilds out to set new records, but if that will make the servers sustainable and lived-in is another matter.

      posted in Other Games
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    • RE: WoW Classic

      @TiredEwok I just realized this, while thinking about it, but we kind of have an example of this already with rebooted Naxx.

      I remember getting a case of nerves (hah) my first time raid leading it in WotLK. A college friend of mine in my guild asked me why: "You've done these dozens of times, they'll be easy now." And he was completely right. Things I remembered as being nightmares of 'how could they expect ANYONE to ever do these CrAzY mechanics?!?' (DDR, Loatheb, Thaddius, 4H) actually seemed really simple. To be fair, some of that was reduced herding-cats syndrome in smaller raids and general power creep, but the 'hard' mechanics really didn't feel that difficult.

      On the other hand, Classic WoW is so far back I've forgotten nearly all of it. Something about a bomb running away? 😄

      posted in Other Games
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    • RE: WoW Classic

      @TiredEwok Tbh I'm not sure that expectation will hold up for a lot of the early content? The difficultly of a lot of old wow content was in learning basic techniques and coordination. No one knew anything and it was tons of guesswork and fiddling around in an era before good wikis.

      I know one of the devs actually spoke about this when they were talking about deciding to use the final patch state for itemization and bosses (instead of actually updating with their content phases): that they can't really restore the original growing experience because a lot of it was wrapped up in bugs, constant balance changes, and player learning. (Examples given were major boss bugs like those on Rag and C'thun, or people finally working out a strat for Nef's drakonids).

      posted in Other Games
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    • RE: WoW Classic

      @TiredEwok Oh for sure. In all honesty, its still something I might play to level a couple characters (without being faced with the overwhelming amount stuff that exists now). In some ways, doing VC again with a bunch of nooby chars (and not worrying about Heroic modes on even that) is more of a temptation than returning to the glory days of waiting for people to loot Core Hounds.

      posted in Other Games
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    • RE: WoW Classic

      On one hand I am pretty tempted to revisit those glory days.

      On the other, I'm not sure it would really actually be fun another time around. Who has time for the grinding, the raids, etc. Is getting 40 people together and focused for 4+ hours even possible these days? Also, for me, classic wasn't really the height of WoW. The early expansions were great, opened up the world a lot and filled in key lore, and most importantly did a lot to make every class spec playable. One of the core 'classic' experiences is getting yelled at by your guild for being the wrong spec.

      posted in Other Games
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    • RE: SW Dice

      @GamerNGeek What's your exact question? How to decide what goes into the pool? How to read the dice themselves?

      Er: nevermind, as I see her post: @faraday's code is probably the best answer unless you really want to do it from scratch.

      posted in MU Code
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    • RE: Game of Thrones

      @Arkandel Uh, sure? I'm less clear why this is @ me when you're mostly ranting at some guy on Youtube (I promise you did not by coincidence discover my secret youtuber identity). I could do that kind of analysis, as I'm sure plenty of the history-nerds that occupy our hobby could, but I recognize it's entertainment and that's why my mentions of those things were brief, not in a 20+ minute sprawling rant.

      What I don't get is why there's anything wrong with someone saying they "enjoy something but..." and analyze it?

      Action in cinema (and lets be honest that GoT spends money that puts it beyond TV quality standards) can be stylistic, but it still needs to be coherent. When it falls down (and at saner hour I could find some really bad examples to demonstrate), it's usually because of a lack of clear continuity of location, sequence of action, cause and effect, etc. Those things make the frenzy into a story. In this ep, the biggest problem was a bunch of disjoint 'peril' scenes that didn't connect to one another, were sometimes repeated or redundant, and did not build to the climax, but just waited for it.

      If as the viewer you think 'oh wow they're dead for sure' as the camera pans away, then the next appearance of those characters should confirm what happened, either reaffirming what you saw (someone discovers bodies, mourns their loss later) or explaining how they in fact managed to not be dead. Failing to do that is an error. There was plenty great about the ep, but I think others (Battle of Castle Black esp) were far more coherent.

      posted in Tastes Less Game'y
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    • RE: Game of Thrones

      @Arkandel

      ***=NSFW content***

      click to show

      That's really interesting, although it makes id doubly odd to give Melissandre that line, if you were intentionally obfuscating Arya's role (ofc, writing is different than directing, which falls back to my general complaint on TV-style writing in the later seasons). Without the line, the whole 'Jon runs around looking for a boss fi- ARYA STAB!' would have been a perfect misdirect, as it was structured and shot well to give you that sense of building to a confrontation even knowing he wasn't getting the kill. Maybe (again leaning on the writers) they don't give modern audiences the credit they deserve in terms of parsing details like that and thought the line wouldn't be so obvious?

      I agree on all the rest, epicness wise, per my first post!

      posted in Tastes Less Game'y
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    • RE: Game of Thrones

      @Rinel

      click to show

      Yeah, I don't have any problem with some positive chivalry and thought it was a beautiful moment.

      I think part of the reason it's OK for the show to do this and for it not to be cheesy is that it's otherwise spent so much time deconstructing and examining the knighthood ideal. Jaime at the start of the show is publicly the perfect knight, the shining sword... and a total bastard. Gregor is a knight, and he's an actual monster (and not because he ends up a zombie). On the other hand, Brienne actually lives up to the supposed ideals but is denied the title due to their inherently sexist nature. You even have chars like Pod showing that nobility doesn't have much to do with it, or examinations of how the romance of the ideal can touch characters barred from it, as in Tyrion's case: he clearly idolizes his brother, and his desire to be out there fighting shows that he's so affected by the ideal of perfect bravery that he's willing to put aside his otherwise pragmatic nature for it.

      So they do a whole lot with the concept. Jorah wasn't perfect, but he strived for his ideals and died fulfilling them, which is basically the best a character can get in the Martin world of senseless ends.

      posted in Tastes Less Game'y
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    • RE: Game of Thrones

      @Arkandel

      ***=We the spoiler thread***

      click to show

      While I had issues with the Arya ending, it wasn't because it messed with 'oh Jon is supposed to have a big swordfight,' and I don't think it was really the kind of subversion that things like Ned or Rob were. It's almost the opposite, because we get told what the new prophecy is halfway into the episode by Melissandre.

      At that point, we know what the ending is. Except the director then goes ahead and sets up a bunch of 'people in dire peril' scenes that we know are going to be saved at the last moment. It's true Jorah isn't, but that's telegraphed too, as he slowly takes wound after wound, whereas Brienne, Jaime, Sam, etc are never shown to be seriously hurt. Indeed, the only way you could do a Martin style subversion of the (predictable) TV-style writing, is for the next episode to reveal 'Whoops, so-and-so totally DID die while the Night King and Arya were taking their sweet time. War is hell. Oops.'

      But in general I felt for all the tools there, it was a weak scene. We don't get to see Arya do anything to set up the kill (and she has some crazy tools at her disposal, like shapeshifting). Theon just dies stupidly. With all his knowledge, it would have been fascinating to show Bran actually masterminding events to some extent, even say, sacrificing Theon to win the day (if Arya struck while the NK was killing him, or something). Instead it was a lot of deus ex machina and two slow motion kills with foregone outcomes, highly minimizing the drama.

      posted in Tastes Less Game'y
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    • RE: Game of Thrones

      While I'm not on the 'omg its drivel' level, I agree with several people that the quality has taken a nosedive in the post-Martin era. TV writing feels like TV writing, and it yields a certain predictability of story beats as well as annoying shortcuts (the teleportation issues of last season). This episode was still a step up, it almost couldn't not be with the money and resources they poured into it, and it showed off a ton of characters and wow moments, so that's not something to scoff at. Detail wise...

      ***Yeah just gonna put everything in here***

      click to show

      I enjoyed this as a big wow factor setpiece, and... dragons dogfighting undead dragons is epic on a movie level and that's worth noting just on its own merit, along with dothraki with flaming swords, massive Unsullied phalanxes, and everything else it delivered on such an impressive scale.

      However, I don't think it compared well to the prior 'ooh ahh' fights at the Wall or Hardhome in terms of actually delivering a grounded sense of space and coherence, of putting clear stakes to the whizbang violence. The Wall battle especially took care with that (with its ridiculously gorgeous long takes), and made it very clear where everyone was, which was important with Wildlings attacking on both sides of the Wall.

      In this battle... There's a lot of undead, and a lot of soldiers, but the good guy side doesn't have a clear plan ('Uh just send the Dothraki by themselves, they'll do great I'm sure?'), and their total use of medieval siege tech (which feels like it should actually be pretty effective against mindless undead, at least for a while) seems to be a single tiny fence. By the time things are overrun, location kind of gets messy, and its unclear how a lot of the people who stay alive... keep staying alive. We see them zoom in 'omg Brienne and Jaime are dead for sure' 3 or 4 times, yet they still somehow hold out long enough for the Night King to do some kind of Red Carpet slowalk to Bran. Also, thanks Melissandre for spoiling the ending, which took all the tension out of those 'about to die' people. See TV writing.

      On the brighter side, I also enjoyed it for some of the character moments which felt a lot more earned and natural than the forced camaraderie of the prior episode. I've always enjoyed Sansa & Tyrion and still feel like they might be pretty relevant in the books (where they may still technically be married), and I thought their scenes in the crypt were well-acted and genuinely emotional. Ditto Dany and Jorah, and the last stand of little Lady Mormont.

      posted in Tastes Less Game'y
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    • RE: Saving Pages to the Database

      @Tinuviel There's discussion upthread about encryption methods the practicality of using using those to achieve both the shiny-new tech and some degree of privacy for the users (although I still view it as a weak promise when one party controls the server). Obviously, if they can achieve the best of both worlds, I don't object to this out of pure malice or something?

      But as someone who's had Observers pop out when they struck their tent, I am not that concerned about preserving my thin privacy protections on these games.

      posted in Game Development
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    • RE: Saving Pages to the Database

      @faraday

      Players should either trust the staff on the game or not play there. If they don't, 'hardcoded' pages have never been the security guarantee people act like they are, and game runners always have had the ability to log every bit of text you enter with or without your knowledge.

      If I ever ran a serious enough game for it to matter, I'd log everything. I might set some policies about when certain categories of logs would be referenced (ie, only in the case of harassment complaints, hacking threats, RP only if flagged public, whatever) and how long logs would be retained, but otherwise I have 0 problem with people logging everything and treat all staff like Firan staff in terms of my expectation of personal privacy.

      In your case, the ability to make technological progress is far more valuable. Turning previously 'transitory' elements like pages and poses into database objects is a necessary leap for various enhancements of the mushing experience. There's no way around that if you want access to certain features and it's not worth upholding some ancient etiquette that was always a false promise anyway.

      posted in Game Development
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