@faraday said in Regarding administration on MSB:
But I will say this: We talk sometimes about the future of MUSHing, about how hard it is to draw in new players, etc. As someone who knows writers who might be interested, who has a daughter who some day might be interested... I can't in good conscience invite them into a gaming community that is so darn toxic. And I'm not just talking about MSB here, because the same attitude that feeds the Hog Pit pervades the games too.
I had a bit more on whether MSB is actually causal... but @surreality got it (bizarro world continues). I just don't see that MSB is anything more than a sample subset of the hobby, and if anything, we at least grapple for self-awareness, whether or not we grasp it. That's better than average. I think we're better than the average.
My issue comes to this: You to want to promote this place as a center for discussion of game design etc. I'd love that! I love systems and I love talking about them. I love thinking about how to structure them to create the play you want. But (and this is a huuuuuge, Sir Mix-a-lot worthy but): even in the absence of people vitriol'ing those conversations don't actually happen all that often here, and certainly not to the point of treading novel ground with any frequency. There is, right at this moment, a thread about xp earning rates for... whatever, some game I don't care about. I only saw it in passing. Yet I could have the entire argument with myself at this point, because I (and probably we) know all the beats.
Now, you are one of the very very few people on here who can actually lay any stake or claim to having done something to meaningfully advance the hobby, so it's not on you personally, but if you want to bring other people along with you... I'm not sure simply telling them all to 'play nice' is going to be sufficient.
If we want those conversations to really drive the board, they need to produce. And we have basically two possible sources for insight: pulling it out of our ass (ie, just coming up with novel ideas, which seem in short supply) or analysis of actual play, ie, the shit people do on games. And that second one is why I think robust (and even occasionally harsh) criticism is so important, and especially why we need to allow it without automatically denigrating it by Hog-status. When we conflate those things, it makes it very hard to have any kind of meaningful conversation about the games we're actually playing.
And I think that's just as stifling as a new game runner getting some push-back on a concept.