@ixokai said in FCs on Comic MUs:
@bored said in FCs on Comic MUs:
I don't find this attitude productive, personally.
It takes a certain mindset to run plot. It takes certain mindset to run plot your character is in and not consume it yourself. These mindsets aren't exclusively what I think a good iconic character should be played as.
To tie, "plays iconic character" to "able to run good plot" together is something I don't feel comfortable with.
First, as a couple people already kind of clarified, 'plot' is a bit of a short-hand here and note that I talk about 'doing things for others' in more general terms as well. If you have ways as an iconic-player to meaningfully to contribute that isn't strictly a 'PRP', such as creating regular team RP at the base, that's a reasonable alternative. It's just hard to give quick terminology for those alternatives. But you're not creating stuff for people, there's a problem.
You seem to want to limit this to the very fewest number of players (ie only to strict 'faction leader' types), but this is the attitude we tend to see on these games by default, and the behavior we see by default is camped characters, Spider Man having coffee once a week, and the people who do run things quickly burning out because there's not enough of them. This is just the tragedy of the commons in MU form: meaningful (non 1-on-1 relationship) RP is a public good, and unless you create structures to obligate people to support that public good, it is quickly exhausted.
You can shrug at this, but the problem will still be there, slowly killing the game.
I agree, if you want a certain type of character that tends to be the center of attention, you need to be willing to encourage and allow others to shine in their moments.
But I don't agree this means that they need to run plot.
I'm also not sure what third way you're implying here. Either you're a person who promotes and creates story, or you're a person who largely consumes it. And while there's nothing wrong with consuming, you need the creators for your game to function. If staff isn't doing it, players need to. And you need to motivate them somehow. Do you have a better (or even alternative) way to do this, or is your 'solution' just to throw up your hands and hope it happens? See above.
And I'm not even talking about huge, complicated, far-reaching storylines. Just that if you can't emit some of the Sinister Six out causing problems, I don't think you have any business playing Spider Man (who notably, doesn't really have a 'sit and lead meetings' alternative RP option, either). And if you don't have the attitude that you can participate in a scene you're 'running' without totally god-moding and invalidating anyone else, you're also not the sort of player that should have these characters. It's not even fucking hard.
Whether you're a plot runner or not, having Super Man show up to a scene and pose 'Supes zips around faster than light, ignoring all the enemy attacks, and punches everyone unconscious' is fucking horrible and shows zero comprehension of how to RP comic tropes. Just don't do that thing.