@ZombieGenesis said in What Types of Games Would People Like To See?:
Games based on IPs(TV, Movie, Comic, or Game)?
X-Men: Evolution.
Buffy: The Vampire Slayer.
These were a simple setting, things were small in scale, rarely ever was there a cosmic level threat.
It was just less insane than your average comic books.
TMNT would be good for the same reason if you could figure out an excuse for so many mutants to be made.
A game based off of Disney's Robinhood with anthro-furries, bows, arrows, and swords could be fun.
@ZombieGenesis said in What Types of Games Would People Like To See?:
Erotic/Sex-based. Sex is huge on most games so what about a game that maybe doesn't put a focus on it but doesn't stigmatize it.
While sex doesn't need to be the focus of the game I think the MU* community lost a lot of players when we started regulating it.
What I feel is more important is a fast turn over for chargen.
I think one of the reasons Dark Metal took off as it did was that dying didn't matter because you could just make a new character and jump right back in. It was a purely capitalist market. The strong survived, the weak didn't. You made allies and you invested time in them to turn a profit. Going it alone was a good way to get crushed by the monopolies held by older, more established characters.
People kept playing, they kept trying to succeed even though they died in what was a completely unfair market because the barrier to entry was so low.
If you make the investment for entry low and reward players even if they die, it might go a long way to retaining players.
Example:
Allowing them to transfer a percentage of their XP to the new alt would encourage people to keep playing even if they suffer a setback.
A simple XP rule like for every 30 days approved you get to keep 5% of your XP when you die, up to 50%.
The staff could also offer incentives for the player of those characters who become "too big to fail" that end up being a detriment to RP because they are a one-person army. Offer them 100% XP spread out to 3 characters of their choice if they retire the main. Even if it's someone else's character. That way they can start a group of friends with mid-level powers or have three alts to try out.
If we look at player engagement like an economic system there is a lot we can do to encourage more long term investment if the initial barrier to entry is low.
Waiting 2 weeks, or even 2 days, isn't acceptable for a lot of people who live in the modern instant-gratification culture.
That being said, if you do choose to go with an app based system keep your standards lax. There are too many games where someone tries to create a character and the staff nitpicks about the app down to the smallest detail.
I just got a reply to an app a few days ago where the reviewer literally re-wrote a section of the app so that it said the exact same thing, just with less "flavor text" and to get approved I had to paste in what they wrote because my version was too long.
Are we really wasting time worrying about conserving server space in 2019?