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    Posts made by Carex

    • RE: What Types of Games Would People Like To See?

      Another thing I am surprised no one ever did was a World Of Warcraft MUSH. The classes and abilities are all well documented. You have the game system already set out for you. You could set every new character at level 10 and your background could be your early life and how/why you trained to be up to level ten. You could have Alliance safe zones in Stormwind/IronForge and a Horde safe zone in Orgrimmar and Thunderbluff with flight paths to PVP zones in Cross-roads and Alterac Valley or just have one PVP zone with two bases in it that players can use as forwarding encampments.

      You could say that after the rise of Deathwing a tenuous alliance was created to stop the death-cult and give both factions an enemy to work together against.

      Or if all that sounds like way too much work, just open a game with the horde on one side of an island and the alliance on the other with a jungle between them and call it Goldshire Island.

      posted in Game Development
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    • RE: What Types of Games Would People Like To See?

      @ZombieGenesis said in What Types of Games Would People Like To See?:

      Games based on IPs(TV, Movie, Comic, or Game)?

      X-Men: Evolution.
      Buffy: The Vampire Slayer.

      These were a simple setting, things were small in scale, rarely ever was there a cosmic level threat.
      It was just less insane than your average comic books.

      TMNT would be good for the same reason if you could figure out an excuse for so many mutants to be made.
      A game based off of Disney's Robinhood with anthro-furries, bows, arrows, and swords could be fun.

      @ZombieGenesis said in What Types of Games Would People Like To See?:

      Erotic/Sex-based. Sex is huge on most games so what about a game that maybe doesn't put a focus on it but doesn't stigmatize it.

      While sex doesn't need to be the focus of the game I think the MU* community lost a lot of players when we started regulating it.

      What I feel is more important is a fast turn over for chargen.

      I think one of the reasons Dark Metal took off as it did was that dying didn't matter because you could just make a new character and jump right back in. It was a purely capitalist market. The strong survived, the weak didn't. You made allies and you invested time in them to turn a profit. Going it alone was a good way to get crushed by the monopolies held by older, more established characters.

      People kept playing, they kept trying to succeed even though they died in what was a completely unfair market because the barrier to entry was so low.

      If you make the investment for entry low and reward players even if they die, it might go a long way to retaining players.

      Example:
      Allowing them to transfer a percentage of their XP to the new alt would encourage people to keep playing even if they suffer a setback.

      A simple XP rule like for every 30 days approved you get to keep 5% of your XP when you die, up to 50%.

      The staff could also offer incentives for the player of those characters who become "too big to fail" that end up being a detriment to RP because they are a one-person army. Offer them 100% XP spread out to 3 characters of their choice if they retire the main. Even if it's someone else's character. That way they can start a group of friends with mid-level powers or have three alts to try out.

      If we look at player engagement like an economic system there is a lot we can do to encourage more long term investment if the initial barrier to entry is low.

      Waiting 2 weeks, or even 2 days, isn't acceptable for a lot of people who live in the modern instant-gratification culture.

      That being said, if you do choose to go with an app based system keep your standards lax. There are too many games where someone tries to create a character and the staff nitpicks about the app down to the smallest detail.

      I just got a reply to an app a few days ago where the reviewer literally re-wrote a section of the app so that it said the exact same thing, just with less "flavor text" and to get approved I had to paste in what they wrote because my version was too long.

      Are we really wasting time worrying about conserving server space in 2019?

      alt text

      posted in Game Development
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      Carex
    • RE: Where to play?

      @faraday said in Where to play?:

      Even if you ignore the fact that "automotive" includes motorcycles by definition

      No, it doesn't. You go to entirely different schools with different certifications and use entirely different parts. There are even different laws regarding cars and bikes.

      Saying you have too many car shops so you can't open a bike shop is like saying you have too many plastic surgeons so no one can open a dentist office.

      It's just dumb.

      posted in A Shout in the Dark
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    • RE: Where to play?

      @bear_necessities
      Yeah, and I really wanted it to be. It seemed like a nice theme that could have really gone somewhere.

      posted in A Shout in the Dark
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    • RE: Where to play?

      I tried Gray Harbor and it's just not working. I applied for a mechanic that ran his father's motorcycle shop and was rejected because on the restricted list it says they don't want any more businesses for "Automotive/mechanics"

      Because repairing cars is... totally the what a place called "Biker King" ran by the son of a biker gang member would be doing.

      They said I was welcome to play my concept if I wanted to work for someone at one of the existing auto-shops... which is totally the same thing as a motorcycle repair shop I guess?

      alt text

      But more importantly, the place just looks boring. Do any of you actually play there and find it entertaining? It really strikes me as a small-town simulator with 2% supernatural thrown in to try and bring in players.

      Is it even worth trying for?

      posted in A Shout in the Dark
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    • RE: RL Awkwardness/Cringe

      @surreality
      We live in a deeply conservative area so they are in no danger of retaliation for their political views. There are a lot of Trump supporters around here so I'm just going to stay in my corner until the inquisition of Trump passes.

      If you haven't been keeping up with the news you might want to be aware, his accountant, his main book keeper since the 1970s just turned states evidence and I really doubt that he was in the construction business for several decades without breaking a few laws here and there.

      Bribery and kick backs are the grease that keep the construction business thriving. It's almost impossible to stay clean and in business.

      If the FBI looks deep into his financial records, it could get real bad, real fast and his followers may turn violently against anyone they see as supportive of the "witch hunt."

      They can't kick him out of office over it but it might get real ugly if they try.

      posted in Tastes Less Game'y
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    • RE: Fallout: Montreal

      @admiral

      A coded resources/supply system

      I don't think anything that elaborate would be necessary but a random fate dice based on your luck stat would be cool.

      The system rolls once a week. The higher the better. You get one of a list of events sent to you to RP. It could be something disastrous if you roll really low like raiders take all your stuff and you need to RP getting all new gear and begging your friends for caps or you break your toe while stumbling around the house half awake then have to wear a cast for a week. In the mid range results you might stumble on a cool secret in a terminal or you find a minor treasure, rare box of ammo, a nifty hat. At the high end of the roll you might find a bottle cap collection or gain access to a old truck that still works.

      The more lucky you are, the more good stuff happens to you and the more protected you are from bad stuff.

      The list should be weighted more towards the bad than the good, because let's face it, the wasteland is out to get you.

      posted in Game Development
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    • RE: RL Awkwardness/Cringe

      I was just walking inside after going for groceries and I noticed my next door neighbor has a blue banner with white letters that read TRUMP hanging next to his door. It's at least 5 foot long.

      I'm going to just not talk to him for a while...
      He's in for a bad week.

      posted in Tastes Less Game'y
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      Carex
    • RE: Fallout: Montreal

      In previous posts you were talking about how people should be aware this is a RP focused game not a combat game and the system isn't really designed around combat...

      But here's the thing. Fallout was never about role play or combat.
      The driving force behind everything you do in Fallout is scarcity.
      You need clean water, you need ammo, you need food, you need better armor.
      The townsfolk need you to fix the damn pipes with any scrap metal you can find. Some people need to survive but they have so few resources and ability they have to live as slaves just to keep breathing.

      The entire game is about what people need and in a MU setting resources can be virtually limitless.
      How do you address that problem?
      Do you address that problem?

      alt text

      posted in Game Development
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      Carex
    • RE: Shadows of Paradise: help wanted!

      I did not know Beast: The Primordial was even a thing. I love dragons. Not surprising for someone who is trapped inside all the time. I can relate to a creature who hoards its precious treasure while the outside world spins by consumed by chaos.

      posted in Adver-tis-ments
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    • RE: MU Things I Love

      @cari
      Pretend they just ran off and since no one knows why you can provide everyone with closure by explaining that what you did, they did. You would really be remiss as a friend if you didn't lie to them! I mean, having someone just disappear like that, it can wreck people.

      Blaming them for your crimes is really a public service at this point.

      posted in Mildly Constructive
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    • RE: RL Anger

      @mietze

      There is a great comedian called Bo Burnham who wrote a song about love. Great advice. Enjoy.

      Bo Burnham - Lower Your Expectations/If You Want Love

      posted in Tastes Less Game'y
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    • RE: RL Anger

      @coin

      Relationships aren't built on love, they are built on the capacity to look past the other person's bullshit and control your own enough to be tolerable. Love is what you give each other as a reward for doing this.

      posted in Tastes Less Game'y
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    • RE: RL Anger

      You know what grinds my gears? Immune-deficiency disorders. Why? Because I was born with one. It's a family trait that some times skips a generation but not me! The older I get the more easily I become sick. I keep trying to get into a game but by the time I make a character, get into it, build a good power base, make friends and start to make moves I'll get sick then I can't get to my computer for weeks, some times months.

      I'm probably a few years away from being a bubble boy or dead and it pisses me off. MUSHing was one of the few things I could enjoy growing up because it let me socialize without being around people. Now I get knocked out of the game without warning and I don't even feel like going back to catch up.

      TLDR: Whine, whine, whine, life is unfair. Nothing can be done. I just needed to vent. 😛

      posted in Tastes Less Game'y
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    • Eternal High School.

      This is just a random thought but I realized today WoD: Vampire is a high school simulator for adults.

      There are the cool kids who usually run everything and tell everyone where their place is.
      The angry, violent teens who would bully everyone if the cool kids wouldn't turn everyone against them.
      The ugly kids who fawn over the cool kids and the angry kids in hopes of gleaning off some of that glory for themselves.
      The goths who are into darkness and playing dress up way to much.
      The theater and art kids.
      The crazy kids no one wants to deal with.
      You even have a tiny sprinkling of kids way to into shop class, those kids everyone would vote most likely blow up a school, the religious nut seeking enlightenment and the rare hippy tree huger who would rather live with animals than people.

      It's high school that lasts forever.

      posted in Tastes Less Game'y
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    • RE: Let's talk about TS.

      @surreality

      Someone walking into a goth club or biker bar wearing a leash ... 'unacceptably forcing kinks on others' who are simply present.

      By that same logic walking into any room while having tits is forcing your lesbian agenda on the people present. That's just people looking for reasons to be offended.

      It dosen't matter if someone walks in wearing a giant, neon purple, strap-on it isn't "forcing a kink" on someone unless that viewer finds it arousing and is made uncomfortable by that arousal.

      The person wearing the item can't control what other people feel and shouldn't be expected to try to. That's just a rabbit hole of insanity.

      posted in Mildly Constructive
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    • RE: Let's talk about TS.

      @roz said in Let's talk about TS.:

      You are incredibly wrong about how people would react to this

      I accept that. I'm not denying it. I don't expect everyone to react as I would react to things. How boring life would be if we were all the same.

      you're ignoring the many people talking about how off-put they would be.

      I'm not ignoring it. I actually acknowledged it previously on the previous page:

      "I agree. As I said before, it would make things more difficult. That was never in question. I just question if that added difficulty is worth the effort to increase the longevity of the engagement of the players.

      The consensus seems to be that it wouldn't be worth it."

      posted in Mildly Constructive
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    • RE: Let's talk about TS.

      @thatguythere said in Let's talk about TS.:

      But the entire concept of jury trial is based on protecting the rights of the accused not on getting the public engaged.

      It's adorable that you think this is true in spite of the overwhelming evidence of every day injustices like black men being put in prison for 25 years for having an ounce of weed while rich, white kids get away with killing people because of "affluenza."

      The justice system is a pacifier to keep the plebs from revolting.
      The fact that from time to time it brings about justice is at best a side effect.
      The justice system is no more about justice than the Rules of Acquisition are about fair business practice.

      0_1528098950546_Rules_Of_Acquisition.png

      posted in Mildly Constructive
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    • RE: Let's talk about TS.

      @saosmash

      To compare "not being able to play on a game anymore" to the restriction of fundamental personal liberty in real life goes beyond myopic to actually offensive.

      And no one is making that comparison but you.

      I'm saying the jury system works because it allows the common people to believe that they have at least some part in how justice is given out. People believe in the justice system because it isn't just officials handing out dictates without the citizens having any say in the matter.

      No one, in the history of justice, would call a jury trial "efficient".

      I agree. As I said before, it would make things more difficult. That was never in question. I just question if that added difficulty is worth the effort to increase the longevity of the engagement of the players.

      The consensus seems to be that it wouldn't be worth it.

      Misbehaving on a game doesn't entitle you to a jury trial.
      You are looking at this from the perspective of the perpetrator. Proposing this system has nothing to do with the outcome. The bans would happen either way.

      I'm not saying that the creeper deserves a trial, it isn't about what they deserve. It isn't about them in any way, shape, or form because society already has standards that dictate the outcome of the events. It's about engagement.

      I'm saying that if you have a trial by public vote then you will make the game more engaging for everyone else. You give the players a feeling of power and control over the fate of the game. You give them a way to define what the game stands for and stands against.

      The creepers will still get banned but if you let the players do it as opposed to just having staff do it unilaterally, you make it a community effort.

      The people in that community will care more about what happens because it is their judgement to make and the more they care, the more they feel empowered and the longer they play.

      Games are in contention for an ever-shrinking player-base. If you want people to stick around giving them a sense of collective power is a good way to do it.

      Take a look at Blizzard.

      They have made an art form out of giving their player base the feeling of power. They purposefully create problems like overdoing the global cool-down changes then let the players complain, then pretend to react to the player's feedback and undo some of the changes.

      Blizzard leaves only the changes Blizzard actually wanted in the first place.
      The players feel like Blizzard listened to them and cooperated with them so they end up being thankful to Blizzard instead of fighting them. This creates long term engagement.

      In the same way creating a justice system that involves the players creates long term engagement. The outcome will be the same, the creeper will get banned because the majority will always side against a creeper but your playerbase will thank you for it and feel empowered because they were part of the process.

      posted in Mildly Constructive
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    • RE: Let's talk about TS.

      @roz said in Let's talk about TS.:

      This whole scenario will just end up in game-wide civil wars and terrible toxicity the first time there's any sort of disagreement among the playerbase.

      I'm sure they said something similar about having democracies instead of kings. Giving up control is always a horrible, unthinkable idea to people who have power.

      posted in Mildly Constructive
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