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    Posts made by Cobalt

    • RE: World of Warcraft: Legion

      I'm playing. It's @Misadventure's fault. Anyone wanna play things with me?

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Angel's Legacy MU

      ❤

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Angel's Legacy MU

      ::::::::::::::::::. Grand Opening! - Fri Sep 02 20:00 est .::::::::::::::::::
      Grand opening scene of the game! First scheduled +Event!

      ICly it will take place at 'The Roots Charity Gala', held at the Reception Hall in the Angel Tower. For one night anyone who pays the $10 door fee may gain entrance to (highly restricted areas of course) the Angel Tower, and rub elbows with the elite of Lewisville. Marya will be in attendance of course. And there may be some sort of auction, all for charity!

      ...but there are those who don't want this social event to be a grand slam, and interrupts might just become deadly.

      Time: 5pm PT / 8pm ET

      Storyteller: Cobalt
      Genre: All
      Signups:
      :::::::::::::::::::::::::::. 1: Grand Opening! - Fri Sep 02 20:00 est - 0 .::

      Soooonn! Come make characters so you can be a part of the fun and games.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      Also confirmed it: It only stops working if I set the build attr on it. I had my build person set it and it worked fine again.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      @Ashen-Shugar I'm just super stumped as to why it was working perfectly before, but then I made a new room and it didn't work-- and then unsetting and resetting the attribute on an exit made it stop working. The rooms weren't inherit, but the room parent is. The only thing I changed on the roomparent recently was I put in a @descformat.

      Does anyone know a way to globally set an attribute as visual? Like is there a way to in the config file say 'build' is a visual attribute?

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      @Thenomain said in Room parent / exitformat weirdness:

      The child room has no access to the filter attribute (the attribute, not that it's a filter) on the parent. I'm not kidding and it's a design feature for security. Here's one of the few times I'm going to say: Use iter() to build your own inline filter.

      But why did it work before? It worked but stopped working for only objects that I recently messed iwth.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      scratch head ...that worked. Going to see if it has something to do with me setting it, and get my builder to set it on some exits.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      Hm, let me try that -- I shouldn't have to because the room parent is inherit, but maybe??

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      if i remotely do the fil() it works fine. 😕

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      Nope, and nope no attributes on the room. 😕

      posted in MU Code
      Cobalt
      Cobalt
    • RE: The Descent MUX

      You don't need to do much writing. You do 4-5 "defining moments" and your done. Aside from making the stats.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness

      I did &build hq=0, and &build hq=1 again and ... now its not sorting the hq exit either.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Room parent / exitformat weirdness
      FIL.BUILDING: hasattr(%0, build)
      FIL.NOTBUILDING: not(hasattr(%0, build))
      
      posted in MU Code
      Cobalt
      Cobalt
    • Room parent / exitformat weirdness

      Okay so my ExitFormat on my room parent separates the exits into two categories: Buildings and Exits. It knows an exit is a 'building' by my putting 'build' attr on it.

      For some reason /a single/ building exit is not sorting out the way it should. Any thoughts?

      Angel Tower;AT;angel;tower(#197E)
      Type: EXIT Flags:
      Owner: Cobalt  Key: *UNLOCKED* Pennies: 0
      Zone: *NOTHING*
      Parent: Exit Parent(#95Y)
      Powers: 
      RxLevel: 
      TxLevel: 
      Created: Sat Aug 27 18:47:59.028991 2016
      Modified: Sat Aug 27 18:50:58.538882 2016
      BUILD: 1
      Source: Downtown - Lewisville - City(#135R)
      Destination: Angel Tower -Downtown -Lewisville(#165R)
      
      ExitFormat: [if(filter(%!/fil.building, lexits(%!)), [divider(Buildings %([words(filter(%!/fil.building, lexits(%!)))]%))]%r [itemize(iter(filter(%!/fil.building, lexits(%!)), name(%i0) %([extract(fullname(%i0), 2, 1, ;)]%) [ansi(hx, %(%i0%))], , |), |)].%r)][divider(Exits %([words(filter(%!/fil.notbuilding, lexits(%!)))]%))]%R [itemize(iter(filter(%!/fil.notbuilding, lexits(%!)), name(%i0) %([extract(fullname(%i0), 2, 1, ;)]%) [ansi(hx, %(%i0%))], , |), |)]%r[footer(get(%!/coord))]
      

      (An exit that is sorting correctly)

      Guild Headquarters;HQ;guild(#356E)
      Type: EXIT Flags:
      Owner: Cobalt  Key: *UNLOCKED* Pennies: 0
      Zone: *NOTHING*
      Parent: Exit Parent(#95Y)
      Powers: 
      RxLevel: 
      TxLevel: 
      Created: Mon Aug 22 20:13:29.66209 2016
      Modified: Sat Aug 27 18:49:09.124525 2016
      BUILD [#66]: 1
      Source: Downtown - Lewisville - City(#135R)
      Destination: Guild Headquarters - Lewisville - City(#355R)
      
      posted in MU Code
      Cobalt
      Cobalt
    • RE: The Descent MUX

      I'm going to run something tonight for those who are around and interested. Around 6pm PT / 9 pm ET.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: The Descent MUX

      @tragedyjones said in The Descent MUX:

      Thinking of actually playing here. Considering a Raider gang esque group of Uratha or perhaps a mixed group.

      I am making a mage, I will play with you, come play.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: No Man's Sky Thread

      @Ganymede said in No Man's Sky Thread:

      I don't really consider TES a "sandbox-y exploration" game. There's still a coherent story in there, so I tend to think of it as an open-world RPG.

      Yes, that was my point. I love exploring even in NON sandboxy exploration games. Honestly this is more of a survival-exploration game than it is an exploration game. It doesn't help that all of the things you can find are relatively samey.

      Oh look, another building with weird cthlulhu-esque growths. Look another ruin that's a set of stairs. Look another ruin that's just a small house. Look another locked up ops building with shrieking alarms. Look another puzzle that is just 'what order is the number is now, we're just pumping the front number to the back'.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Pokemon Go

      Going to the college campus today, hoping I'll get some decent pokemon this morning. :]

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: No Man's Sky Thread

      @Ganymede said in No Man's Sky Thread:

      Eventually, the people that enjoy sandbox-y space exploration will find and adore the game.

      I'm not positive this is true, Gany. I love sandboxy exploration games. Hell, I love exploring in games where the purpose isn't just exploring. I spent so many hours in TES: Oblivion, running around exploring ruins that I the main quest became secondary.

      I don't love NMS. I've pretty much lost interest in it already.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Angel's Legacy MU

      ANGEL'S LEGACY - FAE GAME BASED ON NALINI SINGH'S GUILDHUNTER SERIES

      Welcome to Lewisville, Washington! A fictional city set in Mount St. Helens' shadow and up against the Lewis River. Seat of power of Marya, the Angel who rules over Washington for the Archangel Raphael. In this world angels, vampires, and humans live, work, play, and exist along side each other. Angels are the ultimate upper elite, while vampires may have adoring fan clubs and people flocking to join them in their beautiful eternity. All it takes is an accepted application to the Angels to become one of those gorgeous, favored, blood drinking immortals and of course 100 years of service. Not all vampires want to finish off this hundred years of service-- which is where the Guild comes in, manned by humans and those humans who are Hunterborn with the ability to scent and track vampires. The Guild hunts down vampires to bring them back to the angels or to justice if the vampires have started breaking human laws.

      In Lewisville life is business as usual, except for the vampires who walk the streets and the angels flying the skies. Humans go about their daily lives, sometimes brushing up against the feathered elite or perhaps feeding a vampire. Hunterborn go on their hunts to track down vampires and return them, or stop their killing sprees. In the shadows, however, Marya is fighting a war against people attempting to encroach on her territory. As a young angel who took over territory earlier than she should have she is seen as weak. Her kindness and stubborn will not to be a tyrant or abuse those in her servitude may be seen as a blessing to vampires and humans but to other angels it makes her seem even weaker.

      Will you be an Angel or a Vampire and will you join her ranks in loyalty and help her keep the city? Or will you see her weakness as an opportunity?

      Will you be a Hunterborn dedicated to hunting down vampires because your abilities make normal life difficult?

      Will you be a Gifted human, trying to survive the hardships of your psychic abilities?

      Will you be a human brushing up against things larger than yourself?

      Join us today! angels.mechanipus.com 8000 / http://angels.mechanipus.com/wiki/Main_Page

      OPEN DATE 8.30.2016

      We are open for apps, people making wikipages, and character ties, etc. Actual on-grid RP and staff plottage will start on August 30th, 2016

      posted in Adver-tis-ments
      Cobalt
      Cobalt
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