MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Cobalt
    3. Posts
    • Profile
    • Following 4
    • Followers 12
    • Topics 132
    • Posts 2004
    • Best 747
    • Controversial 4
    • Groups 6

    Posts made by Cobalt

    • RE: The Shift Life (Changing Breeds + GMC)

      @Admiral One problem is that I don't want to overwhelm people. I want to give people a clear and concise view of: This is what will happen on the game.

      I don't want to push it much further than that. DW: GMC Changeling had some good stuff going for it, but alot of it didn't get really used-- the various NPC antags I made up didn't get too much play time.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Dragon Age: Inquisition

      @Alzie I'm not positive we're playing the same game. I haven't beaten it yet, but I haven't come across with "your decisions don't matter". Plenty of things I've done have affected how people interact with me, and what happens at key points.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Torchlight 2

      Hullo folks! Any of you assholes play Torchlight 2? Anyone interested in playing every so often? I'm currently playing an Embermage with my boyfriend and have a low level gunmage. Thinking of trying out techmage or fistmage.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: The Shift Life (Changing Breeds + GMC)

      The very basic opening metaplot:

      Something is corrupting the earth around Port Angeles. It started with poisoned fish from a nearby lake, and out on the spit. Now it's gotten worse. Shifters are in a race against the mortals of the area to figure out what is going on, and to stop it before it gets so big it can't be hidden.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Darkwater as Mini-Games

      @Huzuruth said:

      So, you could add some stuff for the following? It's what I'd like to do next. Well, one of the next for a few months as something similar to TT.

      Supernatural Mafia (supers, illegal crime, and the cops may be TFV)
      Vampire in Babylon (taking the general outline of Black Streets of Babylon in Ancient Mysteries and Ancient Bloodlines)
      Werewolf in the Wild West (and as Pure PCs)
      Changeling as Loyalists
      Modern Changeling in Hong Kong (with the Directional Courts only)
      Victorian Hunter the Vigil

      You know my typical fee, sir.

      (Yes, those can be added. Is there anything else someone wants? And also: @Thenomain, tell me what help you need and I'll help you. <3)

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Greetings and Salutations

      @Glitch said:

      @Cobaltasaurus I meant more graphic/web designer types, or a good amateur. There wouldn't be any coding involved, just CSS.

      If you can give me existing css (e.g. if there is existing css for the site), I could potentially do it. If I have the css to edit I'm capable, but I'm not able to make it from scratch.

      posted in Announcements
      Cobalt
      Cobalt
    • RE: The Shift Life (Changing Breeds + GMC)

      @Corruption I think they made it onto the list, but I don't remember. But even if we don't start with otters, you can ask to have them added. We'll be allowing more breeds to be made as people ask for them. Also, yes, there will be foxes.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Coder for Fantasy Mu*

      I wish we weren't all such a group of capricious little shits, but what is, is.

      +++ Yes.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Coder for Fantasy Mu*

      @icanbeyourmuse said:

      Roster System -

      You could in theory do things without this being coded. You could make the characters and then list them in +news files, or on a wiki, or whatever and then have people +Request for their password. Sure a coded system would probably be nice but likely isn't needed.

      Combat System - Should tie into the sheet code and what not.

      This is personally a big "nope" for me as a coder. It isn't something I can really help with or have suggestions. It falls under "good luck".

      Crafty System - Not a system per sey, I believe. Just something to make having badass armor useful and repairing it.

      See above,

      The typical +where, who, etc codes.

      I can give you a +who, and +where. OR you can grab those from the SGP globals. OR whatever that code is.

      A 'Hot spots' type code.

      I can also give you a +hangouts code. Or you might be able to get Whirlwind's, if you can contact him. Try looking for him on Windy City mux.

      Places code that is WAAAY less complicated. Like what was on Vor.

      I'm not sure what this means. @Thenomain's update to places that he did for TR is amazing, tho.

      Room layouts.

      This is done via a room parent and @conformat. Set up a main room, and then set up an @conformat using lcon().

      Apartment rental code. An apartment code that, perhaps, digs an apartment on the spot.

      This is good? I guess, but again probably more code than is actually needed. You can just dig rooms, have a +Directory in the lobby that says what rooms are open (checking to see if the exits are owned by the gridowner or whatever wizard holds your non-private builds), and have people +Request for an apartment.

      In my ideal world a coder would be able to just be on call or can come in and code in something we need/want that I can't do alone.

      I think that you think this sounds nice / appealing to us coders, but it comes across a little bit like: "Come here and make things for me, but go away when you're not doing work."

      I'm most often likely to actively code, and be productive when I have some vestment in the game I'm working on. Being made to feel like an "on call" person is not likely going to appeal to me. I'm not sure how other coders feel. They might prefer that. But not for me.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Coder for Fantasy Mu*

      Nope. Good luck.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Mobile apps for the Soapbox?

      Unfortunately for you @Thenomain chrome works just fine -- except the chat function, the keyboard covers the message window so I can't see what I'm typing -- on my samsung galaxy MEGA (<3)~

      posted in Suggestions & Questions
      Cobalt
      Cobalt
    • RE: Greetings and Salutations

      @Glitch By "designer types" do you mean someone to write the code for the changes? Or someone to help with color-change suggestions? I could probably help come up with better color theme, but can't code it.

      posted in Announcements
      Cobalt
      Cobalt
    • RE: Coder for Fantasy Mu*

      What sort of code help do you need? Some of us might have code we can just give you to install. Do you need a chargen? Do you need +Events? +jobs? etc?

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Darkwater as Mini-Games

      That being said above: @Thenomain & @Glitch is there a way to split threads? Can the code discussion part of this be moved to another fight?

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Darkwater as Mini-Games

      I'll take coded prereqs over staff checking /any day/. Good lord. Whether or not it is a "duty" of staff to check the prereqs if the code can do it, let the fucking code do it. I'd rather have staff process clean apps faster, than have to double check every single stats that someone wants to get.

      If the code can say: "Sorry, you need Dex 3, Resolve 3, Brawl 2, and Athletics 2 to buy Martial Arts, and your dexterity 2 and athletics 1 don't meet those requirements you can't take this stat--" I'd rather have the code do it before the PC ever gets to the 'apply stage'.

      I mean really. I think WoD games are the only system I've ever seen where shoddy coding that doesn't do all the rules checks beforehand is considered "okay" or "that's how it is supposed to be".

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Dragon Age: Inquisition

      What don't you like about it? Just saying "I don't see what people see in it" doesn't really give us a lot to go off of to explain why we like it.

      a) I like the dragon age world.
      b) I like the dragon age character classes/races.
      c) I like killing dragons.
      d) I like open world (ish) exploration.
      e) I like crafting armor.
      f) I like the romance/dating-sim mini-game.
      g) I like the judgement mini-games.
      h) I like ...

      I could go on. It has a lot of things I like out of MMOs-- quests, repeatable quests, requiring the finding of resources, etc and so on. Without monthly subscription fees, or if I decide to stop playing for a week or three I'm not going to come back and find my party is leaps and bounds ahead of me and I'll never catchup again.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Artistic Aesthetics of Fora

      But on the positive, thank god there are no emoticons! 😄

      posted in Suggestions & Questions
      Cobalt
      Cobalt
    • RE: Artistic Aesthetics of Fora

      The way the low level boxes do not line up bothers me. 😞

      posted in Suggestions & Questions
      Cobalt
      Cobalt
    • RE: Dragon Age: Inquisition

      hmm. sleep or dai? such decisions. time to go see how badly i messed up by pissing off morrigan.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Darkwater as Mini-Games

      Hello.

      I've been batting around this idea for a little bit, so I'll go ahead and just post it up. If you're looking to build a nWoD place but don't have a coder / code / a host, I'm willing to let people use Darkwater to host smaller/"mini"-games.

      If anyone wants to do it please let me know. As I'll need to set up different zones, and tell the could how to tell what zone/game a player belongs to.

      But as a benefit you would have access to all of the DW code. Which includes GMCized Theno's nWoD chargen.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • 1
    • 2
    • 96
    • 97
    • 98
    • 99
    • 100
    • 101
    • 98 / 101