I about wanted to punch someone during The Hand sidequest puzzle. That was just fucking unkind.
Posts made by Cobalt
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RE: Dragon Age: Inquisition
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RE: Book suggestions
If you do any SpecFic, you could try out "Forsaken Lands: Tragedy" by Sydney Cooper. It might seem high fantasy ish at first but it isn't really. She is a independent author with that one novel out and two short story slash novellas out.
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RE: Werewolf 2e Games?
@Kireek said:
Either way, I blame TR/HM for babying the shit out of people with events. Oh your not okay with this suddenly going south because you acted like an asshole? Well thanks for the red tape.
Can you explain how these things are connected? It seems like a serious leap to go from "HM/TR is too easy on people in +Events!" to "Red tape!"
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RE: Dragon Age: Inquisition
More you play a magical mayor and local judge who can't delegate for shit.
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RE: Hunter, Mortal+ -- fuck the supers?
If you used GMC and the GMC supernatural merits for psychics, I would play. I might even play if you used GMC tweaked hunter, though I think some hunter powers are ridic ar least vs the supernat merits in GMC.
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RE: Dragon Age: Inquisition
@ixokai PS3.
I may someday acquire another copy for the pc, but I need to upgrade the graphics card first. I have a nice computer, save for a low end graphics card. I just don't use it much.
I need a car more than I need to fuss with my computer.
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RE: The Shift Life (Changing Breeds + GMC)
@Coin said:
@Huzuruth said:
Actually, Coin that's what we're doing with breed stats (to the point you were spot on with one of the bears getting Str +4 and Sta +2). Throwback gets 2 attributes, Size +1, and Perception +1, War Form gets 6 attributes, Size +2, Armor 2/0, and Perception +2. Beast gets 3 attributes, Size is either + or - depending on animal type (eg, wolves would get -1), and Perception +2. Dire Beast, is currently a mixed bag, though, and may be different from breed to breed.
For Breeds that might not need that many bonuses in one form, but might need more in another form, you can swap. Like maybe instead of +6 in Warform, the werecrow only gets +4 Dexterity, and they get extra stuff in their Dire Bird form, or whatever. You should also decide 'no more than X bonuses', i.e. no breed gets more than +4, for example, to any one Attribute. Stuff like that.
I can't be certain as Huzuruth is doing the crunchy bits, but I thibk that is basically it. I believe no breed gets more than +4, and all bonuses together are topped at +6. Don't think any are swapped between forms tho.
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RE: The Shift Life (Changing Breeds + GMC)
I've got enough details of the metaplot worked out now, and some more people giving me some sounding board thoughts for it. So things are progressing along well enough. There's some codey things that need to be done, and the breed bonuses will be worked out.
We'll let folks know when we're done.
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RE: The Shift Life (Changing Breeds + GMC)
Double post! I'm awful!
I need someone to bounce plot ideas off of for the game. I have a base idea of what is going on, but I need to flesh out some details and I don't want to spoiler the people I know want to play on the game.
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RE: The Shift Life (Changing Breeds + GMC)
According to their website Beast: The Primordial is in Redline aka stage 2 of 9. And as I cannot find any sneak peeks of the systems / rules on their blog, I have no opinion. I'm not going to say "yes" we're going to switch to it, nor am I going to say "no" we're not.
Not until I have more info on it.
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RE: Werewolf 2e Games?
@surreality This exactly. I should not want to have to care about people's pretendy sex.
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RE: Community Standards or Lackthereof
The only othee tthing I can think of is not promoting something like DDOS attacks on places? Not that I think I have ever seen anyone suggestion such a thing.
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RE: The Shift Life (Changing Breeds + GMC)
We aren't using WatP for stories. We are using it to make different types of animals have different bonuses (but all with the same amount of bonuses, rather than some breeds being wildly better than others).
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RE: The Shift Life (Changing Breeds + GMC)
@Catsmeow I'm going go with the grid/space I have, alas. Rather than Portland.
General Update: I'm working on getting feral stats into the system. I've got the favors / aspects in from Changing Breeds. I just need to setup the feral template for +sheet (this isn't hard). Then I need to poke at +Shift code and put in people's different form bonuses.
Some fluff / theme stuff needs to go in. And I need to have non-Shift Life news files removed.
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RE: Dragon Age: Inquisition
I was surprised by much of the poorer qualities. Especially the graphics. In my opinion DA2 lookee better. I shouldn't have been surprised, but I was.
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RE: Dragon Age: Inquisition
@Ganymede: I don't think I've ever had the came crash for me (I'm on PS3). It may have ... once? And that might have been the PS3, which I have been having problems with lately. The f'ing thing won't stay connected to the PSN lately. Not since the last big update they did there.
The graphics on the PS3 are ... well it isn't /ugly/? But good god the shininess. And the hair. For the first time ever I prefer baldness. All of my next characters are my first will be bald. And have no makeup. Good lord, I regret the makeup on my qunari. She looks like a clown. A garish, horned clown.
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RE: The Shift Life (Changing Breeds + GMC)
I may regret asking y'all for opinions, but here goes. The following is a bit of theme/fluff text. I want to make sure that it gives some idea of what your characters can do/what motivations there are, without making it seem like there is a strict YOU HAVE TO BE LIKE THIS. Does the follow give you any thoughts on what your character might do in game? Does it make you feel like there is only one or two specific kind of concepts that are workable?
(Also I know there are some typos and odd wording, I'm going to clean it up a little more once I know if I need to retool completely or not.)
To say that shifters have a culture is not completely correct, nor completely wrong. There are many different cultures within the Changing Breeds. The animals and the peoples are diverse. Different breeds have different ways of life. Within the same breeds there are even different ways of life. There are a few key elements that unify all breeds, however. Even if the approaches to them are different.
These key elements are their animal selves, their hidden natures, the touch of magic that all shifters have, the touch of spirit that all shifters have, and the saddening or maddening truth that human beings are slowly killing all magic in the world.
The approach to dealing with one's animal self may be different from breed to breed but it is true for everyone. Each and every shifter is part human and part animal. One may try and walk a path of balance that holds each half in perfect balance, or a shifter may favor one half over the other. One may strive to be more and more human, denying their animal self. Or one may strive to become the perfect animal, denying their human part. Every shifter is some combination of human and animal.
For better or worse breeds keep themselves hidden from humans. There are three subspecies of tiger that are already extinct and no one has seen a breed of those tigers since their extinction. What of the dodo? Or the western black rhinos? All hunted for sport, or out of fear. If humans found out about people who could turn into animals? Would they go hunting out of fear? Or hunting out of sport? Not many a breed wants to find out which would be the case. Some breeds may hunt humans in secret for revenge. Some breeds may cautiously clean up other people's mistakes. Other breeds may want to rebel against the secrecy of their hidden natures but it is rare for a breed not to know there would be consequences of humanity finding out.
All breeds have a touch of both magic and spirit within them. Is it not magic to change from a human to be a giant bear? Is it not an animal spirit that lives within the breed? All things have a spirit, the breeds know this. Whether they believe their animal part of them is spirit or natural, having that animal self allows them a higher connection to the world. They are more in tune with the magic, with the spirit of it. Some breeds may approach the world in a shamanistic view because of it. Some breeds may throw themselves completely into magic. While some might try and find a balance in it. Balancing spirit and science. Magic and technology. Their more intune-selves with the human blindness of the world. The approach to magic and spirit vs the modern world is different for each individual breed.
The last unifying part of shifter culture or society is the knowledge that magic and the spirit is slowly being killed by humanity. It would be easy to say it's all about the planet being killed. Or it's all about the overabundance of technology. But those mindsets are just small points of view. Only one part in the problem. Or one idea on what the problem is. It might be the direction of the planet. It might be the overabundance of technology. It might be both. It might be human belief that magic doesn't exist. It might be that it is time for magic to change, to be bent to science's will. A shifter might believe the destruction of nature is the cause for the lessening of magic and the spirit world, and thus try to preserve or fight for the planet. It might be that a shifter fights back against technology itself, believing that smartphones and computers take all of the mystery and magic out of the world. Or perhaps a shifter might believe that magic can be found in technology now and embrace it. Might try and warp their technological gadgets into even more magical- or if they prefer scientifically advanced -objects of use. There are different approaches, different views, but there is one commonality. Magic, and the spirit, seems to be dwindling.
The rest of shifter life may vary and change from breed to breed but those key elements remain.