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    Topics created by Cobalt

    • Cobalt

      Panda's are jerks
      Tastes Less Game'y • • Cobalt

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      Jaded

      https://www.youtube.com/watch?v=XYz3sl0LEA4

    • Cobalt

      Angel's Legacy: Seeking Help!
      A Shout in the Dark • mux guildhunters fate accelerate fae angels • • Cobalt

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      Cobalt

      Hey folks--

      I could really use some help. I have a bunch of stuff to do on the wiki, and kinda feeling overwhelmed with it. If anyone is willing to help I'd be very greatful. Right now a big thing I need done is pictures found for each of the grid squares (all of the descs are up on the wiki already, so you can go off of that), and posted on there. And then descs for the buildings that are already built and desc'd also put up.

      Potentially some template-creation as well. Like logs, and the function to pull logs.

    • Cobalt

      GuildHunter game? (Angels, Vampires)
      A Shout in the Dark • • Cobalt

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      Cobalt

      Hey! I see folks logged in today while I was not online! I'm sorry about that! XD If folks are about (8/17) I'll be around, and able to help folks out.

    • Cobalt

      Mage 2E PbP
      A Shout in the Dark • • Cobalt

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    • Cobalt

      Grid building theory?
      Mildly Constructive • • Cobalt

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      Chime

      @Derp said in Grid building theory?:

      WFRE Building <WFRE> CHIME Museum <MU>

      I'm not quite that old yet.

    • Cobalt

      Cobalt Streams A Thing
      Tastes Less Game'y • stardew valley gaming lets play • • Cobalt

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      Cobalt

      @lordbelh ❤

      I'm a softie though. 😞 It's hard to be mean.

    • Cobalt

      Writer's Group?
      Tastes Less Game'y • • Cobalt

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      P

      I have a question! Regarding the drive: Do we/should we put up what kind of feedback we're looking for or are willing to give? Maybe collect that somewhere, so that people know if someone is just looking for grammatical work, or if they want to know if the characters are engaging, or if the plot holds together? Or, alternatively, what kind of feedback we're most comfortable giving?

    • Cobalt

      PopCulture vs Myths?
      Tastes Less Game'y • • Cobalt

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      skew

      @Bobotron You can do that in V:tR 2ed. Instead of taking a hit to your humanity, you take a new bane. Or something like that... Forget the exact details, but you could absolutely have a vampire allergic to garlic and repelled by crosses.

    • Cobalt

      WoW
      Tastes Less Game'y • • Cobalt

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      TiredEwok

      Nevermind. 🙂

    • Cobalt

      YOGURT!
      Creative • yogurt homemade food • • Cobalt

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      surreality

      @Cobaltasaurus It does, yeah-- I've done that with frozen and canned to mix them and reduce them, too, for cake toppings and such. It works out well, just takes forever since you want to use fairly low heat. You can do the same with fresh fruit, too, in season.

    • Cobalt

      XCOM 2
      Tastes Less Game'y • xcom jerks alienjerks ugh xcom2 • • Cobalt

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      G

      It gets a lot easier once you hit the first big blacksite. If you look closely at the black sites you can see the dark event counters being stacked up individually per site.

    • Cobalt

      Cult of Armello
      Tastes Less Game'y • • Cobalt

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      HorrorHound

      https://www.youtube.com/watch?v=H9oT3Oi8nww

      Okay. I might get this.

    • Cobalt

      MediaWiki CSS?
      A Shout in the Dark • • Cobalt

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      skew

      You are very welcome! Ever since Fallcoast's opening, the inability to use the wiki via mobile has been driving me nuts. I'd offered to fix it earlier but... that didn't come to be. I'm happy you fixed it.

      @Cobaltasaurus said:

      Ugh, yeah, the search-bar z-alignment needs to be reset I believe, but I don't know how to do that. 😞

      Anyone got suggestions?

      It's displaying fine on my iPhone, so I'm really not sure.

    • Cobalt

      WoD Chargen in Command Prompt via Java
      Code • • Cobalt

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    • Cobalt

      Characters: What keeps you?
      Mildly Constructive • • Cobalt

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      Cirno

      @Cobaltasaurus said:

      @Cirno I think reading over your things that you like to play character that people might immediately judge in a negative manner. Stuff that people would dismiss as caricatures without bothering to RP with you, or find out why you find those characters fun-- or to see if they could be fun. Frankly, I don't think there is anything wrong (as long as you aren't being deliberately offensive with your concept) with having a "caricature".

      Do you enjoy the challenge of making something "grounded" and "fleshed out" of those concepts? Or do you enjoy making people get all up on high-horses? Or both?

      I have been guilty, and probably will be in the future, of eye-rolling and judgment of other peoples characters. At this point I'm trying to find that zen place where I don't judge anyone for their fun. I might not want to play a stripper-ninja, but how does someone else playing a stripper-ninja hurt me? It doesn't.

      For what it's worth, I enjoy entertaining people. My intention is to entertain and make people forget about the real world for a time.

      (This is why I play characters that are explicitly not like myself at all. If I wanted a 1:1 replication of real life, and a character just like myself, I could just go outside. But that is what I do for my own amusement - drink! - and if other people want a gritty, realistic MU* with realistic characters, they're perfectly welcome to do so.)

      You might say that I enjoy making something "grounded" and "fleshed out" over these concepts, because when you get to the meat of it, I play these characters from the understanding that they are human beings (mostly. Obviously with supernatural characters, this is not so much the case).

      Take Cu Chulanna, or Miss Lancer, if you want to call her that. She is a spearmaid, but hates fighting. Right away you have some internal conflict of the sort you find in Homer's Iliad, where Achilles, despite being a warrior, refuses to fight. Or Yossarian from Catch-22, who hates fighting in spite of being a bomber captain.

      It also displays that she isn't just a ping-pong ball bouncing off the paddles of fate.

      I'm afraid I don't know who PsyJane is. Sadface.

      A joke: You must admit I have some creativity, because these character concepts would be even worse in someone else's hands.

      Miss Lancer, or Cu Chulanna, would be an awful drunken Fenian Irish stereotype who wants fisticuffs all the time.

      'Raya, the Black Swordswoman, would be a ghetto stereotype.

      "Oh, hey, Shanaenae. Naw, I can't come to da sto' right now, I gotta fight someone wif a sword. He did what, honey? ( sucks teeth) Aw, hell no, you ain't gotta take that from him, you - oh, hold on a minute, lemme fight this dude."

      (Raya carefully puts away her blingy cellphone case with her much too long fingernails)

      Arcueid would be a typical unfunny German stereotype who likes yodeling and beer.

      You may laugh, but I have seen some hideous racial stereotypes on MU*s. XD

    • Cobalt

      Let's Talk Metaplot
      Mildly Constructive • • Cobalt

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      Thenomain

      @EmmahSue said:

      Making PC actions matter is a huuuuge-mongous deal. I certainly plan on saying over and over again (until folks are sick of it) that I'll run with anything done in-game. If you want to take a knife to the local faction leader and stand over his body shouting about how you're the king of the mountain, let's play that out! If you want to create a kraken mid-air and drop it on a nephandi's head in broad daylight, we'll play that out too!

      Apocalypse World, p 108:

      There are a million ways to GM games; Apocalypse World calls for one way in particular. This chapter is it. Follow these as rules. The whole rest of the game is built upon this.

      AGENDA
      • Make Apocalypse World seem real.
      • Make the players’ characters’ lives not boring.
      • Play to find out what happens.

      #3 is probative here.

    • Cobalt

      Happy Halloween! (Candy Trading Guide)
      Tastes Less Game'y • • Cobalt

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      TiredEwok

      The sad thing about Halloween is that my boys are too old to trick-or-treat now. If I want candy I have to buy it instead of just raid their loot. 😞

    • Cobalt

      Family Sought@Eldritch
      Adver-tis-ments • • Cobalt

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    • Cobalt

      Java Buddies?
      Code • • Cobalt

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      Cobalt

      Moar Java~ Here is my first lab for this term. I was forced to use switches to do this:

      //******************************************************************** // Date: 01/09/16 // Program Name: // Program Description: This program asks the user to input a number between 50-200 // this is the number of times a random number between 1-100 // will be generated. This program uses a verification of input loop // to make sure the user is putting in the right number range. // It then stores the number into an array and uses at least one switch. // It will finally print a histogram of the numbers showing the frequency // Of which each number was randomly generated. // PseudoCode: // Ask user to enter value 50-200 (How Many #?) // Verify input between 50-200 // Declare int array size 10 // Repeat (how many times) // generate int (1-100) // convert num to correct range // range =(num-1)/10 // increment array[range] // // print histogram // // ( Test Oracle goes here! ) //******************************************************************** import java.util.Scanner; import java.util.Random; public class Lab_1 { public static void main(String[]args) { // setting up required objects Scanner s = new Scanner(System.in); Random r = new Random(); int range[] = new int[10]; int times = 0, total = 0; int value; // Asking the user how many times to generator a random number, at least 50 less than 200. while ( times < 50 | times > 200 ) { System.out.println("How many times should we generate a random number? Must be between 50-200 times."); times = s.nextInt(); } for (int tracker = 0; tracker < times; tracker++) { value = r.nextInt(100)+1; value = (value-1)/10; switch(value) { case 0: range[0]++; break; case 1: range[1]++; break; case 2: range[2]++; break; case 3: range[3]++; break; case 4: range[4]++; break; case 5: range[5]++; break; case 6: range[6]++; break; case 7: range[7]++; break; case 8: range[8]++; break; case 9: range[9]++; break; default: System.out.println("Ooops."); } } System.out.println("---------------------------------------------------------------"); for (int arraysub=0; arraysub < range.length; arraysub++) { switch(arraysub) { case 0: System.out.print("| 01-10\t|"); break; case 1: System.out.print("| 11-20\t|"); break; case 2: System.out.print("| 21-30\t|"); break; case 3: System.out.print("| 31-40\t|"); break; case 4: System.out.print("| 41-50\t|"); break; case 5: System.out.print("| 51-60\t|"); break; case 6: System.out.print("| 61-70\t|"); break; case 7: System.out.print("| 71-80\t|"); break; case 8: System.out.print("| 81-90\t|"); break; case 9: System.out.print("| 91-100\t|"); break; default: System.out.print("| ??-??\t|"); } for (int dots = 0; dots < range[arraysub]; dots++) { System.out.print("*"); } System.out.println(); total = total + range[arraysub]; // checking to make sure the right amount of numbers are generated } System.out.println("---------------------------------------------------------------"); System.out.println(total + " numbers generated"); } // end main } // end class
    • Cobalt

      Capped XP vs Staggered XP?
      Mildly Constructive • • Cobalt

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      Lithium

      Personal resonance with a game system does not necessarily make it good, or bad, it just makes it not to your taste and/or preference. Which is completely, and utterly, fine. There is nothing bad about disliking a game system. There may even be reasons you personally find a system lackluster, or failing in an area, but this does not in general make a system 'bad'.

      All a system is, is a series of rules, to try and interpret our pretendy fun times in a way that doesn't devolve into infantile cowboys and indians/cops and robbers where someone got shot, and another person says they didn't, and the back and forth lasts for all eternity.

      The system is supposed to be the impartial mediator. If everyone plays by the same rules, then everyone is in balance, in theory.

      The reality is that no system is perfect, there are people who find the holes either accidentally or on purpose, and build to take advantage of the system being ran (Such as multiple action combat merits in nWoD 1.0 for example, or a mentalist in Champions). These can make a system appear to be imbalanced, but everyone is still playing by those very same rules.

      Long story short: Different strokes, for different folks.

      As to capped vs staggered? I dislike automagic xp. XP is supposed to signify important life altering events that spur a person to change and grow one way or another. It's a mechanic to give the illusion of increased experience.

      One can simply do the same job, day in, and day out, and live without truly living, and thus gain no experience. Their skills are static because they aren't being challenged to improve them. They are couch potatoes who spend much of their free time watching the telly.

      If you don't have those experiences, then you shouldn't get xp in my opinion.

      Also: The only day we stop learning, is when we die (Theoretical soul notwithstanding) thus I am against xp caps.

      I also don't believe that some fresh character should be the equal to one who has had all these experiences that have shaped them and made them grow beyond a starting character. It devalues all those experiences.

      That's just me.

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