@Glitch
I agree with that somewhat; I mean more along the lines of discouraging people who don't like someone and then socially go out of their way to mess with their character, just so they can complain about the other person.
I don't like Spider, for instance. I am highly unlikely to try to seduce her PC. I might use the social system to intimidate or inconvenience her PC, if my character would, in a mutually shared social setting--Mage meetings, whatever--but I'm not going to go out of my way.
It guess it was meant more of a: don't seek out RP that isn't going to be fun for you. It will happen, it will always happen and that's unavoidable in MUs, but don't actively seek it out on purpose with people you know you won't enjoy it with, which is common sense, which we all know isn't very common.
Also, I mildly disagree that it invalidates the need for a system. Some people like the randomization; I do. I like to be able to roll dice and let them decide the degree and speed at which my interactions go. It's fun for me. That, I will agree, is subjective; but I don't think it invalidates it.
@Arkandel I think @Coin's first point addresses much of your concern. You don't need it for every social interaction, only those where conflict is expected and dice is the desired way to handle it. You certainly don't need to start rolling dice to buy another PC a drink at a bar and maybe make a nice impression.
Yeah. I mean, if you keep that in mind, it's fine.