@Cobaltasaurus said:
Fuck this 25+ page history paper. Fuck it in the head. Also fuck myself for putting it off until I have, uh, 6 days to do it.
Procrastinators Unite.
Tomorrow.
@Cobaltasaurus said:
Fuck this 25+ page history paper. Fuck it in the head. Also fuck myself for putting it off until I have, uh, 6 days to do it.
Procrastinators Unite.
Tomorrow.
@mietze said in Well, this sums up why I RP:
@Kestrel people do not always take rosters because they are "unsure and uncommitted", sometimes it is an avenue to take a PC that is known to be thematic and appropriate to the setting or even needed/wanted skillset. It allows you to avoid irritating people on a channel asking what's wanted or making a PC to try and fill other people's wants and then dropping/never finishing them because interest is lost or the oc creator gets pissed because someone else makes a similar concept and they are not uniquely desired anymore. Or cluttering up a who/character list with a shitload of many PCs that realistically you know will not be played after about a month and the newness wears off.
Not that it can't happen with rosters too, but unsureness and noncommittal is a player thing that many people who turn up their nose at pre-gen pcs often have in spades as well.
For reals. I've played Rosters and my own creations, both, and my sureness and commitment had little to do with either.
@Arkandel said:
@Coin said:
@Cobaltasaurus said:
Fuck this 25+ page history paper. Fuck it in the head. Also fuck myself for putting it off until I have, uh, 6 days to do it.
Procrastinators Unite.
Tomorrow.
Aren't you a teacher ?
WE HAVE A SPY HERE, GUYS!
I always have ideas of what cool shit my characters could do or be involved in.
My only limitations are other people and my own levels of energy and motivation; I am never short on ideas.
Guess what, assholes, you don't get to tell a woman she should let you into her house because you can't get over a childhood memory. Oy vey.
This is why I think an Exiles-style game where people play exiles from different universes, sometimes even mish-mashed a la Amalgam would be great. Just only allow a certain number of "versions" of the same character (like only three Wolverines, or three Iron Men) at a time, give Storytellers the latitude to create, run stories in, destroy, and otherwise do whatever they want with parallel universes and worlds with their own continuity, and let people explore variations in theme and history for characters they like to play but may want to play differently.
I still want to play a Matt Murdock who gets runover by accident by the Waynes after his father is killed, adopted, and then he and Bruce are totally twinsiiiiiiiiiies.
Except Matt is Batman and Bruce is Daredevil. Or maybe Bruce dies and Matt is Devil-Bat.
Oh, how I miss the ham and cheese of the Amalgam universe. SIGH.
ETA: maybe Matt gets adopted by Bruce and he and Dick are twinsies instead, and then when Bane fucks Bruce up--on behalf of the Kingpin, why not!--Nightwing and Daredevil get into brotherly fights over who gets to be the next Batman and Matt is all, "I'M LITERALLY BLIND, HOW DO YOU EVEN HAVE AN ARGUMENT" and Nightwing's just like, "Oh Em Gee you've been playing the blind card since we were ten and it doesn't even actually affect you likeit does actual blind people you're the worst!"
@WTFE said:
@Coin said:
I want a PONY.
Done!
I want to say I regret my request, but really this is as much a punishment for everyone as it is for me, and I'm okay with that.
@Three-Eyed-Crow
not only that, but even the people who want to work together, are totally into the group, and would love to do all that... often become less than active, get busy randomly, enter a slump of non-activity, or whatever, just as they should be playing with the rest. It's often just bad timing and the fact that there are players that are just... idle-prone.
@Auspice said in Wildly Out of Context:
From a coworker:
'The trick is to get so overwhelmed that it doesn't even matter anymore. That's where I'm at.'
Are we working together? Am i your co-worker?
Games close. Those people who liked the way it was run but had a dissenting opinion should get together and make a new one. Not a gold of your own, not something to show those people how it's really done, just a game to play.
I would like to see the breakdown of how the beat-sheet system worked, mostly because the way we're doing it on Eldritch is a little hard to control. This isn't to say I want to switch, because I have no idea how it works, but I am asking to see what other people have done because it interests me.
@Auspice said in Wildly Out of Context:
@Coin said in Wildly Out of Context:
@Auspice said in Wildly Out of Context:
From a coworker:
'The trick is to get so overwhelmed that it doesn't even matter anymore. That's where I'm at.'Are we working together? Am i your co-worker?
Do you look like a ginger Daniel Radcliffe in his mid-20s?
Alas, no.
@mietze
Honestly, I dislike XP transfers in general.
I am willing to make some leeway for people who lose their character contrary to their wishes (PK, death by plot, etc.), but if you get bored with your PC, I don't particularly think you should be able to just flip all that XP onto another character.
But I do think that there should be a difference between Character XP and Player XP. If I run plots, it shouldn't matter who I run it as, the XP is for me, the player. This should be awarded separately and be available for any of my characters, including new ones I decide to make. But once I spend it, it's spent.
So if you run a lot of stuff and are active, you get to make an elder vampire, a legendary werewolf, a Renaissance psychic... but at the same time, by accruing that much player XP you've kind of proven you can be active as a storyteller and make plot happen, which is often the sort of thing one expects from high-tiered players like that.
In theory, it works out. We'll see how it works in practice, since this is the type of system we'll be using at the game I'm spearheading.
@Ganymede
I also appreciated that they went back to some of the opening "Hanging out with your..." format.
You were missin' the original sketch's formula thee-utha-daaaaay...
@BobGoblin
All I can say is: if you want it, build it.
Carrots are, no lie, my favorite vegetable.
My country's supermarkets don't sell baby carrots (or those that do, when I've seen them, are prohibitively expensive) but when I lived in the U.S. I loved to just buy a bag and eat them like, I dunno, grapes or some shit.
I also learned to eat carrots from Bugs Bunny cartoons so I either just chomp on them, or I get super obsessive about it and I use my teeth to go all over the carrot, peeling the skin off it. Then I take a second pass, biting off the meat around the root. And then I eat the root.
My ex used to watch me, both fascinated and horrified.
I love carrots.
ProTip: if you're going to cook them in the oven, use small carrots, they hold the sweetness better.
@ThatGuyThere said:
@Coin said:
Most of the difficulties with making the transition from forum to MU is that people who play on forums are used to a much slower pace.
Slower as in pose speed or plot movement? Or both? Never did the forum rp thing, was recruited to mushing via college gaming club, so never tried much of the other online options.
Well... slower in everything. Usually getting in 2-3 posts a day is pretty good. I mean, sure, there are people who play forum games like they're MUs or chat Rp, posting back and forth at light-speed, but it's definitely not the norm. On LJ games, a lot of the "fast" RP happened in comment threads for journal entries and they were exactly that: characters interacting via comments on a fictional journal (I can't stress how much fucking fun this can be). The ones I played almost always ended up having the actual RP stuff happening in AIM chat (later private MUs).
Forum is just not conducive to real-time play. You post when you can at the pace dictated by the speed at which everyone posts, really, which is usually quick enough for something you're only gonna check in on twice or thrice a day, but compared to a scene on a MU, it's glacial.
It does lend itself to longer poses, even though I was usually a jerk and Hemingwayed the shit out of it.
@SinCerely said in Gauging Interest in a new Erotic RP MU* (with anonymous survey):
@saosmash where's my upvote???
None for you.
This conversation is so nerdy I'm becoming interested in it due to the sheer overwhelming intensity of its nerdity.
@Runescryer said in Why no Star Trek games?:
@Three-Eyed-Crow said in Why no Star Trek games?:
You could just make the senior officers NPCs and have people primarily play like Ensigns - LTs.
I think the model that worked on a lot of BSG games could work for a Star Trek MU reasonably well.
While that makes a certain amount of sense, it's not Trek. Yes, in a logical universe, 90% of the Away Teams would be comprised of the lesser officers. But in Trek, it's the CO and Command Staff that go on the missions and see all the action. The Ensign/jg/LT characters are background gruntwork, unless they have an applicable specialty.
This is really more of a result of TV shows always wanting to write for "important characters" than anything else. Star Trek can easily work more logically and have the away teams be comprised of lower ranking officers.