@Ninjakitten said in Finding roleplay:
No, it does work. Equivalent: Doors aren't needed because we can walk through walls, but because we can't.
You're right. It was just a horribly constructed sentence, then.
@Ninjakitten said in Finding roleplay:
No, it does work. Equivalent: Doors aren't needed because we can walk through walls, but because we can't.
You're right. It was just a horribly constructed sentence, then.
@Ninjakitten said in Finding roleplay:
@Coin said in Finding roleplay:
@Arkandel said in Finding roleplay:
Rules aren't needed because everyone knows each other and/or can be trusted to possess common sense but because that is not true.
This sentence doesn't scan.
It actually does, but I had to read it twice. Adding a comma (and possibly emphasis) helps. "Rules aren't needed because everyone knows each other and/or can be trusted to possess common sense, but because that is not true." I.e., the reason rules are needed isn't (etc).
If anything, it should be, "Rules aren't needed if everyone [...]"
At least, for it to make any actual sense. <.<
@Arkandel said in Finding roleplay:
@Coin said in Finding roleplay:
@Arkandel said in Finding roleplay:
Rules aren't needed because everyone knows each other and/or can be trusted to possess common sense but because that is not true.
This sentence doesn't scan.
This is a rare time when you're right. You should cherish the occasion. Just like your mom.
... I'm tired. Basically I meant to say rules are needed because either staff isn't great (and thus they hide behind a myriad rules) or players aren't that good at employing common sense. If your PrP will cause half the city to collapse you may want to run it through staff first no matter how much leeway they're allowing.
I am in agreement with this much more sensible phrasing.
My personal opinion is the harder staff squeezes their fist around PrP running the least I want to play their game. But to each their own.
These sentences don't answer @EmmahSue's question.
Not all I type here is meant to answer ES' questions!
Then you're doing it wrong.
@Arkandel said in Finding roleplay:
Rules aren't needed because everyone knows each other and/or can be trusted to possess common sense but because that is not true.
This sentence doesn't scan.
My personal opinion is the harder staff squeezes their fist around PrP running the least I want to play their game. But to each their own.
These sentences don't answer @EmmahSue's question.
@EmmahSue said in Finding roleplay:
I'm informed that my ES-bias is showing (I have a backpack!) and that I shouldn't expect that everyone can just run a plot without staff coming down on them like a ton of bricks for not getting permission. Mea culpa! I thought my world-view matched your world-view.
So the question becomes: how does one become a player who can run a plot without staff going batshit afterwards? I ask it like that because I have no idea how I reached this point and I'm curious if there was something in particular visible from the outside (so that others can replicate to reach this glorious state).
Only half of this is said with mild sarcasm for being accused of bias.
The actual question remains: how can we all get to this state of being? Or is it entirely dependent on the staff in question not being pissants?
ES
It definitely has some basis in staff involved not being pissants. Beyond that, I think you've simply reached a point in the hobby--at least, this area of the hobby--where people know who you are. Just about everyone present has been in a plot you've run, you've directed several games, you have chatted and consulted with myriad people, you are a known quantity and the people who run games that you migth tend to frequent trust you to read the news files and the rules governing what you can and can't run, and to apply judicial common sense to them.
In short, we know you, and we know that if something would be outside a player's power to run without approval, it's probably something you, ES, would stop and say, "huh, I should probably poke staff about this first" about.
You get to that point by being the kind of person who engages with the games they play in and the people that play in them, essentially. I would trust you to run just about anything because I know you. You've come to me and asked "can I run X or Y" when you intuitively thought "I should ask about this". If you didn't, you didn't ask, and it was fine.
It also, I think, has a lot to do with sharing a mindset about what is okay to run with or without staff approval on games as a default. You, me, @tragedyjones, we tend to share a vision for staff involvement and player limitations, or at least we know each other well enough to know what our opinions on this stuff tend to generally be. That goes a very long way. Someone who doesn't know you as well might not trust you. So it's impossible for us all to reach that level--it's circumstantial and situational.
@somasatori said in Downvotes:
@Arkandel Like an MSB hitman.
You guys are the worst conspirators ever.
@Three-Eyed-Crow said in Finding roleplay:
@Coin said in Finding roleplay:
It's a lot of silly nit-picking over vocabulary used.
Silly nit-picking? Here? The hell, you say.
I'm sorry, I believe you mean Hell. The H is capitalized, you heathen.
@faraday I agree. I'm actually with you on the definition. Needing approval from staff doesn't make it a NON-Player-Run-Plot. Player-Run-Plot implies it is not run by staff--approving a plot is not running it.
It's a lot of silly nit-picking over vocabulary used.
@HorrorHound said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:
@Coin Hush.
Nuh.
@The-Tree-of-Woe said in World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with:
@Coin To do that you would need to do away with lampshade-hanging, which will be quite frankly impossible as long as people keep trying to recreate Buffy.
Not everyone is trying to recreate Buffy, and even in Buffy, the sort of character I am talking about surfaced across the seasons in different ways. I also disagree that lampshade hanging is mutually exclusive with what i suggested.
Someone who's scared.
Not funny "aiieeeeeee!!!" scared or easily spooked.
But deeply, intrinsically, essentially terrified of the world they now know is around them.
A world they still have to live in, despite knowing all the things that are out there--despite maybe being one of them.
@Derp said in Random links:
This made me think of you:
Well, I know I'm going to see it, though I dread what its representation of Cuban culture might be.
Like I said, in my opinion, they both have their place; it's the propagation of one and extinction of the other that's the issue.
A lot of the time when I've attempted to--or seen someone else attempt to--drop some plot into a scene, what I see afterwards (or in pages, if I'm not the one doing it) is: "we were just fine having our scene, why did they have to come in and derail us with their stupid plot shit?"
And I'm like--sigh, because you can probably have that scene whenever and I can run this right now? Or, alternatively, because that's how life is.
On the other hand, some people drop some really fucking lame shit, and that's pretty subjective.
It's a crapshoot, is what I'm saying.
There is a certain banality to PRPs and events, a certain lack of organic development, which I think is what Thenomain is referring to.
It used to be that things didn't need to be scheduled days ahead of time; staff could drop in and run something randomly, with the people avialable; storylines between people led to plot because of the storyline, not the other way around; stuff like that.
It's easy to see where the distinction can be lost on some people, but others find it very different to play into a story that develops organically from the actions, inactions, and circumstances the characters find themselves in day in and day out, than they do playing a story that is essentially prepared: "guys, this Saturday we are going to have plot. It will be plot. Things with happen."
I have had people complain when I bill an event as something social and then drop plot into it, because "I wasn't really ready for a PRP tonight" or "if I knew there was going to be combat I would have brought my other PC" or "this isn't what I thought it would be" or...
Conversely, I've had people be disappointed because a PRP was not actually what they expected, either: "my character can't do anything because this is combat and he can't fight" or "what am I here for? my character is a two-dimensional brawler and this is clearly an investigation scene" or "I was promised a fight, why is everyone talking" or "this said LOW DANGER why are my extremely antagonistic actions leading to my inevitable death at the hands of understandably pissed off NPCs?" or...
And so on, and so on.
At least, the way @Thenomain says he likes it, there are no expectations other than what we create during play; there are no high risk/low risk separations, there are no social/combat separations, anything can happen because it's not something designed to be fit into a category and scheduled to happen at a certain time for a certain amount of time.
I like both styles, frankly; I think they both have their place. But it's absolutely true that one style has completely taken over the hobby, leaving the other as a rare, endangered practice we're all too old to really push forward with.
Maybe guys would feel scared in that way though, dunno.
I actually had a guy I knew 10 years ago show up where I work and start with the smalltalk. Wasn't no big thang. Dudes, we think in different ways, I think. I still hang out with that dude, we went and saw Batman v Superman this weekend.
Did he show up specifically to find you?
Also, it's not so much "dudes think in different ways" as it is "society teaches dudes that inappropriate things are okay", which is what was being said above.
It's also different on a physical level. Most guys either can take care of themselves - or at least think they can which for the purposes of being concerned amounts to about the same thing - if someone got weird.
For example I've lived in some iffy neighborhoods in the past, I never thought twice about going out in the dark to grab something from the convenience store or whatever. Or walking to a parking lot on my own, etc.
I have lived in some iffy neighborhoods and I have, though. I'm keenly aware I am not John McClane, man. I know that if someone comes at me from a dark corner my chances of surviving, let alone getting away unscather, are low. It's true that men are taught to be tough, but the real lesson they're taught is to believe they are tough. But we're not. Not really. Not in general. And I say this as someone who has gotten into his fair share of fights and can hold his own in a fist-fight. It doesn't matter. Once the piper or whatever hits you in the head, you're probably fucked, and that can happen to anyone.
Ill intent doesn't discriminate; it's just that society has also taught men that women are weak, either by telling them that they should be protected at all costs because they are special, fragile creatures; or by telling them that they can overpower them and get what they want because women are essentially commodities.
I sense this conversation veering back to previously heated subjects, so I will not quietly stop.
Maybe guys would feel scared in that way though, dunno.
I actually had a guy I knew 10 years ago show up where I work and start with the smalltalk. Wasn't no big thang. Dudes, we think in different ways, I think. I still hang out with that dude, we went and saw Batman v Superman this weekend.
Did he show up specifically to find you?
Also, it's not so much "dudes think in different ways" as it is "society teaches dudes that inappropriate things are okay", which is what was being said above.
It took me three tries to get through ther first chapter of the Lord of the Rings. I was fine after that and got through the trilogy, but to this day I remember how hard it was to slog through that first chapter.
I like Tolkien, I just think his writing is not a big deal. His world-building is superb.