@Coin said in Preference for IC Time On A Modern(ish) Game:
I prefer 1:1.
I am also a proponent of time skips (with ample warning to the player base!) though that's best in small games.
Double post to add:
Time skips, IMO, do a few wonderful things, mostly they allow people to do things on a believable IC timetable (months/years of research, learning something complex, falling in love and getting married, achieve glory and recognition for things that take time, whatever) and also allow for people whose situation is damaged (by OOC conflict, players disappearing/leaving, whatever) to vague-up and muddle through those issues and come out the other side more or less okay (or how they want to be). In effect, time skips allow for change without the slog, which is great; and if you wanna play something that happened -- feel free to flashback!
Good example: any between-season time skip for any show, especially long ones, like on Young Justice.