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    Posts made by Coin

    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @HelloRaptor said:

      I do like the idea about a pack and the size of the territory it can claim having an impact on essence generated, but I'd still tie it to Loci (which can, have been, and should be awesome features). It would be pretty awesome if a werewolf pack's claim on a loci had a beneficial effect on that loci as a nexus between the material and spirit world, without requiring or inspiring the usual traumadrama.

      One way you can do this is make Loci the same way you do Totems: by making the Pack members contribute Merit dots to make the Locus better. You cap the amount someone can contribute, and therefore larger packs get better Loci.

      Just an idea, and a half-formed one at best.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: From The Ashes: Detroit by Night

      @Wizz, that person's voice sounds like @EmmahSue's, roflmfao.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Consent-based games

      @Arkandel
      I'd hazard that it's the fact that if you're the only doing it, it loses its purpose as part of the game's culture. You're also isolated, in some way, from the rest of the players.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Consent-based games

      One of the things I really like about nWoD Second Edition's Combat and Social Maneuvering systems is that there are contingencies for this sort of thing and experience gain is tied to them.

      If you surrender in combat, you take a Beat, but the opponent is accepting an OOC social contract to stop hurting your character (assuming their Intent was something else; if it was violence for its own sake, surrdender is pointless). With Doors, if you don't want to take the outcome of someone winning the contest against you, you take a Condition; losing affected you in some way, but you don't necessarily have to react the way they want you to; it just has to affect you.

      I guess this is a tangent, but the conversation reminded me of it; it's sort of applying what you're talking about to a non-consent gamestyle.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      P.S. I find the comparison with Vampire and how Vampire relates to vampire fiction writ large pointless.

      If we use that as a base with which to decide what elements we should and shouldn't keep in the games, Mummy would be a shell of what it is, Demon would be something completely different, Promethean would have no lore, Mage would be even more watered down hermeticism, Changeling would have none of the socio-political backdrop, and Geist just wouldn't even exist.

      Changing Breeds might stay more-or-less the same. Maybe.

      So basically, the only things that would stay the same are Vampire (not really, IMO, but sure) and possibly the worst game nWoD put out. And maybe Hunter? Maybe.

      So that logic just doesn't scan with me.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      I think a huge part of how people read your post is that you entitle it "Werewolf 2.0's Nine Design Flaws and how I would fix them" but you then go on to say, "this works fine in tabletop but not on MUs".

      That´s false advertising, bro. Say what you mean and mean what you say.

      "What I Think Doesn't Work About Werewolf 2.0 On MUs and How I Would Fix It" would be a better title.

      It's also making me roll my eyes whenever you say '[my way] would be [more] WoD-y than the current". You don't really get to decide that, and in fact, it's blatantly false.

      I also think that your claims that the Shadow/Loci/Harmony have never been done well on a MU isn't really a reason to do away with them. It's a reason to look at new ways of doing it.

      Personally, I love the Shadow, spirits, etc. It's part of what draws me to the game. If it was just generic werewolves? I might play, but it wouldn't draw me the same way. Does it mean it has to be the focus of every story? Absolutely not.

      I like Loci. They are an integral part of the setting because they marry territoriality with the Shadow. They are the link between the two, and should be important. Does it mean it has to be the focus of every story? Absolutely not.

      I love Harmony, especially in 2.0 -- the internal struggle between Flesh and Spirit makes me grin because I can see how my character would fight for balance, but how their character flaws will make that a challenge. Does it mean it has to be the focus of every story? Absolutely not.

      But I really like these aspects. I love Auspices. They are evocative and help design purpose in your character. I love Tribes, they are different cultures within a larger one, ways of thinking rather than being [Auspices].

      I could go on. In the end, it's all about preference. You can absolutely excise all this stuff and still have an enjoyable game--but it is not WoD Werewolf. It just isn't recognizable as such.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      Dear People I Live With,

      Why didn't you train your fucking dogs better?

      Sincerely,

      The Guy Who Found Liquid Dog Poop In His Room Yesterday.

      P.S. Fuuuuuu.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: From The Ashes: Detroit by Night

      @crusader said:

      @Coin said:

      Nnnnnot the same thing when you're offering a product you expect people to pay for. Not even close to the same thing.

      It's not the same thing. But it's close to the same thing. You're trying to draw in strangers, and make them interested in what you have to offer.

      I've over it, though. I had my immediate reaction, and now I hope Supes and the game all the best. I hope he attracts enough likeminded people to create a fun and sustainable RP environment.

      I'm glad. It's really easy to get lost in the mire and muck of tearing down things you don't like when it's usually a lot healthier for everyone to let people enjoy things that don't really affect you, even if you don't like it.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: From The Ashes: Detroit by Night

      @crusader said:

      Everyone here would take offense to Amazon.com deleting negative reviews, or a company paying someone to leave positive yelp reviews.

      Nnnnnot the same thing when you're offering a product you expect people to pay for. Not even close to the same thing.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Code offering: Generic +reminders code

      @Melpomene, I can't really extend it because I know about as much about code as a llama knows about pasteurization. But it's good that you're opening it up for other coders to expand upon. It's a good idea.

      posted in MU Code
      Coin
      Coin
    • RE: Code offering: Generic +reminders code

      This would actually be super useful for any game where there are wait times for XP spending and in general where you feel you need to be reminded. I am unsure regarding the ability to remind other people of things--mostly because I can see the possibility for abuse. Maybe if people could choose to accept being reminded by certain people. For example, I am okay with being reminded to do something by @Thenomain, but I'd never let @Eerie have that sort of control because she's totes cray.

      Additionally, it would be more awesome if you could set the date to send the reminder on, instead of just 'in X [time value]'.

      posted in MU Code
      Coin
      Coin
    • RE: Wiki Guru

      @Sunny said:

      Seconded. Some 'how to' for setting up templates and stuff like that would be amazing, too. I try to go to the media wiki help file stuff and I am so, so, so slow about learning it.

      MediaWiki's help files are shit. Just absolutely irredeemable shit.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: From The Ashes: Detroit by Night

      @crusader said:

      @Wizz Because four pages is such a lengthy and comprehensive discussion. It must not have been, if the creator still thinks that apps page is a good idea, or else it's a deliberate move to lessen interest in his game.

      It was more than enough to curb any need for shit-slinging on this particular thread.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: The State of the Chronicles of Darkness

      You're not paying attention, broheim! All the Covenant stuff coming out lately is for Secrets of the Covenants, a book that covers details for all five main Covenants (and, if we're super lucky comes with guidelines for creating our own).

      posted in Mildly Constructive
      Coin
      Coin
    • RE: A Modern +Finger?

      @Glitch said:

      One of these: Monaco, Menlo, Consolas, "Courier New", monospace.

      ETA: Monaco/Menlo if you're on Mac, Consolas on Windows.

      Thanks.

      @Quibbler said:

      What if people could set how much +finger info they wanted to see by default? Like I would probably want to cut out the custom information entirely if I was looking someone up. The only thing I'd find useful there would be alts.

      This would be awesome.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The State of the Chronicles of Darkness

      Lancea et Sanctum playtest content.

      At first glance, a lot of it is not very MU-friendly, but can be adapted if the players who have it are reasonable.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: A Modern +Finger?

      Tangent: what font does this forum's code display use?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: From The Ashes: Detroit by Night

      @DamnitJim, don't dissect the metaphor.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: A Modern +Finger?

      @surreality
      Anything that presents me with the reality of people ignoring information that they purposely accessed makes me want to murder someone.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: MUSH Community Revival

      @icanbeyourmuse
      Why? The Hog Pit is the only place where people can really let loose. That's going to happen either way. The rest of the site does an admirable job separating, honestly.

      posted in Mildly Constructive
      Coin
      Coin
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