It's not hard to do. @Rook, I'll put myself down as a volunteer for this project. It may take a while but I think it's definitely worth it.

Posts made by Coin
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RE: MUSH Community Revival
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RE: MUSH Community Revival
If @Glitch, @Thenomain, and @EmmahSue were the ones behind the wheel, I think we'd be stellar.
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RE: MUSH Community Revival
I actually really like the idea. I think musoapbox could even be expanded to be this idea. I rather like the idea of a website dedicated to making sure people know about MUs, with explanations, FAQs, information repositories; formalize it a bit more than just a forum.
It might also certainly help us come together as a community to build a solid presence on the web.
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RE: A Modern +Finger?
This is probably a given, but if a field isn't set, it should just not show up on the display (i.e. if I don't set my 'position', then it shouldn't display: Position: <blank>). Unless the field is mandatory, in which case it should probably be pulling from somewhere else automatically anyway. Again, probably a given.
Fuck afinger.
I like customizable content, in that I think some people will use it well. I think it should probably be left up to the game how much custom stuff you can add to it.
... I would like it if it was +info. Just saying. I mean, it would take some getting used to, but.
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RE: Storytelling
@mietze, you're still talking about participants, while @Arkandel is still talking about storytellers.
Get on the same page, folks.
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RE: Storytelling
@EmmahSue, oh, I know. I was just using you as a point-of-fact, frankly.
And because I can. I can use you. You are my puppet.
Mwah-ha-ha-ha-haaaaaaaaaaaaaa!
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RE: Storytelling
I think it's...
- ...a mistake to conflate "plot scene" or "prp" or "a scene someone runs and is not a party" with "combat combat combat". It's silly and inaccurate. Even if your experience says that most of them are combat, that's still just your experience; it's not an absolute. I can, and have, run plots where there was no combat, or minimal combat, or sporadic, two-turn-long combat, or the looming threat of combat without any actual blows.
- ... a mistake to assume that when Ark (or someone else) mentions "a pizza party", they are still talking about "a situationw geared towards allowing politicking, social advancement, and other non-combat opportunities for a character to achieve goals". In general, it means " a pizza party were everyone sits around and shoots the shit".
While I agree that a large part of storytellers seem to think that only combat is a decent measure of challenge for PCs (something I disagree with), it's important we also note that the vast majority of people who run "party" scenes, for lack of a better term, don't have character-driven goals in mind for the antendees; it's just a venue to pose your character doing mundane things (or sometimes non-mundane, but still rote things).
It's important for an event, be it social, combat, whatever, to have a goal: something that the PCs can itneract with beyond "the pizza's here" or "bubble party!" Not because these things aren't fun inandof themselves, but because they aren't plot. They can become plot if someone puts forth the effort, but they don't actually start that way.
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RE: Storytelling
@Pyrephox, well, yeah, but with that mentality we should just do away with the passive rewards entirely. But then at this point, after the glut of XP that The Reach created, we'd have a damn mutiny on our hands, especially when people with more time to play surpassed people with busier lives with 10 or 20 times the amount of XP.
So while I agree with your sentiment, I think my comment still stands. It doesn't change my response to @Arkandel above, however, so it's moot, for the most part.
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RE: Storytelling
@Pyrephox, @Miss-Demeanor: conversely, you could say that awarding passive experience (even if it does degrade over time to a mere 1 Beat a week) represents this sort of reward for "just participating".
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RE: Kushiel's Debut
Well, my question was geared towards that, yeah. Is he a creep just in character, or is this an out of character trait that defines the way the MU (not the "kingdom") is run?
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RE: Storytelling
@Arkandel said:
[...] but I even think the basic 1 Beat for participation should be done away with.
Not everyone wants to go through the whole shebang of applying Conditions, etc. It's just not something that some people are interested in. Conversely, some of these people (@EmmahSue, for example), are still amazing storytellers who want to and do run scenes for people and keep games going. I think it's important to provide a baseline for people who may want to make their effort more pose-driven rather than system-driven.
This is especially true while we are still in transition, so to speak (at least in the case of moving to Eldritch from, say, The Reach, the change is a stark contrast, and it's important to make sure that people whoa re used to one don't feel like they have an insurmountable wall of change to deal with before they can efficiently tell stories.
I have a whole separate rant about the concept of "rollplay vs. roleplay", a phrase I find abundantly stupid, but this doesn't actually have anything to do with that.
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RE: Kushiel's Debut
@Arkandel, @lordbelh, I guess the real question becomes: if you ask him to fade to black, does it still count as having banged him like a screen door in a hurricane, or does the lack of actual sexual content influence his IC decisions?
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RE: Storytelling
For those who can't find said "system" on the Eldritch wiki (assuming anyone cares), it's basically based on, 'you get what you give', wherein everyone, including the storyteller, gets a basic amount of Beats (typically 1) for participating in a scene. Then, the highest amount of Beats gained through other means (Conditions, DramaFails, Aspirations, Taking Damage, etc.,) by any one player also gets awarded to the Storyteller, since it's as much an effort on their part, really. Let's dissect a little (and really I do this because the more times I explain it the easier it becomes to write up later officially):
- A character fulfills an Aspiration in your scene. You provided them with a means to further their story, so you also get a Beat.
- A character gets a Condition set on them. You provided the framework for that Condition, and are likely the source (via an NPC or whatever), so you also get a Beat.
- A character takes damage to their last three Health Levels. You provided a scene with significant risk to the characters, so you also get a Beat.
- A character fails a roll and converts it to a Dramatic Failure. You provided an experience wherein the player was comfortable putting their character at further risk (at your whim, no less), so you get a Beat.
- Et cetera. Other stuff of the like.
It's important to note that Eldritch will be tracking Player XP and Character XP separately, so the Beats the Storyteller is getting are spendable on any alt they may have. This, I feel, is a rather simple response to the age old question of 'gee, which character should I run this scene on?' Because why should it matter?
It's not perfect--but it rewards what I want to reward STs for. And if you don't feel like using the system to that extent, the reward is less, but you can still have fun and get a base reward for running the scene.
There will likely be a limit to how much XP anyone--player or storyteller--can gain from a single scene, but I haven't decided on a hard number yet. It will probably be 1 full Experience.
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RE: Storytelling
I often wonder the same thing, @mietze. And then I remember they'd be complaining even more if I'd TPK'd them, so I pour myself a drink and shrug it off. Bunch of wusses.
<.<
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RE: The State of the Chronicles of Darkness
Some of them seem a pain to implement as PCs in a MUX, for different reasons, but it is super cool to see them offering minor templates and stuff that are entirely divorced from anything else (i.e. any other gameline) and which broaden the scope of "what is possible in the World of Darkness". Not everything has to have something to do with one of the splats available on a game: not everything has to be Strix, or Spirits, or Cryptids (though I foresee tons of Cryptids because they are new and awesome). Sometimes weird shit just is. And that's really cool.
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RE: Renaming topics?
@Rook
Hit 'EDIT' in the original post, and then just change the name of the topic. It should let you. -
RE: nWoD 2.0 inter-sphere balance and mechanics
It's also really not that hard to keep a list of the Conditions and their effects on your wiki/talk page. We've transcribed them all to the system, so you can just +cond <name> and then copy/paste to your wiki so you can easily check it whenever you're playing. You shouldn't have a ton of Conditions on yourself at any given time anyway, unless someone is super messing with you, or you're lazy about resolving them, which, really, is no one's fault but your own.
All uses of 'your' being royal, a'course.
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RE: Eldritch - A World of Darkness MUX
@Rook
I think so. We certainly use something that makes people see our font of choice whether they have it installed on their computer or not. But I'm not remotely code-savvy enough to know if it's CSS or not. -
RE: nWoD 2.0 inter-sphere balance and mechanics
It's also supposed to be played with Condition cards that have things written out nice and clear and that you can check easily. The fact that we choose to play these games in a medium that makes it tougher isn't really the fault of the developers. We're just stubborn.