@Coin said in Where do you draw the line in having your character take what would otherwise be an "IC" action for them?:
I am a fully fleshed out real life person
In before someone disbelieves.
That means you, @Thenomain. You robot.
@Coin said in Where do you draw the line in having your character take what would otherwise be an "IC" action for them?:
I am a fully fleshed out real life person
In before someone disbelieves.
That means you, @Thenomain. You robot.
Too many long-winded replies to read.
My answer is pretty straightforward: whatever I, the player, decide the character is going to do, is what is IC for the character.
Source: MY REAL LIFE FUCKING EXPERIENCE.
I am a fully fleshed out real life person who makes real life decisions on a daily basis and those decisions do not, under any criteria ever posited by any roleplayer (or critic of television or literature), follow any sort of consistency.
Yesterday, I had trouble texting the girl I like. Today, I am texting three. My mood, the amount of sun in the sky, your mom's underwear choice half-way around the world, and how much coffee my work budy has had before 10 am might OR MIGHT NOT subtly change what I decide.
We pigeonhole characters into "is this IC or OOC for them" because we're mostly uncomfortable realizing that people vary A LOT MORE THAN CHARACTERS DO, because characters are constructs that we define and limit to show them to people in identifiable ways.
I have had characters who were terminal horn dogs just... turn down sex. For no reason. "But Devlin ALWAYS WANTS TO FUCK, what's wrong, Coin? Are you okay? Is Devlin okay? THIS IS SO OOC."
No, it's not OOC. He just doesn't want to fuck. Sometimes Devlin doesn't want to. Sometimes he does. The latter is more common.
Now, NARRATIVELY speaking, when we're talking about television and literature and movies and what not, yes, consistency of action is important because it keeps the story flowing (though I still absolutely roll my eyes whenever people go 'that character would never doooooo thaaaat' MAN STFU, PEOPLE ACT CRAZY ALL THE FUCKING TIME), but while roleplaying?
Fuggedaboutit.
Also, this extends even further. "Coin, why did your character do that, it's going to lead to a bad place!" "It's what he would do." <--- perfectly reasonable response, EVEN when taking the above into account.
'Cuz I am my character's puppetmaster. I decide what he does.
Usually it's consistent. But sometimes it's not. Deeeeeal with it.
Bring on the complaints. I haven't heard many on this directed at me, though, sooooooo...
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This post ended up way more aggressive than intended, but I'm totally committed now, so fuck all of you.
@Gingerlily said in What locations do you want to RP in?:
@Coin said in What locations do you want to RP in?:
One of the most indispensable things in any setting in the World of Darkness is hope.
Because true tragedy and narrative darkness is about loss and people can't lose something they don't have.
<.<
Put this in the Politics topic where it belongs.
NO.
I'm not sure I'm allowed to be frustrated by this, but:
I'm having a facebook conversation with a friend who is "on the spectrum" - he's a Shakespeare focused academic. I'd asked him if he was watching "Will", and he said he had not, but he was curious. I noted that has a very similar sensibility to "A Knight's Tale" and suddenly he started bragging about reading Chaucer. I guess he was bridging the conversation in a way that made sense to him, but felt like a complete derail to me. Am I an unreasonable bitch? In this situation, I mean. (Shut up, @Coin, @Ghost.)
You sure he's bragging and not just gushing about Chaucer?
I can actually absolutely understand how mentioning A Knight's Tale might lead me to gush about Chaucer. Because yes. Every single time.
I'd consider it less a derail and more an inevitable consequence of you bringing up A Knight's Tale.
You should know better.
Shame on you.
<.<
What we really need is some sort of system that allows for mass combat, so security can storm a room and beat the shit out of people with overwhelming force.
<.<
@Rook said in POLL: Super Hero MU Gut Check:
@Coin said in POLL: Super Hero MU Gut Check:
@Rook said in POLL: Super Hero MU Gut Check:
I mean I'm a dick sometimes but I try to aim my vitriol and trolling at bigger jerks than me.Your quoting is messed up. I didn't say what you are attributing to me, just for the record. I don't even know how to spell vitriol.
And your quoting is messed up since it doesn't include @Ominous in it.
OHHHHHH HOW'S THAT CROW TASTE, HUH
[snicker]
@Rook said in POLL: Super Hero MU Gut Check:
@coin for Most Awesomest of Everything.
I gotta admit, it was super satisfying.
Especially because he then went on WORA and lambasted me and kept calling me a dictarotial nazi, etc., and people just kept referencing Godwin's Law (which I had, when he originally did it, which prompted his leaving in a huff).
I mean I'm a dick sometimes but I try to aim my vitriol and trolling at bigger jerks than me.
@Arkandel said in What locations do you want to RP in?:
@Coin Yeah, Eldritch had a lot more 'character' as a city, albeit a fictional one, than real ones used as models for typical WoD games.
But then again you spent a lot more time developing and maintaining theme. Most game runners just slap this stuff on a wiki and they call it a day.
Part of making it an original, fictional setting was being able to come up with all that stuff. I mean, there's stuff in there that was never explored. Admitedly there's stuff that was and it ended badly.
Ashtown, for example, was technically named Ashtown (Lower and Upper) because that's where the lumber mills used to be. But the rumor (and the truth) was that they were called that because during the late 1700s and early 1800s, witch hunts and burning alleged witches on pyres uphill was done all at once like once every two months or something and the resulting ash from all the wood (and bodies) burning up made those neighborhoods feel like it was snowing ash.
@Tat said in What locations do you want to RP in?:
@Pyrephox said in What locations do you want to RP in?:
I'd love it if room descs and locations in a WoD game really brought in that kind of stuff. Pointed out the places where the police just will not arrive. Made mention of suicide rock in the park, where every year on the longest night, someone kills themselves, and somehow, the police are never in time to stop it or able to keep it from happening. The other 364 days of the year, of course, it's a LOVELY place. Here's Compton's Vegan Delites, and it's got great selections; let's just not talk about the fact that the last restaurant in this spot closed down because the proprietor was found adulterating the hamburgers with bits of his missing wife. But the fried tofu is fantastic.
These are my favorite kinds of room descs. They don't just tell you what's there, they give you suggestions to fuel your RP. And sometimes they turn into plots.
I tried to do this on Eldritch a bit.
The Siren was a large hotel building which people randomly requested rooms in and then threw themselves off the top, etc.
@Arkandel said in What locations do you want to RP in?:
@ThatOneDude I agree that location on a MU* means very little to me most of the time. Unless significant effort is taken on a regular basis not even the city is that important - most of the time it's just flavor text for a game set in Boston but really it could have been New York or Chicago and no one would have noticed - let alone if there are three bars or two on the grid.
The only time grid is important is when a game is already very well populated as then the chances of running into people randomly are vastly increased; in those cases yes, you want to encourage your players to be out and about instead of stuck into inaccessible RP rooms.
In fact I would even claim in smaller games it's often an undesired trait to be findable. When there are 8 people online stalking +where looking for RP and you start a small meeting at a bar then very often you end up with a gargantuan scene as everyone flocks there; in a larger game things scale up more smoothly (unless they don't, such as for public PrPs, but that's a different story).
Some of this is what we're really aiming for with Vegas. We want the game to have Vegas-inspired everything. I personally didn't want to have Vegas as the setting but I did say, when it was decided, that if we were gonna do Las Vegas as a setting, then we needed to go all in on the Vegas stuff. And we are.
@tangent said in POLL: Super Hero MU Gut Check:
@Wizz Do they actually have games where they stick that close to canon? That hasn't been my experience on any of the games I've played, but I certainly could be wrong.
Also, @Coin created #3. He is the OG #3
This one time some dude was being super pretentious about reboots and he called Superman: Earth One a "reboot".
I told him it wasn't a reboot, it was an alternate continuity. Reboots imply something is getting sent back to its origins while this specifically was, you know, a different take on Superman's origins.
He was super condescending. So I did my best pit bull impression and I bit down and didn't let the fuck go until he got SO FRUSTRATED he compared me to Hitler and left the game, and never came back.
Ugh, the good ol' days.
One of the most indispensable things in any setting in the World of Darkness is hope.
Because true tragedy and narrative darkness is about loss and people can't lose something they don't have.
<.<
@Ghost said in What locations do you want to RP in?:
One suggestion is that if you're going for full World of Darkness to never allow relaxed, ambiguously friendly settings.
No family friendly restaurants and the only Chuck-E-Cheese is an old, half burned down husk of a family fun place.
Then again, my own personal interpretation of the WoD is kind of Frank Miller's Sin City meets Dark City where there are no truly safe places, and every place you visit has a film on it.
Personally I'd like to see more of that.
In contract, my take would be to have these places, but make sure storytellers are fully aware and willing and capable of lifting the surface and allowing players to see a corrupt, grimy, seedy underbelly (a la Pentex but maybe a little less overt). The Chuck-E-Cheese borderline hypnotizes kids, etc.
@Wizz said in POLL: Super Hero MU Gut Check:
@Thenomain said in POLL: Super Hero MU Gut Check:
One of the things that absolutely scares me away from any roster system is that not only that you may have history there that you weren’t aware of and having to negotiate hooks severed with other parts of the game, but it’s entirely possible to play it wrong and mostly this is no longer that character, it’s now another authors take on that character.
This may explain why I can’t get into superhero comics.
There seems to be two groups of superhero MU* creators/players:
"Purists," who create and play games set in one specific franchise at one specific point in the publication of one specific series and GOD HELP YOU if you haven't bought issue #374 Vol 2 and didn't read the editor's response in the letters column IN THE ORIGINAL PRINT RUN which explains Magneto's real motivations because fweqnf;PENFWQNIKN
Fun people.
I still want a League of Legends MU.
So much good lore on that game.
@Chet said in POLL: Super Hero MU Gut Check:
I don't even know what it means in a literal term, it's just a term I hear bandied about, and in this context, it seemed properly British.
Like--please don't use words you don't know. At least look them up first. Please.
@Chet said in POLL: Super Hero MU Gut Check:
It's literature, not gaming.
To explain it in MUSH gaming theory, imagine setting up a whole faction full of FCs for bad writers, then having it run by someone who enjoys toying with them.
Compound the issue by giving them all unbalanced combat statistics with holes in their defenses, so you can't hack and slash to win.
I've only seen it done once, that's Duo's Robot Masters at M3. You still get to play at M3, but in a training wheels faction for writers to interact with the rest of the MUSH and build confidence in writing.
A superhero is a role model that traps someone for being a virtue signaling individual (you always choose popularity over your real opinion). A supervillain is a sociology case study in a disordered personality that, if written properly, got that way because of some childhood stressor, and had a causal incident, sometimes at the hands of the proper superhero, to becoming evil.
If you want something similar, study a serial killer's background on Wikipedia. A serial killer is an extreme case that's easy to understand, and both the state's various organs, and people that could become one, often study them to avoid the pitfalls and stay away from the electric chair or incarceration.
So, to use the writing trap (this is common in some cultures, for instance a Shakespeare tragedy is a common drama prank on some poor schmuck, the individual that performs the trap is a victim of MacBeth syndrome and tries to rise to power, the play is about Shakespeare's observation of the phenomenon in England) on a MUSH, you would create a faction that is for people that always do what the theme says is popular, then give them all a major flaw that they have to overcome in their characters, to teach them to make an unpopular decision.
The save move (this is something like an biography about a famous historical figure being given to someone in need, such as Ulysses S. Grant's biography being given to someone in rehab, or the detective Vidocq to a criminal) in faction building would be creating a faction that appeals to players with behavioral issues, to force them to cooperate in building something constructive for the MUSH, instead of just wandering around in hairbrained schemes.
I don't actually need you to coach it MU terms for me to understand; I do know literature, I read.
I just need you to make sense, and more than that, actually speak in context.
@Coin said in Things We Should Have Learned Sooner:
@Kanye-Qwest said in Things We Should Have Learned Sooner:
Volbeat just makes me think of Volibear, and then I want to play league of legends, and then I play league of legends, and I remember I suck at league of legends.
Man, I stomped a Fiora yesterday using Illaoi. It was supremely satisfying. Volibear was on the other team. Stomped his ass, too. She ain't big on sermons--broken bones teach better lessons. RAWR.
P.S. I want a League of Legends MU.