@kitteh said in Coming Soon: Arx, After the Reckoning:
And while I am sure staff doesn't consciosuly think of it this way, you do get the subconscious reaction that combat is 'honored' while asking to do something impactful with another skill often gets you side-eyed as overreaching.
This problem, and the way it devalues social-only or social-main characters, is the entire reason the system is being discussed. We want social characters to be able to have something impactful to them, that they enjoy, that has effects on the metaplot/game world.
Which is not to say we don't run social plots. As GMs, we believe social/diplomatic characters are not only important but are important enough to build plot around. We've created systems that tie players together for RP, I know we've run diplomatic and social plots that have a meaningful effect on the world. But we want MOAR for the social characters. Glory that people can refer to. Reasons for houses to stop being shitty about people wanting to buy pretty clothes and not armor, because there's "no coded benefit."
Reasons for combat characters to think - you know, maybe I could slaughter this person but in a social setting maybe I shouldn't be a douchebag because I have a sword and could do anything, because that person will get me laughed out of this party. Or shame my family. Or have some kind of meaningful impact.
I'm not saying all combat characters do this (#notallcombatbeasts) or that everyone is a dick to social characters, but we want our social characters to have shiny things to play with and reasons to feel badass with what they do, and not just "hey, we're just biding our time until the combat beasts take care of business." That's seriously uncool and it's not very inclusive.