@auspice said in Potential Game / Temperature Read:
I just can't think of a system I personally like enough / would be happy with for Magicians
So I'm coming late on this thread. Personally, I loved the Magicians. I loved the characters, the worlds, the whole sha-bang-a-bang. Even the television series on SciFi (or SyFy) makes me want to re-read the books again. I enjoyed the difference between the books (high-functioning students getting into a private undergrad school vs. high-functioning students attending graduate school).
I also can see the inherent conflicts in Grossman's magical world (The Neitherlands policing the various fountains, the students/faculty at Brakebills, and the hedge-wizards with their back-ally covens).
As for a game system of which I know not a whole lot outside WoD (or at least, which I've played). Why not use a reworking of WoD? Someone mentioned magic is just a headache amongst the various books. Is there a way of scaling it down to be easy(-ier) to understand the mechanics, but still adds complexity to "will casting Bujold's Sorcerous Nail Extraction work on this thick 2x4 plank in front of me?")
There is also the Unisystem from CJ Carella's Witchcraft RPG that might be a bit easier to navigate when it comes to throwing dice and utilizing dice pools for whatever's going on between characters.
Again...these are just my random two cents.