@Ganymede said in Magicy Shenanigans - high fantasy or more modern:
@chibichibi
May I suggest not requiring Mastery to make new rotes?
I personally never understood that requirement. If magic is individual, why can't an individual who can cast a particular spell figure out how to do it? This is especially true if a mage cannot cast an effect without a rote, which I believe is what you're aiming for.
@Wizz said in Magicy Shenanigans - high fantasy or more modern:
There are examples of what's basically creative thaumaturgy and rote-making in the books and show being done by students who certainly aren't masters.
My own take on this back when thinking about how to adapt it was to allow people to make rotes, but require a "research" scene where they cast it with the CT rules first and no free reach, and something like doubled Paradox pools or whatever just to represent how dangerous it was to mess around with raw, non-codified magic.
Mmmmmmmmmmm. Not so much, really?
I mean, creative Thaumaturgy perhaps, but rotes? No.
Rotes are the kind of spells that you can cast after the extended study period at Brakebills South. When you can feel it on instinct. When you've got magic in all the body parts that our lovely professor mentions. Average students can't do that. Hell, most experienced magicians can't do that.
You have to have a deep understanding of the theory in order to make that happen, so I can easily see rotes still requiring mastery.
In Mage 2E, though, you can easily develop new Yantras that will fit your situation, and possibly even some praxes.