@Paradox said in Why no Star Trek games?:
How does a character 'level' in Star Trek? They attain rank & additional duties.
Does this have to be the case, though?
I mean, I will fully admit that I've never so much as seen a Star Trek RPG book so I'm fully talking out of my ass here and don't know the systems that exist at all, but it seems like there's so much more that could be done with Trek characters than just 'advance to the next rank'. Many of the fan favorites end up advancing to the next rank because they've figured out certain skills and developed talents and relationships unique among the crew. Or they stay in their exact positions and get put in charge of their own little tasks. Voyager had quite a bit of this. Not very many people actually 'levelled up' in the sense that they got to wear a new color of uniform, but there was plenty of character growth there.
Could Star Trek be run as a game with a more personal discovery / social conflict sort of deal? (Legit asking, I have no idea.) Lords and ladies seem to be a pretty common theme. Why not Lords and Ladies in space in a setting that most nerds know fairly in depth?