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    Best posts made by Devrex

    • RE: GMs and Players

      In response to earnest concerns, on my own game this morning I have done the following.

      • Verified that the page log history spans interactions back to the first pages exchanged on game.
      • Verified that the option has been set on our system to keep unshared scenes indefinitely, an option already included in the standard code suite for Ares.
      • Verified that every conceivable form of on-game communication is tracked and monitored (but available to look at only with the permission of you, the player).
      • Urged players to "archive" mail rather than delete it, in case they need it later.
      • Added all of the reporting commands to our "safety" policy after testing each and every one of them to make sure they did what I said they did in the descriptions, as I offered an expanded help to what was already available on-game.
      • Urged individuals, both in the policy documents and in a forum post, to allow us to take a look at any communication that happens in game any time they feel uneasy, either to allow us to take disciplinary action or to begin a paper trail.
      • Added a note to our off-game communication policy which clarifies that we do communicate with the admin of other games re: problems that could indicate stalking behavior or other abusive behavior and will, whenever that admin will consent to share information with us, use that information in our deliberations. We also clarified we reserve the right to use interactions we already personally were aware of from our contact with other games to ensure there is no doubt that we are paying attention to this information.
      • Clarified why we do not feel qualified to evaluate Discord, Facebook, and similar evidence by pointing out we do not know the Discord handles of every player, or their RL names. Offered a link to HTML instructions posted by people who Discord spoof as (I hope) a mere hobby. A gentle reminder that already existed but which is now reiterated has been offered that urges people to keep their conversations in-game where they can be reported at a button touch unless they are very sure the other person can be trusted.
      • Reiterated that we do not integrate our Chat with Discord nor do we have an official game Discord server precisely because we want to give players the ability to limit interactions to an environment where they can, at any time, report the interaction to actual people they talk to instead of faceless Discord admin. As this is posted right on policies, those who come to play know before they choose to gen and before they take the risk of using our site that this is a part of our ToS and they are agreeing to and accepting those terms, which we offer to ensure that they can make informed decisions about whether to communicate off-game or not.
      • Added a line to our safety policy which made it clear that they can ask staff to issue DNCs on their behalf if they do not feel comfortable doing so. Language existed already which indicated that DNCs may be issued for any reason without need for proof: I don't want to talk to you is considered ample reason. Players are not required to provision us with any reason other than "I would like a DNC."
      • Hopefully put abusers on notice that this is an environment where their every move is ultimately watched and reportable, and that we are trying to foster a culture wherein people feel a-okay reporting either to allow us to take disciplinary action or to create a paper trail that will allow us to corroborate multiple reports from multiple witnesses later, thus allowing us to take disciplinary action eventually if the nature of the interaction is not, on its own, enough to prompt disciplinary action, but was nevertheless sufficient to make a player uneasy. We want it clear that the probability of being seen and caught is very high in this specific space where we have offered to provide volunteer services as game runners, despite the fact that we have indicated that we do not feel adequately equipped to provide protection on other spaces or to evaluate off-site evidence.
      • Added a line to our Removal policy which clarifies our standard of proof is "more likely to have happened than not," and not "beyond a reasonable doubt."

      Hopefully this makes our commitment to stopping harassment or abuse clear, and gives some insight into how an evidence-based system could still be committed to protecting every player that walks through our doors, without requiring us to know all of them personally.

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: What Would it Take to Repair the Community?

      @Tirit I think you're doing as much as it's possible to actually do. We're nerds running games. We're not trained investigators. And even trained investigators make mistakes.

      The hyperbole that anyone who makes a mistake in an earnest investigation attempt or in the crafting of a policy just loves abusers and wants to protect them is inaccurate. Sorting through the thorny tangle of the interactions of people is a very difficult thing to do. All you can do is your best.

      All places will also have to figure out where they are in the spectrum between "wild west, enter at your own risk" and "big brother." All players will have to decide what steps they'll take to protect themselves in these environments as well. (This is not victim blaming. If you get hurt cause your RL information gets out there we still blame the bad guy who hurt you. I'm still going to Dad at folks and say remember you're on the Internet and giving away personal information is risky behavior. I say this having given away personal information to online people who have become RL friends).

      I, too, am really struggling with "how do we call out the true dangers while avoiding character assassination" and I haven't reached a coherent philosophy on that one yet.

      Only to say:

      • None of us truly knows the history of most of the others here and assuming that everyone who is leery of the character assassination game has never been abused or has never faced trauma is dismissive and unkind.
      • This is not a war of the sexes thing. Quite a few of the most famous abusers have been women. I know of quite a few men who have been abused.
      • It is not all on the heads of game runners. And not all game runners are equally talented in all aspects of game running.
      • It would be nice to make a distinction between, wow, yeah, that was a really boneheaded move you made while you weren't thinking clearly and you probably deserved to be banned from that one game, here's hoping you do better on your next and here is a person who is literally life destroying who needs to be driven out of the community. Right now they're being treated as exactly the same thing and they're really not.
      • Wanting to be measured about evidence or investigative responses is not the same thing as protecting abusers even if it did not work in an individual's favor on an individual game. To be clear, yes, corroborating testimony is evidence, it is just weaker evidence than logs and such. A game runner has the responsibility to thoughtfully consider all evidence and to investigate all claims, (as you, @Tirit, yourself just said). The game runner also has the responsibility to know that false accusations, character assassinations, and whisper campaigns are a thing and to do the best they can.

      What we could sure all do with a lot less of though is the virulent sarcasm, the snarky name calling, and the howling hyperbole that is coming from certain quarters. Nor do we really need to rehash non-dangerous but foolish behavior over and over again; let the banning that dealt with such behavior be the end of it. Nobody should have to wear a scarlet letter for years on end for milder bad behaviors, yet that seems to be what happens.

      posted in Reviews and Debates
      Devrex
      Devrex
    • RE: The Desired Experience

      @il-volpe I'm not 100% sure I agree with this. Of course this is what players want and it should be facilitated and I'm down with that, but the ST already is running events and running scenes and offering hooks and doing a million pounds of work. Trying to figure out who is remotely qualified to be there and paging them and drawing them out when they're just sitting there seems like a bridge too far to me.

      This post says nothing about Brigid's onus to sign up for the +event that's already on public offer to every player in a faction. Where is Brigid's responsibility to read the hooks that are being put out publicly and to +request a scene where she investigates or impacts those things? Why isn't Brigid using the tools?

      I say this as an ST who has legit @mailed players going "I notice you haven't played much, are you okay can I offer you something" and getting, "Oh I'm totally fine."

      I say this as an ST who has legit @mailed hooks to people and had them straight up ignored.

      I say this as an ST who has basically listened to the same people complain endlessly that they can't get in on anything...but they won't sign up for events, they won't proactively poke at anything, they won't put themselves out there. They expect...something, I don't know what, a level of handholding and spoonfeeding that means I now am not giving my energy to the people who really are willing to pay attention and jump in.

      I say this as an ST who has literally given personal attention or personally GM'd scenes to people where they like...got to friggin' James Bond their way to information that was pretty vital to the story only to be told, "I haven't gotten to do do anything important."

      When do we say, well, Brigid, you had the option to go to World Saving Night and you did a social scene about salad dressing instead and how is that on us? At what point do you go, "Okay, well, you got to objectively do this thing and you can certainly do more but managing your feelings and FOMO is maybe not my job?"

      Not trying to be antagonistic here, I just feel a fair bit of frustration sometimes at the amount of effort that I at least, personally put in to trying to get people involved only to run into just all of these things and just this idea that players have no responsibility for managing their own experience. Like it's one thing to say, "I play for moments where I get to do high social drama" so that I as an ST can try to offer more high social drama stuff, it's another to say "if Brigid never shows up to anything and is mad about it this is somehow my fault as a GM."

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: What Would it Take to Repair the Community?

      To what end?

      Due process is meant to guarantee the rights of the accused; however, no player has any cognizable right on any game, save for what is promised by staff. Staff who think they can adequately or properly investigate a situation in a manner that promptly and completely addresses it is kidding themselves or lying to players. Games by design are at best benevolent dictatorships and at worst a god-fantasy out of Black and White. So the only reason anyone would want to follow an investigatory procedure is doing so to protect their own sense of self-righteousness.

      If the best one can hope to be is a beloved tyrant, it serves no purpose to pretend to be anything else.

      I disagree with this premise. In the past, as a game runner, I tended to overreact to the first person who brought me their sad sad story, empathizing with them immediately, and bringing down the hammer with very little to no investigation...exactly the behavior that quite a few individuals say they want.

      Later I discovered that by failing to get all sides of the story, I had actually played into the designs of bad actors, sent some of their victims packing, and sent a message to the other victims that I would back this person's word, making them feel even more trapped.

      So maybe I'm lying to myself, I'll grant it's possible, but my particular motivation is not wanting to make that particular mistake again, and not wanting to play into the hands of actual abusers again.

      It also grows out of the place where I started gaming: tabletops. Where the GM has the responsibility to adjudicate the rules fairly and to handle problem players. At heart I'm still just a GM, with a slightly different table, and to me adjudicating fairly requires that I know what the heck is actually going on in the first place. And not allowing myself to be manipulated because I can't slow down to do a little due diligience.

      YMMV of course, and I'm not denying that staff often does a fat lot of nothing. Which is why I say...not all game runners are equally talented at all aspects of game running. Or equally principled. Or are even coming from the same places in where they feel they've made mistakes and created bad outcomes in the past.

      posted in Reviews and Debates
      Devrex
      Devrex
    • RE: What Would it Take to Repair the Community?

      Beginning from the assumption that a victim's story must be litigated is indistinguishable from beginning from the assumption that victims are liars until proven innocent.

      Strong disagree. Beginning from the assumption that an allegation requires additional inquiry is beginning from the assumption that I the admin do not yet know the facts. All I have is a statement. It's probably true, absolutely, but if you read what I said about having been manipulated in the past into taking actions against the abused by an abuser with a sob story, you will see that earnest good actors can care about discovering the truth, no more, no less. You presuppose an opinion or a judgement call on the reporter when that's just not always the case.

      Yes, there is a systemic problem wherein victims are blamed and reporters go unheeded. I will grant you this. I am sorry that you are hurt, angry, and, apparently, feeling threatened by the idea that there should be some inquiry. But inquiry itself is not the source of the systemic problem. The source of the systemic problem is the shitty cultural soup that we're all swimming around in, breathing, and the answer to that is to be aware that those biases exist and to be as impartial as you can be, not to say, "Oh shit, Green Flashlight talked smack about Player X, I must believe this unconditionally without so much as seeing a log."

      posted in Reviews and Debates
      Devrex
      Devrex
    • RE: Review of Recent Bans

      @rightmeow Dude was kind. He was kindly and calmly continuing to help with technical issues while abuses and slanders were heaped on his head. He made a pro-choice statement but still got called misogynistic. As I can see the other board just fine I can see that the nastiness continues. Raw, cruel nastiness. Which. Cool. They have a spot for that now but equating “let’s stop the cyber bullying over here now” with what’s being said and has been said is an egregious false equivalency. And this whole group of folks once told me with straight faces they would gladly accept a ban from a game just so they could abuse Derp some more (yelling at him for a policy of asking for evidence of a violation prior to a banning on a MUSH while calling him a misogynist for that statement). But I guess that was said by them thinking they were all too righteous to ever worry about bans. So in my opinion? They should put their money where their mouth is. So please just stop lecturing the admin over here about how much nicer they need to be. Gamy got abuse too, and Mietze didn’t get the one thing she asked for because abusing her co-admin was way more important to folks than her mental health. They have been nice and kind and understanding and evaluative to the moon and back.

      posted in Announcements
      Devrex
      Devrex
    • RE: Something Completely Different

      @selira Well see that comes back to the Set A, Set B problem, cause what got pushed back on was Set B. And I definitely have an objection to that, because people aren't putting people "on blast" based on their actual opinion, but the fabricated, manufactured opinion.

      Here's how I see this going down. Over and over and over again. This is an example, not a point at a specific discussion.

      Set A: "Unless you espouse anarchy, some level of state control is required to keep people from harming one another. It's mostly just a matter of ensuring that systems exist to hold people accountable, that they're in use, and that they're effective."

      The community made up Set B: "Dev said FASCISM was GOOD. Dev's a FASCIST."

      Now we're going to go on for three pages arguing about how fascism is bad. Of course Set A never said fascism was good, Set A's poster...myself, I guess, in this example, believes it's terrible, but the damage is done. Now I've been painted as a fascist and now for the next 7 years any time I say anything it's gonna be all like, "Shut up you fascist." At least, that's the pattern I've watched play out. It's happened to more than one person here.

      And honestly if I were a fascist it wouldn't do a dadgum thing to change me into an anti-fascist. All it does is make the shouting parties feel real good about calling out someone they've identified as "The Bad Guy" and as a bonus, identified who it's safe to treat badly ad infinitum.

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: Something Completely Different

      @greenflashlight The number of times, including a recent discussion, that I watched someone say one set of words (we'll call that Set A) and have a whole crop of folks just kinda decide that those words were actually some other thing entirely (we'll call that Set B) and then go off to argue and yell about Set B is staggering.

      It happens even when someone tries to break down the original statement line by line and bring the discussion back to Set A. I don't know about 4 years ago or 5 years ago or 15 years ago, but I've sure watched it happen for about 3 or so now. It's why I used to lurk instead of speak up.

      And then the dogpile begins. And folks seem to reckon that if they just say real real loudly that someone is (Fill In The Blank) and That is What They Are...and What They Are is something that it is socially acceptable to punch awhile...misogynist...rape apologist...pick your name (as I point out that name calling is still name calling is still name calling) well then heck, we can just say anything we want about that person now, right? It's totally okay, we've stuck them in a little box or category based solely on opinions that they've voiced. And while we do that we can wave the threat around...be careful! You could be the next one to be called this thing and if that's the case we can treat you however and everyone will be afraid to speak up lest they get tainted with the same brush!

      Over. Opinions. And in my opinion, that isn't right.

      Especially as it would be more productive to engage with the opinion. A person is not a label because they hold a wrongheaded view. They're a person with a view. Views can change. Maybe you're too tired to engage your family with that over the Thanksgiving table (god knows I am) but it's a forum. A place to discuss opinions. And engage with opinions. The original actual opinion would be a bonus.

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: The ethics of IC romance, TS, etc

      @ghost In my experience it can be "just writing" but that takes conscious effort and communication of expectation. Conscious effort: reminding yourself, whenever emotions happen, that it's a game, it's a writing exercise, this is not a real relationship no matter how dear the characters are to me.

      As for communication...

      Things I like to talk about with a romance RP partner:

      • Expectations for RPing together
      • Expectations for getting into or out of the relationship
      • Where that player falls on the spectrum of 'let IC unfold without worrying about it' vs. 'let's talk about anything major OOC'
      • Standards on creating or manufacturing drama
      • Comfort levels or desire to do sexual writing together

      At which point they'd hear from me:

      • We do not have to be joined at the hip; I want to RP with other people still and expect you will too, and that's a good thing as it gives us things to talk about. Thoughts?
      • The only thing required to stop this relationship is for one of us to want to stop RPing it, no explanation or warning needed or required on either side. This one is a non-negotiable for me. That said, working out what that looks like in-story is more than acceptable.
      • I mostly roll with the punches IC and react to things IC but getting the chance to OOCly discuss things like the fact that your PC is contemplating having an affair with another PC is a good thing. Thoughts?
      • I like conflict that has been brought about ICly but not manufactured drama...I prefer it if anything our characters fight about be something that happened ICly, not something you made up just now so we could 'not be bored.' IE, if Janet thought my character's behavior was bad at the party then by all means let's RP the discussion, but if you want to have Janet make up some behavior my PC did so Janet can scream and browbeat my character over it about it I'm not here for this (has happened). In addition, if we can't RP together for awhile I'd prefer you to act like things are just generally going well unless the last RP scene(s) indicate otherwise, not to start acting like my character is ignoring your character when we do not in fact RP every waking minute of their lives. Thoughts?
      • Can take or leave, I have been in romances where it's RP'd and I've been in romances where it's all FTB and I'm honestly chill either way, but I'd like to know what the expectations are. These days I lean a lot more towards FTB but I also understand that the adult content is sometimes very good story.

      That way each person knows where the other stands and can come to some compromises about the ground rules for their unique writing experience. Ethics then become more a matter of "did you agree to our ground rules and then refuse to honor them" than a broad sweeping generalization.

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: Mourning a character, how do you do it?

      @tooters It's not about thinking they're real. Any more than I think a movie character is real when a movie hits me right in the feels. It can be a lot of things. A story that just genuinely made you happy for awhile is now over. The uphill battle of having to establish the contacts and social momentum all over again and going through a bunch of torturous new getting-to-know you scenes with people who already had to do that with you once. Losing an experience you enjoyed that isn't coming back. You might have a cool new experience, but the old one's gone and can't be replaced and that was an experience you liked and you don't know if you'll like this new experience. Lots of reasons, and I mean you know...people's feelings are their feelings.

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: Random As...

      @Macha It's not discipline; it's mostly the creation of systems. And it is spoon-dependent. If you're struggling to clean when you've got all that going on, that's pretty normal and natural. I've struggled to keep a house clean all my life and it's only recently that I've hit on even a partial solution.

      @hobos Yeah I get that. I won't say it's all been work and such. I'm still wasting massive amounts of time on video games and YouTube. And I've said the same thing about the virtues. It isn't any more virtuous to watch Netflix than to MUSH. I'm not sure for me it's a "time" thing at all. It may be more of an energy thing. When MUSH is good the creative high is unbeatable and my imagination is soaring and the people are incredible and there's all this synergy.

      When it's bad, it's a lot of being yelled at online, mostly (for me, cause I do a lot of STing/Staffing) while trying to help people, many of them perfect strangers, have fun. My tolerance for the downsides has plummeted. My energy for delivering that level of creative labor to strangers is at rock bottom.

      And admittedly, right now going back to games is just not much of a temptation. My threshold for what makes me reject a game is much higher. In addition, I've felt out of sync for a while. I feel like when I used to play, there were a lot more people who were out for the kinds of experiences I was out for. Lots of other people wanted to chase cars, leap out of planes, board starships, diffuse bombs, and do other adventure-type things while also enjoying deep character development. Finding like-minded people and cooking up a scene that would be fun for both parties was easy.

      I feel like the people who like what I like are in the minority now, and those who are in the majority want the experience of drinking wine, being filthy rich, messing with each other socially, being popular, and being adored. And there's nothing wrong with playing that way, lest anyone think that's what I'm saying. It's just not my cup of tea, and if that's what everyone wants to do there's not really a place for me at that table.

      posted in Tastes Less Game'y
      Devrex
      Devrex
    • RE: Great moments in TTRPG

      This one is from TTRPG; now that I've read the whole acronym and caught up with the rest of the class, you know.

      Content warning: Drug Use.

      ***The Story***

      click to show

      The GM had placed us in a situation where our almost-epic D&D characters ended up Somewhere Else, where we all thought we were just college students. So suddenly, my fighter is just a kid on a sports scholarship. But there were a few secrets and things to find on campus that could give you special abilities.

      Someone is summoning some Lovecraftian horror on campus. We find the summoning. This giant tentacle thing is now rising up in the woods behind campus. We have like. 5 hit points.

      Enter the Druggie. She had found one of those secrets. It seemed super lame. She could jump. Really high.

      And she'd been charged with finding a few "supplies" for the druggie party later.

      So she turns to the GM and says, "Welp. I have ecstasy and Everclear here in my inventory."

      GM blinks slowly. "Uh, yes, you do."

      "Great. So I mix the ecstasy in the Everclear, shake up the bottle, jump up, and throw the resulting mess into the creature's mouth."

      The look on the GM's face was priceless.

      Once he'd recovered, the thing loses its mind, wrecks its own summoning circle in its drug-fueled haze, and returns to whatever reality it was trying to emerge from.

      posted in Other Games
      Devrex
      Devrex
    • RE: What Would it Take to Repair the Community?

      "There are 2 forums, and it appears that most of the people who dislike each other are on separate forums. So why so much reaching across the aisle to ensure that you're continuing to interact with people you don't like?"

      And, I say this respectfully, I skimmed past a lot of the personal insults and whatnot on BMD, and it doesn't appear that BMD has a problem with people from here coming over there to insult them, sooo....what's the point of this? Is it okay if people try to discuss this topic without being attacked, or what?

      This. So much this. When I dare to read BMD...I wouldn't post on there if paid...or when some of these folks come over here...what I see is:

      • Lots of virulent insults...the one that really stuck with me was mouth making ass cheek flapping sounds, just...vile stuff.
      • Lots of hyperbolic accusations that paint everyone here in just the darkest possible terms regardless of whether there's any grounding in reality for those accusations.
      • Aggressiveness and sarcasm aimed pointedly at specific people.
      • Extreme distortions, such as characterizing "You're intelligent but I don't agree with your behavior right now" as a...personal attack? Really? A compliment as a personal attack? What?

      It's gotten to the point where I HAVE considered just begging people to leave us alone. If we're really so awful then it would make no sense to continue interacting with us would it? Why would any of them want to be unbanned? This makes no sense and I know that it is seriously hurting people at this point.

      The worst I think that's been said, by contrast, at this point, is that bullying is taking place, and I mean...name-calling, accusations, tossing up old baggage, sarcasm, sneering, aggressiveness, etc. etc. is bullying behavior. It does not make the person engaging in the behavior an irrevocable bully, it does not make THEM a thing but it does state that the BEHAVIOR is bullying behavior.

      The other thing that has been said, repeatedly, is that the bans were the result of failing to ignore repeated warnings and requests to stop engaging in a behavior, but it keeps getting twisted into other stuff. But ultimately it baffles as to why anyone would protest the bans or want to come back.

      There's so much cross-talk going on that it's not even funny, when we could just be at peace in separate dadgum forums.

      Instead it's just. Poke. Poke. Poke. Virulent insults! Poke. Poke. Poke. Accusations! Poke poke poke poke! WHY?

      The ones who hate us now have every opportunity and tool to go hate us over there. We're not bothering you. Stop bothering us, stop insulting us, stop accusing us. The moment you guys leave us be we will no longer be talking about any y'all, as evinced by the two flaming months where we did not talk about any of y'all. We had other things we wanted to talk about. If you feel the community at large needs to be warned about us because we don't share your views then I think the 1100+ posts y'all got over on BMD have adequately warned whomever you feel needs to know.

      Irony: some of the behavior you're warning people about on these players you're saying are soooooooooo terrible is...folks who wouldn't LEAVE YOU ALONE when ASKED REPEATEDLY TO LEAVE YOU ALONE.

      Oh hey, that's what a buncha y'all were banned for too. Pot and kettle, anyone?

      Just. Sod OFF already.

      posted in Reviews and Debates
      Devrex
      Devrex
    • RE: Faraday Appreciation Thread

      Ares is the freaking bomb, and it saved my interest in the hobby. Also, Fara personally stopped to help me do my handle name change which I needed to do for vastly personal reasons I won't get into here and now. Was incredibly kind about it despite basically having a stranger poke and go hey, can you please help?

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: RL Sads

      The second vet was much kinder, much more willing to work with us, and far more skilled. They've done an initial non-invasive procedure for him and are waiting to see if they need to get more aggressive, but for now, Kaiden is stable and will be there for the next couple of days. They let us see him before sending us on home...he looked like he was enjoying The Good Drugs but seemed happy for pets and the reassurance that we were still around. I'm feeling optimistic. Everyone who helped, you just have no idea the difference you've made today, but you are so appreciated beyond what I can express in words.

      posted in Tastes Less Game'y
      Devrex
      Devrex
    • RE: The hog pit thread titled Admin Derp

      @misterboring He gave an unemotional and pretty straightforward situational analysis. It was not good news, but he said it was not good news. People chose to read it all sorts of strange ways. He never took it personal. It was immediately taken personal on him though. If there is only one acceptable answer to a statement—“there there I am sorry you are sad”—then I am not sure a thread designed for debate or analysis is the place to post it. I wonder if people would be so comfortable reading an unemotional statement of legal procedure as an attack if it had come from a woman. Or if we are now taking the stance that if you do not tow an exact party line that everyone who does not is now “out of line.”

      posted in Suggestions & Questions
      Devrex
      Devrex
    • RE: Antagonistic PCs - how to handle them

      I've played 'em, but I sat long and hard and thought about everything else a villain could do besides kill an opponent, stay mostly in those areas, and really just try to make my mindset that when I make a villain it's just like STing: the character is there for the enjoyment of others. I find that when people pick up on that attitude they're often pretty willing to work with me to make things happen.

      Not a lot of people go into it with that mindset though, most get very caught up in winning 100%, to the point of being a problem. And get pissed off, for some reason, when suddenly half the playerbase isn't sympathetic with your psychopath and ready to say that everything they're doing is good and right and perfect and justifiable. It would be nice if we could sort of train people to do that without needing a tyrant to keep them from being out of control, buuuuuuuuut I'm not going to hold my breath. All anyone can do is maybe try to do that and be an example for others to see if others will also ride that train.

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: Attachment to old-school MU* clients

      @kestrel There's a few commands that only work on client, and...well. The much bigger flashy thing helps me know when it's time to check the web portal. The portal is about 500% easier on my eyes, but I tend to have...a whole lot of windows and tabs and things open because ADHD and so even with the favicons it's helpful to have the big blinky thing. Also some games have better, more obvious, more readable favicons than others. And so I've come to rely on the hybrid approach...even though for awhile there I was exclusively portal.

      posted in Mildly Constructive
      Devrex
      Devrex
    • The Desired Experience

      I've been thinking a lot about the desired experience of players on a game, or the overarching fantasies of players, and how there can be a mismatch between the experience or fantasy on offer and what the players are looking for. And how I've spent a long time assuming almost everyone shared my desired experience when, in fact, I now think that is not the case.

      For example, my desired experience can best be summed up as action hero/hard boiled detective, the Fundamentally Kind Person Who Lives By His Wits, Occasionally Fires a Gun or Throws a Punch, and Solves Impactful Problems while being a great friend and falling in love along the way. All like MacGyver, Daredevil, John McClane, Alan Wake, and Alex Cross type of stuff. I like social stuff to build the stakes and for character development between bomb disarmaments and hostage negotiations and bad guy punching but mostly I want to RP solving mysteries and problems and defeating bad things. I design my characters to try to snag these experiences.

      There are other things I like that sort of overlap with these core things, but I get frustrated when a) there is no ability to do those sorts of things in evidence anywhere on a game; or, b) I'm out there STing them for everyone else but can't seem to get them for myself; or, c) I'm out there offering like crazy this thing I'd really like to get for myself and players are still like "Meh," or even getting mad because they're not getting the experience they want.

      In the past I've been baffled thinking: what the hell, I'm peddling just as past as I can peddle to give you this great RP!

      Recently it's hit me:

      Well, Devrex, moron, you may be peddling the experience YOU want but not the one THEY want and that might be the problem.

      Yes it took me 26 years to figure out that people might want different things than I want when they play an RPG; I'm real slow that way.

      So the question is:

      What is your desired experience when you get onto a MU*? What do you do this for? What kind of book or movie are you trying to step into there? I'm hoping this will, when I return to it, make me a better ST/gamerunner and maybe expand the types of experiences I currently know how to offer at all (I do know how to offer some that fall outside of the circle of what I go for, but not, I think, as many as I would like to know how to offer...I suspect I haven't even identified a lot of the possibilities).

      I don't imagine I'll be able to grok every single one of them but it would also just be nice to know what gets people back to their keyboards every night.

      posted in Mildly Constructive
      Devrex
      Devrex
    • RE: The Desired Experience

      @arkandel Used to be the former, but then I ran out of steam. So much steam. And had enough scenes that way that just became painful.

      And the sort of...dark side of becoming a heavy duty ST for me was the more I did it/do it the less and less I feel comfortable going into a scene without being able to offer an RP hook, without knowing what the scene is about, without having a whole-ass pitch that is basically often like a mini-ST'd scene in and of itself. I feel like if I can't offer that I don't even feel like anyone would want the scene anyway. So yeah, sitting there going: well, shit, how can I conceivably bring this noble and sailor together is legit part of my process, and the sad fact is if I can't figure it out I don't ask.

      And don't tend to feel comfortable asking the sailor to come up with something or even to brainstorm, especially if I don't know the sailor player. It's not personal to that guy, it's not anything about whether he's fun or not, it's just I don't have an "in" and What Makes Story Sense is a big part of how I work...and definitely not asking other people to do the creative labor to put me in a scene with them, that burden's on me. Now if he asks? Comes in with an idea? I'm there, absolutely, and happy to do it, but it doesn't happen very often cause, I mean you know, not everyone is a storyteller at heart, and that's allowed, and those that are, well, they're also allowed to have as few ideas for that scenario as I do.

      And once the scene is going, if I sense even a little that my scene partner is not having fun that becomes a whole deal TOO, so I feel responsible for making the scene just really really peak fun, and if I can't reassure myself that I Can Make Fun Happen™ it's really hard to ask even the people I do know and love RPing with.

      It's not always about Cliquey Elitist Snobby Mean People, sometimes it's anxiousness or creative exhaustion or a number of other issues which can arise.

      posted in Mildly Constructive
      Devrex
      Devrex
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