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    2. DownWithOPP
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    Posts made by DownWithOPP

    • RE: Game Stagnancy and Activity

      @Tez On the game I'm on (BSG:U), we have the modules separated into campaigns. The current campaign is Picon. When it started, @faraday made a general post with the goals of the mission and what the general conditions were like around the planet and in the space around it. Then she ran a ground scene and a space scene to give us an overview of exactly what's to be expected. Then she opened it up to us to run plots for while she handles the overview plot. By encouraging us to run scenes with the promise of luck points for planned and posted scenes, it keeps things fresh and exciting, especially as each campaign lasts about two weeks to a month with a week or two of leave time between each scene to give people chances to unwind, get in the large social scenes and not feel stagnated by combat all the time.

      So far, the campaigns have been varied - we've had an invasion, a virus outbreak, a natural disaster and guerrilla warfare between Canceron and Tauron. Picon is the first campaign where we have an organized military that still has the ability to help and can rely on, so it changes the dynamic each time. On Canceron, we were the lead military force. On Picon, we're getting missions from them to assist on.

      posted in Mildly Constructive
      D
      DownWithOPP
    • RE: Game Stagnancy and Activity

      @HelloProject Think of it this way - humans made robots that are humanoid to like.. do our stuff we didn't want to do. Robots got smart, turned against us. And oh yeah, even before that the colonies didn't like each other.

      posted in Mildly Constructive
      D
      DownWithOPP
    • RE: Game Stagnancy and Activity

      @Ganymede I only almost died, Trash Panda! Next time I take on the Nannybot and @Auspice can be the distraction!

      posted in Mildly Constructive
      D
      DownWithOPP
    • RE: Cupcake's Playlist

      @Cupcake Fair enough. And yes, be sure to feed and water your ECOs properly.

      posted in A Shout in the Dark
      D
      DownWithOPP
    • RE: Cupcake's Playlist

      @Cupcake said in Cupcake's Playlist:

      Battlestar Orion: Ygraine, Iphigenia, Naomi

      Could always use a lipwobble ECO at BSGU.

      posted in A Shout in the Dark
      D
      DownWithOPP
    • RE: Dead Celebrities: 2017 Edition

      @Pondscum Official Announcement

      posted in Tastes Less Game'y
      D
      DownWithOPP
    • RE: Identifying Major Issues

      @faraday, fwiw, you've been awesome in letting players run scenes in the in-between. And making them count. It's not just a filler, it's something that makes a difference, and you were even awesome enough to run a rescue scene when I accidentally shot down a pilot (ooops!) when I was too tired to go on. A million internet points and kudos to you.

      posted in Mildly Constructive
      D
      DownWithOPP
    • RE: FS3

      @faraday said in FS3:

      I don't care if someone wants to be a world-class mountain climber, as long as they understand that's what it means. Most folks lower the level, though, when I point that out.
      So where's the disconnect? Is it documentation? Expectation? I'm just being too nitpicky?

      I think in my case is that I tend not to put too much in the action skills so I end up with a glut in the bg skils and I find myself going 'Well, what's the one thing that my char can do really well that makes him an asset to a special forces group like the Timber Wolves'. I just need to work on getting myself out of that mindset, of really, treating the Timber Wolves like GI Joe, a highly trained special missions force where everyone had that one or two things they did really really well that made them get picked.

      Maybe refocus that a little?

      posted in Mildly Constructive
      D
      DownWithOPP
    • RE: FS3

      @faraday Half of those apps were probably mine, ha!

      posted in Mildly Constructive
      D
      DownWithOPP
    • RE: BSG: Unification

      @SG I started a scene at BSG last night at around 7:45 PM, with six PCs, Two NPCS and Six Enemy NPCS, a pilot rescue. We were done by 10:30 PM. That's with everyone posing in a round and my scenesets and resets each round.

      The log, for the record:

      http://bsgunificationmush.wikidot.com/event:2237-05-14-live-bait

      posted in Adver-tis-ments
      D
      DownWithOPP
    • RE: BSG: Unification

      @Auspice I would like to do that sometime, I just need to talk to @faraday on it once I have my idea more fleshed out.

      posted in Adver-tis-ments
      D
      DownWithOPP
    • RE: BSG: Unification

      @Ganymede Well, part of that was the fact that we all paused mid-scene for a nap. 😉 Or at least took a break and reconvened later. I was just trying to give you and @Auspice the feel of a real mission.

      posted in Adver-tis-ments
      D
      DownWithOPP
    • RE: BSG: Unification

      @faraday @kitteh @Three-Eyed-Crow I'm not complaining, I promise! I'm one of the people running scenes.. I like the flavor too, just eager to help spread the love. I'm sorry if I came across brash or complaining.

      posted in Adver-tis-ments
      D
      DownWithOPP
    • RE: BSG: Unification

      @kitteh It's the second time we've been there - finished one set of TPs there, went to Scorpia for two weeks and turned around and went back. It's not a bad thing, just want to share the love with some of the other colonies.

      posted in Adver-tis-ments
      D
      DownWithOPP
    • RE: BSG: Unification

      @faraday Well, now that you've shown me that, my life just got a whole lot easier, lol. I'd like to have a cheat sheet for setting things up - I know BSO had one:

      http://battlestarorion.wikidot.com/combat-faq

      Just for things like NPC set up and weapons switch and the like. Maybe it's me being lazy, I'd just like it all streamlined into one page.

      Okay, not bugs galore - but it wasn't really a complaint (a weak one at best) as things are figured out.

      And I'll just keep running things during the day when I can!

      posted in Adver-tis-ments
      D
      DownWithOPP
    • RE: BSG: Unification

      Now that I've had over a month under my belt on this game, I can give some thoughts on it.

      • Pros
      • Chargen: OMG, I love the web based chargen. The interface is beautiful, easy, and fun to use, you can easily get through a char in a few hours instead of having to go room to room and try to figure everything out.
      • Scenes: There have been so many scenes since I made my first char there. Yes, I've killed or removed a couple of my characters, but at the same time, there has never been a true lack of RP. The main drawback to this will be in the con sections.
      • Faraday: She's running the game as a single staffer that handles everything, and that is great. She's done a great job in setting things up, getting us running and allowing a ton of player feedback. I've never come across a headwiz that 's so open and accepting of suggestions - not to mention //implementing// them. It's simply amazing.
      • The Combat System: FS3 3.0 is easy once you get used to it.
      • The Players: Everyone has been pretty welcoming, I love meeting new people and getting in touch with those I thought lost.
      • Cons:
      • The Combat System (setup): Can we please please please set up a web interface to set up combat. I've run a few combat scenes on the game and setting up the combat is the biggest time killer of them all. If we can get an interface where you can do a drop/down of vehicle/weapon/armor types to put on a char and to add NPCs to a combat, I'll love you forever @faraday .
      • Scene Time: Most of the major plot scenes are late at night. This is a bummer to the East Coasters, and hurts the EU players, but with Fara letting players run plots passed by her helps a great deal with that.
      • Beta Mode: We're Ares test bed, so code's always changing and updating, so there are bugs galore at times - but this is almost a feature in a way, because for those that like code, you get to peek into the kitchen - unless you're code dumb like me and you get lost sometimes.

      Now can we get off Canceron please? So hating that place now, lol!

      Overall, it's a well-told game with currently a small player base (20 players on average at peak time, but with alts, it's closer to 12-15.). Strong theme, some small bugs, but great for late nighters.

      8.5 / 10

      posted in Adver-tis-ments
      D
      DownWithOPP
    • RE: Dead Celebrities: 2017 Edition

      Robert Miles - DJ known for his hit: Children.

      https://www.youtube.com/watch?v=CC5ca6Hsb2Q

      posted in Tastes Less Game'y
      D
      DownWithOPP
    • RE: Dead Celebrities: 2017 Edition

      Michael Parks - Character Actor. May never be as popular as some others, but had a damned long and nice career with some of the greats.

      posted in Tastes Less Game'y
      D
      DownWithOPP
    • RE: Sparks' Playlist

      @Sparks Hi you! You met my piano man last night who doesn't talk about his black market stuff. But there are actual spirits on the ship, iirc what Faraday said, just as long as you're not drunk on duty. 😉 And one of us will get you in a dogfight soon enough. >.>

      Shush, @Auspice! I promise no nukes. Really!

      posted in A Shout in the Dark
      D
      DownWithOPP
    • RE: Where to play?

      @Ganymede - As she said, it's a good, solid place. Small playerbase, but even if you don't want to make a char, there's also pre-made 'roster' characters you can claim to play.

      http://bsgunificationmush.wikidot.com/
      mush.aresmush.com port 7206

      posted in Mildly Constructive
      D
      DownWithOPP
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