@ThatGuyThere FS3.
Posts made by DownWithOPP
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RE: Star Wars: Insurgency
@ixokai Big glaring hole: Exactly how 'PC skills affect ship systems in their efficiency'.
If I'm reading it right, something like Well Fed you put in your post earlier?
The first two I thought of were both Star Trek homages - 'She Can't Take Anymore!' - Rolling mechanics to lessen repair time.
'I'm Giving Her All She's Got!' - Using this aspect temporarily increases a ship's speed by 1.5 times.
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RE: Kushiel Game
@icanbeyourmuse I can help with wiki type things, but I'm code dumb as well.
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RE: Crunchyroll Guest Passes
@icanbeyourmuse said in Crunchyroll Guest Passes:
FWGC54BVHL9 - Expires Feb 27
Claimed that one. Thank you.
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RE: Leadership, Spotlight, and PCs of Staffers
I was going to start a thread, but I noticed this post here, and it seems to be a good thread to put down my thoughts on the matter. As I've said in a previous post, a long time ago I played on a game where non-staff players apped into leadership roles (Faction Leaders/Team Leaders/Major FCs) were also staffers on RP staff, and as such, a liaison between the players and staff in a defacto sense of the word. I recently decided to dust off my old hobby and give it a go as a way to take a break from dealing with teens for a little while. This is what I discovered.
Both games I tried were apocalypse themed, but that's about all they had in common. Both games also have very good staffs, so any criticism to be made is purely from the constructive front.
Game A is a zombie survival game. Having come from the ashes of another zombie game that had died, the staff was trying hard to make sure to drive home the dangers and lack of supplies. There was a +scavenge code in place, but it was quickly determined to be broken and was taken off-line. Then scavenging scenes became staff only plots, then it was left to the player base to determine the path the game was going to take - convoy on or hunker down. Hunker down won, so RP quickly became limited to social and building things up - which was to roll on a project. The other catch was when the staff ran scavenge scenes, it quickly took on what I call the 'Monty Hall Complex'. The players win the scene, they get all these fabulous prizes. The headwiz has been ill, so the game has entered a stalled and stale period where it's the same dredge day in and day out. I've logged in my character to make a roll on a project he's on - one that I tried really hard to RP doing, but eventually just burned out since there was no direction on it. Only the staff alts can vet new people into the complex, and when they're not around, new PCs have had to sit for days to wait for the interview to get into the game play and RP outside of someone bringing them a meal.
Game B is a post-apocalypse sci-fi game. Supplies are thin and there's a war going on on multiple fronts. There /is/ a metaplot that is tightly controlled by the staff, but there are so many other side plots that players can ask to run and do that the main plot can sometimes be overlooked - but most of time, the two blend in perfect harmony. The headwiz does control the major character, but outside of that, the main characters are non-staff bitted PCs, including the main pilot, doctor, and sciences division. The main deck person was only just recently made a staffer, but her job is mainly code. You're allowed to submit ideas, and while you're encouraged not to make them too dangerous, you can also affect the way the whole game goes. It was a player that decided to ask to switch the game from a defensive 'watch our own asses' theme to a 'lets punch them in the face and see how they like it' theme. I feel I have more freedoms here, and that the game would flourish if it had a larger player base, which is my lone complaint about it - they don't want much in the way of advertising, so there's no ad. Most MUD connector sites list it as dead. If I had not stumbled across the wiki when I was searching for the /show/ it's based on, I'd not found it. Isolationism may be the one thing that kills what really is a gem of a game.
I guess what it comes down to, is if you're going to be staff and play your cards close to your chest, at least allow side plots related to the theme to be ran freely, and don't limit the plots to 'if staff's running it, it's the only important one'.
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RE: Zombie/Apocalypse Survival Game?
@tek said in Zombie/Apocalypse Survival Game?:
It's a pretty dead game, no pun intended.
Sadly, it could never get the full support it needed to get it off the ground, and then the headwiz got sick. It had a lot of potential, just didn't pan out. I still have a char there.
Off the zombie track, but in the Apocalypse theme, Dropkick revived Battlestar Orion, if post-apoc with robots and space lasers is your thing - I've been playing there and having a lot of fun.
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RE: The 100: The Mush
@Ghost said in The 100: The Mush:
Use these words...or else.
You hypocritical twat.And there goes the moral high ground.
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RE: The 100: The Mush
@mietze said in The 100: The Mush:
Other MUSH players and staffers are never your therapists, and using them as such is wrong.
Truer words have never been spoken. As much as MU*ing can be fun, it is hard to forget that we know very little about the person on the other side of the screen, no matter how much information we give them. We don't know the staff's personal lives, unless we're fortunate enough to live near them even then not even sometimes, but what it boils down to, is that we can try to support and talk to each other, we're not the ones that will have the answers. Some need help, some have been through things we'll never understand. For those.. we can only offer an ear. And a shoulder. But by no means, we are neither sages or doctors.
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RE: The Realms Adventurous Revival
I'm not denying there wasn't communication errors - on both sides. The old site was closed down a day before planned and for nearly a full day there was no forwarding address.
These things happen, you're still welcomed. As far as the wiki goes, you'd have to talk to Nimue, but as you made it clear that you did not want anything to do with the new game, I'd assume that would mean the wiki as well.
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RE: The Realms Adventurous Revival
@Lotherio said:
But literally less than a week after the move .... my co-head staff that helped spur the idea to try the place, helped build stuff on the wiki ... the same one that get me going to give password for the god bit and get the right db back up to the new head staff was removed from royalty and locked in the freezer for no apparent reason when they were still trying to help?
The staffbits of the former version were debitted to transfer items easier. I'm sorry that they were freezered, they were placed there because none of the alts had logged in a week, so it was assumed that neither SK or Merlin were going to visit. We did ask all staff if they would make the transition, and were told 'maybe' at best, but not likely, as plans were already underway for a new venture. We will be happy to restore them to grid if you want, and it was a simple misunderstanding on whether or not any of the staff planned to stay. You, Merlin, and Madoc are still welcome as Royalty, and I hope this clears up any confusion.
Your character bits were not freezered and still had full IC access. We were still waiting to learn whether or not you would return to play them, considering positions that some held.
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RE: The Realms Adventurous Revival
@Misadventure said:
I assume that means there must be one Head of Household per listed holding in the county, which would prevent one Household absorbing the lands of another?
Correct!
I'll bring up the idea to the others, see what they think - it could be a great idea.
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RE: The Realms Adventurous Revival
@Misadventure said:
Will intrigues be RP only based, or will there be skills created to cover it?
How do you plan to keep character death and retirement from allowing massive gathering of properties under a few families? Usually this can be prevented by the unknown other members of family and government with claims, but in this setting, you can have a family tree fully defined and then emptied.
There is an Intrigue skill currently - I believe that Nimue is working on skills that may fall under it.
As far as departing players goes, we will have NPCs in some, some families have other characters that can step up. We're staying true to the fact that one player can have only one HoH character to prevent the landgrabs.
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The Realms Adventurous Revival
The Realms Adventurous is a game of high fantasy, low magic, set in the time of King Arthur Pendragon. Utilizing the rules of the same name, we seek to follow the dynastic stories of knights and their families, the nobles and ladies of the courts. Chargen is open to members of other classes, commoner and clergy alike. We plan to have regularly scheduled events aside from just feasts and tournaments, but these will occur regularly as well. If you want to partake in knightly adventures, mystical quests, battles of conquest and glory, and possibly indulge in courtly intrigue, we may have what you seek.
The systems are still being hammered out, but chargen is up and running and basic systems allow for play already. Our center of play is in line with the core rule book, we are focused on the county of Salisbury and our PC knights and nobles will be vassals of Earl Robert, son of Roderick de Salisbury.
With a recent transition of staff and location, we are reopening play with a flashback of the Autumn of 514 and Winter Phase for the first two weeks before we return to active play starting in the Spring of 515. There are plenty of positions open and we're open to answer any questions you may have! We are also looking for storytellers to help with plot and RP!
Wiki Location: http://knightlytales.wikidot.com/
Connect to Us: 74.80.48.12:1510 -
RE: Staffing Philosophy: Action vs Procedure
Use the summer as a downtime / open beta in order to set up what you want your game to be like and how it will run in the future. That way when the upswing comes back in the fall as @Derp said, they're going to come back. And you'll have things in place you want to go with and culled out the problems and gotten in place what you want done.