@ixokai said in How did you discover your last three MU* ?:
What's this 'no support thing'? I find people on the games I play are incredibly supportive of new players. I find that when I invite someone to a game, I support them.
I don't know what to tell you other than we've apparently had vastly different experiences.
People on games are incredibly helpful to people who already know MUSHing, yes. Trying out a BSG game but don't really know Battlestar? Sure, there's probably a theme file to give you the gist of it and people helpfully steering you towards YouTube clips or whatnot. First time on FS3? No problem - here's the tutorial about how the system works, and a slew of people on the Questions channel to help you out. Having trouble with the scene system code?
Absolutely someone will chime in to steer you in the right direction.
But going out of their way to actually hand-hold some stranger who wandered in off the street and wants to learn how to MUSH? No, I haven't seen that. What I have seen is a lot of eye-rolling and general impatience/intolerance/avoidance towards people who don't know what they're doing.
Also, looking at the game wiki/help/etc., most games are centered around the assumption that the people coming to it already know how to MUSH and just need to know the specifics of how this particular MUSH operates. Even someplace like Arx, which someone mentioned as being particularly open to other online gaming styles, is still geared this way.
I'm going to put myself in the shoes of somebody who's never played a MUSH before and doesn't have a buddy who invited me and is showing me the ropes. I've googled "Pendragon Online RPG" and somehow stumbled onto Valorous Dominion's website.
OK umm... now what? It says it's an online roleplaying experience, which sounds cool, but I don't see any clue as to how to actually play. There's a cryptic IP address, which I don't know what to do with. There are some policies and world articles and characters pages but how do I play?! ... oh, wait, down at the bottom there's a cryptic link titled "What is MUSH", I wonder what that's all about. Okay that tells me about MU clients and connecting and whatnot, so I manage to find and install Atlantis, connect to the game and get a welcome screen. It says 'create <name> <password>' ... okay, easy enough. Woohoo I have a character. I get spammed with a Great Wall of Text including a room description (but I don't really know what rooms are), a MOTD with a list of BBS posts. It does say (+bbread) after it and I'm smart enough to guess that I'm supposed to type +bbread to read messages. But all that does is give me a list of subjects. Where are the posts? Now I see someone say <Newbie> RandomPerson says, "Hello Guest!"
Are they talking to me? How do I talk back?
I don't know about you, but I'd be pretty overwhelmed at that point.
And even if by some miracle I figure out help/+help and start to learn commands, I still really don't know how to play -- the nuts and bolts of how you find RP and how stories are told in this medium. Once I figure that out, I run into the clique issue. Most folks are OOCly chatting or in private rooms doing plotfoo or relationshipfoo. Won't someone please play with me?!
(I hope @Lotherio doesn't mind me using their game as an example... it sounds like it's a great place and this really isn't meant to be a criticism of that game in particular. It's just a commentary on the New MUSHer Experience overall.)
Some of this we can fix with system changes: better help files, built-in web clients, "MUSH 101" tutorials right from the wiki landing page / telnet welcome screen ... that sort of thing. This is the sort of thing I've been working on with Ares and my MUSH 101 tutorial. But a lot of it is cultural, and as others have said it requires a community that's really dedicated to not just tolerating newbies but actually reaching out and welcoming them and integrating them into the community. That takes real work, and people willing to do that work seem to be in short supply.