@surreality said in What's your identity worth to you?:
So if someone told me "Hey, update your home network so that this guy you don't know can connect via IPv6 to your home server to play an online game" I'd:
Me: "I'm offering something free under the terms I'm comfortable doing so, and no more." (The end.)
@surreality - I think maybe you've got Ghost's point backwards (or I'm seriously missing something here).
Ghost wasn't saying that you, the benevolent game-runner, need to do anything with your router (let alone spend $120 - or any money at all) to enable their fun.
The point was that a benevolent game-runner hosting a game on a PC on their home network was potentially opening themselves up to security vulnerabilities if they didn't follow network precautions. And if Ghost were that game-runner and some player complained that those network precautions prevented them from connecting to the game via ipv6, Ghost would tell them to pound sand.
There's no entitlement here.
@ghost said in What's your identity worth to you?:
Game Owners: From IP information to email addresses, what are the current standards of collection?
For Ares - your last IP and an email address (if voluntarily supplied) are stored until your character bit is destroyed. On some games, that may be forever.
I believe this to be appropriate use. Your email is attached to your account so it makes sense that it would exist until your account was deleted. (Of course you can always manually wipe it when you leave a game.) Most privacy standards recognize that web providers (the closest analogy to MU servers) are allowed to collect IP addresses for security reasons to protect against and pursue security violations. If someone's hyper-conscious about people accessing their IP address, they should use a dynamic VPN.